<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-32785789</id><updated>2011-08-27T05:07:52.704-07:00</updated><category term='Scorponok'/><category term='Jore Zeal'/><category term='Vocaloids'/><category term='Bogard'/><category term='Nirvana Sect'/><category term='Apple Zeal'/><category term='Julius Vandole'/><category term='Druid'/><category term='Far Realm'/><category term='Zaphkiel'/><category term='Victory Leo'/><category term='Homages'/><category term='Demodand'/><category term='Jay Chou'/><category term='Talisid'/><category term='Black Peter the Coalman'/><category term='Ginji'/><category term='Outsiders'/><category term='James Kerrigan'/><category term='Ssendam'/><category term='Abominations'/><category term='Yugoloths'/><category term='Asmodeus'/><category term='Mydianchlarus'/><category term='Shinji Kakijima'/><category term='Wacky Forever Adventure'/><category term='Meepo Dragonkeeper'/><category term='Fiendish'/><category term='Super Ginrai'/><category term='http://www.blogger.com/logout.gPsionics'/><category term='Nature'/><category term='Morgan Kendal'/><category term='Modrons'/><category term='Epic Level'/><category term='Tanar&apos;ri'/><category term='Seraphim'/><category term='Modron Primus'/><category term='Breastar'/><category term='Rules'/><category term='Glenn Lionheart'/><category term='Mephistophilis'/><category term='CR'/><category term='Pikapoot'/><category term='Luca Giott'/><category term='Matthew Flora'/><category term='Diablo'/><category term='Kadaj Jenova'/><category term='Melissa Punk'/><category term='Doomsday'/><category term='Wonder Girls'/><category term='Ta&apos;nari'/><category term='Rydia'/><category term='Perchta van der Wildemann'/><category term='Starscream'/><category term='Victory Saber'/><category term='Noin Pipur'/><category term='Axioms'/><category term='Psionics'/><category term='Bards'/><category term='Transformers'/><category term='Fiora Lilt'/><category term='Dyluck'/><category term='Dabus'/><category term='Rilmani'/><category term='Jezebel'/><category term='Celestial'/><category term='In Progress'/><category term='Hans Trapp'/><category term='Melissa Mi'/><category term='Queen Joan'/><category term='Rulers'/><category term='New Forever Adventure'/><category term='Krampus van der Wilde Mann'/><category term='Azathoth'/><category term='Monk'/><category term='Farmer Rupert'/><category term='Bela Talbot'/><category term='ExDeath'/><category term='Gehenna'/><category term='Pseudonatural'/><category term='Tiefling'/><category term='Xavier'/><category term='Sigurd Shadow'/><category term='Star Saber'/><category term='Aasimon'/><category term='Artemis Pipur'/><category term='Guardinals'/><category term='Half-Celestial'/><category term='Naar Knights'/><category term='El Nino'/><category term='Kaorti'/><category term='Goose Ginrai'/><category term='Gnomes'/><category term='Locations'/><category term='Myst Pipur'/><category term='Serin'/><category term='Cherubim'/><category term='Deathsaurus'/><category term='General Grievous'/><category term='Half-Farspawn'/><category term='Demogorgon'/><category term='Sigmund Shadow'/><category term='Mana'/><category term='Garfield Donk'/><category term='Deities'/><category term='Cassandra Nova'/><category term='Morwel'/><category term='Weapons'/><category term='Lady Vengeance'/><category term='Half-Fiend'/><category term='Planes Stuff'/><category term='Lunara'/><category term='Optimus Prime'/><category term='Leila Fauna'/><category term='History'/><category term='Mana Warrior'/><category term='Organisations'/><category term='Don Tonberry'/><category term='Monsters'/><category term='Obyriths'/><category term='Enuo'/><category term='Alignment'/><category term='Lara Zeal'/><category term='Zodiacmarks'/><category term='Dr. Faustus'/><category term='Aasimar'/><category term='Mog Mognet'/><category term='Kai Lords'/><category term='Forever Adventure: Classics'/><category term='Unicron'/><category term='Classes'/><category term='La Nina'/><category term='Alice Stargem'/><category term='CTU'/><category term='Blayze'/><category term='Varuna Goose'/><category term='Rudolph the Red-Nose Reindeer'/><category term='Mistress Kai'/><category term='Forever Adventure: Hope'/><category term='Wegarfradt'/><category term='Frosty the Snowman'/><category term='Gayle'/><category term='Anarchs'/><category term='Eladrin'/><category term='Pupu the Alien'/><category term='Benders'/><category term='Typhoid Mary'/><category term='Super Forever Adventure'/><category term='Shishio El'/><category term='Tweak'/><category term='Inevitable'/><category term='Avalanche'/><category term='Equilibrants'/><category term='Fiend'/><category term='Feats'/><category term='Mary Claus'/><category term='Urizen'/><category term='Forever Adventure: Origins'/><category term='Hiku Seijuro'/><category term='Harle Blue'/><category term='Gentlehands Fauna'/><category term='Forgotten Ones'/><category term='Raziel'/><category term='Timothy Time'/><category term='Santa Claus'/><category term='Plots'/><category term='Fiercebite Fauna'/><category term='Baatezu'/><category term='Bahamut'/><category term='Akuma Gouken'/><category term='Ancients'/><category term='Forever Adventure: Transformers'/><category term='Yog-Sothoth'/><category term='Daisy Flora'/><category term='Mystina Serill'/><category term='Magic'/><category term='Nerra'/><category term='Baernaloths'/><category term='Kyuss'/><category term='Goosebomber'/><category term='Leo Petiole'/><category term='Vector Prime'/><category term='Forever Adventure Campaign Setting'/><category term='Megatron'/><category term='Archons'/><category term='Vaati'/><category term='Stem Flora'/><category term='Fortress Maximus'/><category term='Ishtar'/><category term='Epic Forever Adventure'/><category term='Legolas Bing Bong'/><category term='Torrent'/><category term='4th Edition'/><category term='Belsnickel'/><category term='Trillith'/><category term='Slaad'/><category term='Peach Zeal'/><category term='Loki Blackleaf'/><category term='Cybertron Primus'/><title type='text'>The Forever Adventure: Planeshifters</title><subtitle type='html'>The Forever Adventure is an ongoing RPG set in my own personal world, using the d20 system.

This blog chronicles the adventures, details, and various information about it.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default?start-index=101&amp;max-results=100'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>118</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-32785789.post-2573842236821026498</id><published>2011-02-24T09:49:00.000-08:00</published><updated>2011-02-24T09:52:12.913-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planes Stuff'/><title type='text'></title><content type='html'>&lt;div&gt;Just some locations in the Planes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Shadow Plane/Shadowfell&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Shadow Plane is a mysterious dimensions that is said to be the source of Naar energy, the counterpart to the Material Plane’s Kai energy. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Shadow Plane is a dark and foreboding place, where no colour exists. It is like a black &amp;amp; white version of the Material Plane, complete with its own black &amp;amp; white denizens and natives.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Shadow Plane links to all planes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Shadow Plane is said to house the spirits of dead Naar Knights. It is also said to trap the dark god Bahamitt within it, preventing his release onto the Material Plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Normal gravity&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Normal time&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Finite shape: &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Shadow Plane is as large as the Material Plane&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Magically morphic&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;: Spells that manipulate shadow or darkness can be used to modify the base material of the Shadow Plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Mildly evil-aligned&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;: Good creatures suffer a -2 circumstance penalty on all Charisma-based checks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Enhanced magic&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;:&lt;i style="mso-bidi-font-style:normal"&gt; &lt;/i&gt;Spells and spell-like abilities with the shadow and/or darkness descriptors are enhanced on the Shadow Plane. Such spells and spell-like abilities are cast as though they were prepared with the Maximise Spell, Extend Spell, Enlarge Spell, and Empower Spell feats, though they don’t require the higher spell slots. Furthermore, specific spells and spell-like abilities become more powerful on the Shadow Plane. &lt;i style="mso-bidi-font-style:normal"&gt;Shadow conjuration&lt;/i&gt; and &lt;i style="mso-bidi-font-style:normal"&gt;shadow evocation&lt;/i&gt; spells are 40% as powerful as the conjurations and evocations they mimic (as opposed to 20%). &lt;i style="mso-bidi-font-style:normal"&gt;Greater shadow conjuration&lt;/i&gt; and &lt;i style="mso-bidi-font-style:normal"&gt;greater shadow evocation&lt;/i&gt; are 80% as powerful (not 60%), and a &lt;i style="mso-bidi-font-style:normal"&gt;shades&lt;/i&gt; spell conjures at 100% the power of the original (not 80%).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Impeded magic&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;: Spells and spell-like abilities with the light descriptor are impeded on the Shadow Plane, as well as the following spells and spell-like abilities: &lt;i style="mso-bidi-font-style:normal"&gt;colour spray, hypnotic pattern, rainbow pattern, scintillating pattern, prismatic spray, prismatic wall, prismatic sphere&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.25in;text-indent:.25in"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The &lt;i style="mso-bidi-font-style:normal"&gt;Veil &lt;/i&gt;is a mysterious darkness within darkness on the Shadow Plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.25in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;        &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Blinding&lt;/i&gt;&lt;/st1:placename&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;st1:placetype st="on"&gt;Tower&lt;/st1:placetype&gt;&lt;/i&gt;&lt;/st1:place&gt; is a bright colourful tower that causes pain to shadow creatures.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Astral Plane&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Astral Plane is the collective consciousness of every sentient being in the multiverse. Psionic&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;energy is derived from the Astral Plane, and every psionic creature possesses the ability to access the Astral Plane at will.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Astral Plane is an endless expanse of silver, with occasional landmasses floating around. It has no resemblance to the Material Plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Astral Plane links to all other planes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Astral Plane is where the githzerai &amp;amp; the githyanki fight their eternal battle, the Gith War. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;Also, one of the legendary Seven Seals, the Supreme Consciousness, is said to be hidden somewhere on the Astral Plane. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Subjective directional gravity&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Timeless:&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt; Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Infinite size&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Psionically morphic:&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt; Psionic powers can be used to modify the base material of the Astral Plane&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Mildly neutral-aligned:&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt; Chaotic good, chaotic evil, lawful good, and lawful evil creatures suffer a -2 circumstance penalty on all Charisma-based checks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Enhanced psionics:&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt; Powers and psi-like abilities are enhanced on the Astral Plane. Powers and psi-like abilities are manifested as though they had the Maximise Power, Extend Power, Enlarge Power, Empower Power, and Quicken Power feats, though they don’t require additional power points or expenditure of psionic focus.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;The &lt;i style="mso-bidi-font-style:normal"&gt;Astral Sojourner&lt;/i&gt; is one of the mightiest airships to be piloted, and it is owned by the githyanki. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;The &lt;i style="mso-bidi-font-style:normal"&gt;Breath of Threphocris&lt;/i&gt; is the final remnant of an Avatar who was slain by Kyuss.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;The &lt;i style="mso-bidi-font-style:normal"&gt;Eye of Gu’n’ragh&lt;/i&gt; is the center of a psychic storm that has raged for millennia, possibly the longest ever.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Ethereal Plane/Feywild&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Ethereal Plane is where the memories linger and the voices of the past continuously echo. It is a place where spirits watch over those who believe them, and where honouring memories takes precedence over all.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The Ethereal Plane is a blur and misty version of the Material Plane, and accessible to those who can see ethereal beings. But it is mostly lonely and empty, except for the occasional spirit that wanders past.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;No gravity&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Normal time&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Finite shape: &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Ethereal Plane is large as the Material Plane&lt;i style="mso-bidi-font-style:normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Highly morphic: &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;The Ethereal Plane is subject to the memories and emotions of the beings on the Material Plane. The more highly remembered and highly treasured something is, the more solid it appears on the Ethereal Plane. However, things take millennia to fade on the Ethereal Plane, hence many misty versions of Material Plane objects still linger on the Ethereal Plane. &lt;i style="mso-bidi-font-style:normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Mildly good-aligned: &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Evil creatures suffer a -2 circumstance penalty on all Charisma-based checks.&lt;i style="mso-bidi-font-style:normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .5in"&gt;&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-SG" style="font-size: 10.0pt"&gt;&lt;span style="mso-list:Ignore"&gt;-&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Enhanced magic: &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Spells and spell-like abilities are cast as though they had the Extend Power feat, though they don’t require higher spell slots.&lt;i style="mso-bidi-font-style:normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Pilgrim’s Rest&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt; is where sadness and sorrow congregate; a place where souls who cannot rest reside and await a champion to help fulfil their unfinished business.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Hell, the Plane of Ultimate Evil&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The ruler of Hell is Diablo Tan, but is often called Master Diablo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Supporting him are his four Prime Evils, the second-in-command of the forces of evil. They are Baal the Prime Evil of Deception, Beelzebub the Prime Evil of Insects, Mephistopheles the Prime Evil of Disease, and Lucifer the Prime Evil of Chaos. They have sovereignty and command over any of the layers of Hell.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The remainder are the Archdukes &amp;amp; Archduchesses of Hell. They number fifteen in all, and each rule over a layer. The first layer is reserved for the Prime Evils, while the last layer is Diablo’s personal domain. Yugoloths, baatezu and tanar’ri alternate rulership of the layers, thus ensuring an alternate dominance of alignments at each turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Hell has 18 levels. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Heaven, the Plane of Pure Good&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The ruler of Heaven is Joan d’Arc, but she commonly referred to as Queen Joan.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Supporting her are her four Apostles, the second-in-command of the forces of good. They are Mark, Matthew, Luke, and John.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Subcon, the Plane of Dreams&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Subcon is ruled over by Elfis, Lord of the Dreamscape.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Anyone who dreams is linked to Subcon. Subcon exists because all beings sleep and dream. Even elves are subject to dream in their trance. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Boulevard of Broken Dreams&lt;/i&gt; is a place where many aspire to go to – for it is said that every broken dream that every existed resides there, and it is a place where wishes can be granted.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The evil Wart, Master of Nightmares, also resides on Subcon, along with his posse of Nightmare Lords – Mouser, Tryclyde, Fryguy, Clawgrip, Birdo and Ostro.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Plane of Earth&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Grumbar the Earth Lord rules over the Plane of Earth. Ogremoch, Prince of Evil Elemental Earth, and Sunnis, Princess of Good Elemental Earth, his children, help to rule as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Great Dismal Delve&lt;/i&gt; is the capital of the Plane of Earth, with dao and earth elementals in abundance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Echolost &lt;/i&gt;is a closed cavern which hides the &lt;i style="mso-bidi-font-style: normal"&gt;Earthpool&lt;/i&gt;, a basin of dust so fine it appears to be liquid.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;b style="mso-bidi-font-weight: normal"&gt;Demiplane of Gold&lt;/b&gt; is said to exist in the Plane of Earth too.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Plane of Fire&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Kossuth the Fire Lord rules over the Plane of Fire. Imix, Prince of Evil Elemental Fire, and Zaaman Rul, Prince of Good Elemental Fire, the sons of Kossuth, also rule the plane.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;City of &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Brass&lt;/st1:city&gt;&lt;/st1:place&gt;&lt;/i&gt; is the capital, where efreet and fire elementals live.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Burning Rift&lt;/i&gt; is where the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Rift&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;River&lt;/st1:placetype&gt;&lt;/st1:place&gt;, a river of fire, begins.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Rift&lt;/i&gt;&lt;/st1:placename&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;st1:placetype st="on"&gt;River&lt;/st1:placetype&gt;&lt;/i&gt;&lt;/st1:place&gt; is a pure river of fire, which sustains fire elemental creatures.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Plane of Water&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Istishia the Water Lady rules over the Plane of Water. Olhydra, Princess of Evil Elemental Water, and Ben-Hadar, Prince of Good Elemental Water, are the children of Istishia who rule the place.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;City of &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Glass&lt;/st1:city&gt;&lt;/st1:place&gt;&lt;/i&gt; is where the marid and water elementals live.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Heart of the Sea&lt;/i&gt; is a place where four bubbles meet to form a heart shaped place. Both air-breathing and water-breathing creatures can exist in the Heart of the Sea.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Ice Catacombs&lt;/i&gt; is where an evil, sentient iceberg lies.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Plane of Air&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Akadi the Air Lady rules over the Plane of Air. Yan-C-Bin, the Princess of Evil Elemental Air, and Chan, the Princess of Good Elemental Air, are the daughters of Akadi who rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Court of Ice and Steel&lt;/i&gt; is the capital, where djinn and air elementals live.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Mount&lt;/i&gt;&lt;/st1:placetype&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;st1:placename st="on"&gt;Sangaree&lt;/st1:placename&gt;&lt;/i&gt;&lt;/st1:place&gt; is perhaps one of the tallest mountains in the Plane of Air… if that is possible.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Plane of Negativity&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Sargasso of Entropy&lt;/i&gt; is made up of voidstones that kill anyone who come close.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Celestia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Empyrea Mere&lt;/i&gt; is a mystical lake which grants great healing abilities, located on Mertion (layer 5).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;City of &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Tempered Souls&lt;/st1:city&gt;&lt;/st1:place&gt;&lt;/i&gt; also resides near Empyrea Mere, on Mertion (layer 5).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Destiny Point&lt;/i&gt; is a spit of land that ends in a needle sharp point. It is a great place for scenery, and more importantly, to gain a destiny and purposes on Venya (layer 3).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Fields of Autumn&lt;/i&gt; are where celestial warriors hone their skills on Mertion (layer 5).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Hades&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Omore’s Folly&lt;/i&gt; is a mountain wall where a great act of betrayal and jealousy occurred. Polluted love is said to reside here, on Pluton (layer 3).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Arthenmyr’s Wrath&lt;/i&gt; is an area filled with poisonous fog and acidic mist. A great fiend who has mastery over acid is said to have lived, and possible died, here on Niflheim (layer 2).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Pandemonium&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Unseen Path&lt;/i&gt; is a passage way that has mutable gravitational conditions, and is consistently in darkness on Cocytus (layer 2).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Cavern of the Self&lt;/i&gt; is a cave of mirrors which show all the different permutations of a creature in Pandesmos (layer 1)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Shrine of Acererak&lt;/i&gt; is a statue to a forgotten power on Cocytus (layer 2).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Carceri&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Library of Ignorance&lt;/i&gt; was built to counter the Ancient’s Library by perpetuating stupidity, on Agathys (innermost layer of Carceri).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Red Pit&lt;/i&gt; is a gladiator’s pit for the hopeless in Othrys (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Bastion of Last Hope&lt;/i&gt; is a dungeon which reputedly leads to freedom in Othrys (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Outlands&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Minshan’s Curtain&lt;/i&gt; is a waterfall near Fortitude.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Metacube&lt;/i&gt; is a giant mithril cube that resides within Sigil.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Ysgard&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The&lt;i style="mso-bidi-font-style: normal"&gt; Blazing Forge&lt;/i&gt; is a great magical forge capable of allowing non-epic creatures to forge epic items, on Nidavellir (layer 3).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Densahl’s Challenge&lt;/i&gt; is a giant dungeon that is an even larger boulder – a boulder that only Densahl, a might warrior, has been able to lift so far, on Ysgard (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Abyss&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Fountain of Screams&lt;/i&gt; is a bloody fountain that flows with screams on layer 245.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Silent&lt;/i&gt;&lt;/st1:placename&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;st1:placetype st="on"&gt;Temple&lt;/st1:placetype&gt;&lt;/i&gt;&lt;/st1:place&gt; is a temple devoted to the yuan-ti, on Smargard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Widow’s Walk&lt;/i&gt; is Lolth’s favourite torture chamber, in the Demonweb Pits (layer 66).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Juiblex’s Grasp&lt;/i&gt; is a gigantic pool of shallow slime, in the Slime Pits (layer 222).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Mausoleum of Icy Fear &lt;/i&gt;is near the city of &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Naratyr&lt;/i&gt;&lt;/st1:city&gt;&lt;/st1:place&gt;; an outpost of undead in layer 113.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Limbo&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Monastery of Zerth’Ad’Lun&lt;/i&gt; is the monastery founded by a legendary monk, Zerth’Ad’Lun, who is said to have been the master of the heroic monk who defeated Kyuss.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Yondalla’s Teeth&lt;/i&gt; is a giant tooth-shaped boulder that is possible the great Avatar’s tooth.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Beastlands&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Were Glade&lt;/i&gt; is where werecreatures come to gather, on Karasuthra (layer 3).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;Valley&lt;/st1:placetype&gt; of &lt;st1:placename st="on"&gt;Thunder&lt;/st1:placename&gt;&lt;/st1:place&gt; is where dinosaurs reign supreme on Brux (layer 2).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Mechanus&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Catalogues of Enlightenment&lt;/i&gt; reside within the &lt;i style="mso-bidi-font-style: normal"&gt;Fortress of Enlightenment&lt;/i&gt;, where all knowledge is stored.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Great Orrery&lt;/i&gt; is a perfect model of the multiverse.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Life Molds of Neumannus&lt;/i&gt; are where inevitables are birthed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Arcadia&lt;/span&gt;&lt;/b&gt;&lt;/st1:city&gt;&lt;/st1:place&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The&lt;i style="mso-bidi-font-style: normal"&gt; Stormvault&lt;/i&gt; is where weather is controlled on &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Arcadia&lt;/st1:city&gt;&lt;/st1:place&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Lip of Purity&lt;/i&gt; is a great waterfall that is eternally smooth and silent on Abellio (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Arborea&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Spire of Thorns&lt;/i&gt; is a tower that is actually a giant plant in Arvandor (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Baator&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;Pillar of Skulls&lt;/i&gt; is a tower of skulls of all sorts that are dedicated to the evil Avatar Tiamat on Avernus (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Elysium&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Temple&lt;/i&gt;&lt;/st1:placetype&gt;&lt;i style="mso-bidi-font-style:normal"&gt; of &lt;st1:placename st="on"&gt;Radiance&lt;/st1:placename&gt;&lt;/i&gt;&lt;/st1:place&gt; is said to have been the first temple ever built to honour a good Avatar, in Thalasia (lowest layer).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;i style="mso-bidi-font-style: normal"&gt;White Feather Bridge&lt;/i&gt; spans a river, a beautiful piece of architecture said to hold great wonders, on Amoria (topmost layer).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Gehenna&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Ashardalon’s Tongue&lt;/i&gt; is a gigantic volcano said to be the lair of an ancient red dragon Ashardalon, a multiversal terrorist, on Khalas (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Acheron&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Restyn’s Last Stand&lt;/i&gt; is where an ancient warrior, Restyn, died defending his honour in Avalas (layer 1).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Bytopia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Peak&lt;/i&gt;&lt;/st1:placetype&gt;&lt;i style="mso-bidi-font-style:normal"&gt; of &lt;st1:placename st="on"&gt;Continuation&lt;/st1:placename&gt;&lt;/i&gt;&lt;/st1:place&gt; is the tallest mountain on Shurrock (layer 1). If someone jumps high enough at the top, he will fall off into the other layer of Bytopia.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;Tesseract&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;b style="mso-bidi-font-weight: normal"&gt;Demiplane of Oxyrhynchus &lt;/b&gt;is a ruined city in the middle of an infinite desert.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The &lt;b style="mso-bidi-font-weight: normal"&gt;Demiplane of the Breaching Obelisk&lt;/b&gt; touches a different plane everyday.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG" style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2573842236821026498?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2573842236821026498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2573842236821026498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2573842236821026498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2573842236821026498'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2011/02/just-some-locations-in-planes.html' title=''/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2779045918193227254</id><published>2011-02-24T09:40:00.000-08:00</published><updated>2011-02-24T09:48:44.552-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New Forever Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure: Classics'/><title type='text'>Forever Adventurers in D&amp;D</title><content type='html'>Here are some stats that I cooked up for the Forever Adventurers, D&amp;amp;D style. Of course, these are all levels at the end of their respective series.&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;The New Forever Adventurers&lt;/u&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Melissa Goose - Sorcerer 31/Rogue 27/Cleric 21/Dragon Disciple 10 (Level 89)&lt;/div&gt;&lt;div&gt;Timothy&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;Time- Fighter 55/Druid 17 (Level 72)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Kid Zeal - Assassin 43/Rogue 18/Sorcerer 12 (Level 73)&lt;/div&gt;&lt;div&gt;Joseph Sword - Paladin 54/Cleric 17 (Level 71)&lt;/div&gt;&lt;div&gt;Hermione Guru - Wizard 43/Loremaster 26 (Level 69)&lt;/div&gt;&lt;div&gt;Daniel Nirvana - Monk 68 (Level 68)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Freyja Dragonia - Ranger 50/Fighter 27 (Level 77)&lt;/div&gt;&lt;div&gt;Siegfried Shadow - Fighter 38/Blackguard 29/Paladin(fallen) 10 (Level 77)&lt;/div&gt;&lt;div&gt;Eiko&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt; Kerrigan - Sorcerer 38/Cleric 36 (Level 74)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Janice Cat - Barbarian 49/Sorcerer 29 (Level 78)&lt;/div&gt;&lt;div&gt;Alvin Goose - Psion 50/Wizard 11/Arcane Archer 17 (Level 78)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Prophet Genesis - Cleric 193/Wizard 96 (Level 279)&lt;/div&gt;&lt;div&gt;Oracle of the Dawn - Wizard 184/Cleric 83 (Level 267)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Varuna Time - Sorcerer 27 (Level 27)&lt;/div&gt;&lt;div&gt;Pikapoot Pikachu - Rogue 16/ Fighter 11/Wizard 9 (Level 36)&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;Mog Mognet - Psion 13/Wizard 12/Druid 11(Level 36)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chibi-Meli - Bard(ex) 20/Barbarian(ex) 20/Cleric(ex) 20/Druid(ex) 20/Fighter 20/Monk(ex) 20/Paladin(fallen) 20/Rogue 20/Sorcerer 20/Wizard 20(no spellbook) (Level 220)&lt;/div&gt;&lt;div&gt;Helios Solar - Wizard 101/Cleric 99/Loremaster 10 (Level 210)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;Classic Forever Adventurers&lt;/u&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Melissa Leaf - Sorcerer 45/Paladin 18/Fighter 4 (Level 67)&lt;/div&gt;&lt;div&gt;Hercules Alcaeus - Paladin 50/Sorcerer 20 (Level 70)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Schala Zeal - Wizard 50/Archmage 15 (Level 65)&lt;/div&gt;&lt;div&gt;Magus Zeal - Wizard(Necromancer) 60/Archmage 5 (Level 65)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jason Red - Fighter 60 (Level 60)&lt;/div&gt;&lt;div&gt;Nicholas Blue - Expert(Sailor) 20/Fighter 33 (Level 53)&lt;/div&gt;&lt;div&gt;Elfis&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt; Green - Wizard 52 (Level 52)&lt;/div&gt;&lt;div&gt;Jink&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt; Yellow - Sorcerer 51 (Level 51)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Amalthea of Cornucopia - Fighter 24/Wizard 23 (Level 47)&lt;/div&gt;&lt;div&gt;Sirius Zeal - Rogue 20/Assassin 10/Shadowdancer 10 (Level 50)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2779045918193227254?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2779045918193227254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2779045918193227254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2779045918193227254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2779045918193227254'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2011/02/forever-adventurers-in-d.html' title='Forever Adventurers in D&amp;D'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5072418498110932793</id><published>2011-02-24T09:09:00.000-08:00</published><updated>2011-02-24T09:47:39.080-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deities'/><title type='text'>The Fate of the Forever Adventurers</title><content type='html'>Well they all become deities, but what are the deific titles?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;New Forever Adventurers&lt;/u&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Melissa Goose - Mistress Kai (Kai Lords)&lt;/div&gt;&lt;div&gt;Timothy Time - Grand Guardian (Seven Seals)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Kid Zeal - The Ambivalent Assassin&lt;/div&gt;&lt;div&gt;Joseph Sword - The Promiscuous Paladin&lt;/div&gt;&lt;div&gt;Hermione Guru - The Loyal Librarian&lt;/div&gt;&lt;div&gt;Daniel Nirvana - The Metrosexual Monk&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Freyja Dragonia - The Dragoon Deva&lt;/div&gt;&lt;div&gt;Siegfried Shadow - The Silent Swordsman&lt;/div&gt;&lt;div&gt;Mog Mognet - The Moogle Messenger&lt;/div&gt;&lt;div&gt;Eiko Kerrigan - The Pretty Painter&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Alvin Goose - The Ardent Archer (formerly the Psychic Archer)&lt;/div&gt;&lt;div&gt;Janice Cat - The Lady of Lust&lt;/div&gt;&lt;div&gt;Prophet Genesis - The Prophet of Power&lt;/div&gt;&lt;div&gt;Oracle of the Dawn - The Old Oracle&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;The Classic Forever Adventurers&lt;/u&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Melissa Leaf - The Divine Empress&lt;/div&gt;&lt;div&gt;Hercules Alcaeus - The Divine Emperor&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Melisso Leaf - The Matron Mother&lt;/div&gt;&lt;div&gt;Tommy Zeal - The Supreme Summoner&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jason Red - The Mana Warrior&lt;/div&gt;&lt;div&gt;Elfis Black - Morpheus, Lord of Dreams&lt;/div&gt;&lt;div&gt;Jink Yellow - Jinia, Mother of all Genies&lt;/div&gt;&lt;div&gt;Nicholas Blue - The Great Sailor&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sirius Zeal - Atlantica (Patron of Atlantis)&lt;/div&gt;&lt;div&gt;Amalthea of Cornucopia - Mother Box&lt;/div&gt;&lt;div&gt;Schala Zeal - Queen Joan of Arc&lt;/div&gt;&lt;div&gt;Magus Zeal - Fate&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5072418498110932793?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5072418498110932793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5072418498110932793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5072418498110932793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5072418498110932793'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2011/02/fate-of-forever-adventurers.html' title='The Fate of the Forever Adventurers'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4477825592687988716</id><published>2011-01-15T06:57:00.000-08:00</published><updated>2011-01-15T07:07:48.413-08:00</updated><title type='text'>Sigma &amp; Gelare</title><content type='html'>&lt;div style="text-align: left;"&gt;Sigma and Gelare are the two computer baddies of the Forever Adventure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;&lt;b&gt;SIGMA&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/TTG4EEZ6I6I/AAAAAAAAE_I/3l6sNjeBwdE/s400/sigma.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5562429394820670370" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 292px; height: 333px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Sigma is a computer virus, and also a maverick computer program. He constantly invades existing mechanical devices, and adapts it to his use. Besides the latent attacks of the technological forms he inhabits, his attacks are:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mega Buster&lt;/b&gt;: Basic firepower, can shoot three times at once&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fire Storm&lt;/b&gt;: Fire attack that creates a field of fire around Sigma himself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Hyper Bombs&lt;/b&gt;: Small bombs that explode with atomic force.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Guts Arm&lt;/b&gt;: Multi-purpose physical attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Cut Blade&lt;/b&gt;: Devastating pair of blades slash the enemy repeatedly.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Electric Beam&lt;/b&gt;: Powerful electrical attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ice Slasher&lt;/b&gt;: Freezing ice attack that paralyses enemies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Magnet Beam&lt;/b&gt;: Attracts all metallic items to the beam.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;GELARE&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/TTG4ERZNSRI/AAAAAAAAE_Q/iEoxo53nB6M/s400/evil-computer-monitor.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5562429398307391762" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 270px; height: 233px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Gelare was developed as an upgraded form of the Gelato, with improved sentience. However this artificial intelligence caused Gelare to go rogue as a result. Her operating system is the Che Che. Her attacks are:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ctrl Alt Del&lt;/b&gt;: Murders anything it touches.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ctrl X&lt;/b&gt;: Steals attack from opponent.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ctrl C&lt;/b&gt;: Copies opponent's attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ctrl V&lt;/b&gt;: Duplicates herself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ctrl Z&lt;/b&gt;: Negates opponent's last action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Escape&lt;/b&gt;: Flee from battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4477825592687988716?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4477825592687988716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4477825592687988716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4477825592687988716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4477825592687988716'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2011/01/sigma-gelare.html' title='Sigma &amp; Gelare'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__4gZExtoiYk/TTG4EEZ6I6I/AAAAAAAAE_I/3l6sNjeBwdE/s72-c/sigma.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7081150401088788360</id><published>2010-11-29T20:22:00.000-08:00</published><updated>2010-11-29T20:23:19.867-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Kai Lords'/><title type='text'>Kai Lords &amp; Kai Disciplines</title><content type='html'>KAI DISCIPLINES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LIST OF KAI DISCIPLINES&lt;br /&gt;&lt;br /&gt;The following list of disciplines show the improvement and progression of abilities from Kai, to Magnakai, to Grand Master.&lt;br /&gt;&lt;br /&gt;1. Camouflage - Invisibility - Assimilance&lt;br /&gt;2. Hunting - Huntmastery - Grand Huntmastery&lt;br /&gt;3. Sixth Sense - Divination - Telegnosis&lt;br /&gt;4. Tracking - Pathsmanship - Grand Pathsmanship&lt;br /&gt;5. Healing - Curing - Deliverance&lt;br /&gt;6. Weaponskill - Weaponmastery - Grand Weaponmastery&lt;br /&gt;7. Mindshield - Psi-Screen - Kai Screen&lt;br /&gt;8. Mindblast - Psi-Surge - Kai-Surge&lt;br /&gt;9. Animal Kinship - Animal Control - Animal Mastery&lt;br /&gt;10. Mind over Matter - Nexus - Grand Nexus&lt;br /&gt;11. Magi-Magic (Right-Handed Magic, Old Kingdom Magic)&lt;br /&gt;12. Kai-Alchemy (Left-Handed Magic, Brotherhood Magic)&lt;br /&gt;13. Astrology&lt;br /&gt;14. Herbmastery&lt;br /&gt;15. Elementalism&lt;br /&gt;16. Bardsmanship&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;KAI LORD RANKS&lt;br /&gt;&lt;br /&gt;The following shows the ranks from Kai Lord, to Kai Master, to Kai Grand Master.&lt;br /&gt;&lt;br /&gt;- Kai Disciplines&lt;br /&gt;1. Novice&lt;br /&gt;2. Intuite&lt;br /&gt;3. Doan&lt;br /&gt;4. Acolyte&lt;br /&gt;5. Initiate&lt;br /&gt;6. Aspirant&lt;br /&gt;7. Guardian&lt;br /&gt;8. Warmarn (female) or Journeyman (male)&lt;br /&gt;9. Savant&lt;br /&gt;10. Kai Master Junior&lt;br /&gt;- Magnakai Disciplines&lt;br /&gt;1. Kai Master&lt;br /&gt;2. Kai Master Senior&lt;br /&gt;3. Kai Master Superior&lt;br /&gt;4. Primate&lt;br /&gt;5. Tutelary&lt;br /&gt;6. Principalin&lt;br /&gt;7. Mentora&lt;br /&gt;8. Scion-Kai&lt;br /&gt;9. Archmaster&lt;br /&gt;10. Kai Grand Master Junior&lt;br /&gt;- Grand Master Disciplines&lt;br /&gt;1. Kai Grand Master&lt;br /&gt;2. Kai Grand Master Senior&lt;br /&gt;3. Kai Grand Master Superior&lt;br /&gt;4. Kai Grand Sentinel&lt;br /&gt;5. Kai Grand Defender&lt;br /&gt;6. Kai Grand Guardian&lt;br /&gt;7. Sun Knight&lt;br /&gt;8. Grand Knight&lt;br /&gt;9. Sun Lord&lt;br /&gt;10. Grand Lord&lt;br /&gt;11. Sun Thane&lt;br /&gt;12. Grand Thane&lt;br /&gt;13. Sun Crown&lt;br /&gt;14. Grand Crown&lt;br /&gt;15. Sun Prince&lt;br /&gt;16. Kai Supreme Master&lt;br /&gt;Jedi Knight&lt;br /&gt;Jedi Consular&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;KAI DISCIPLINES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Each Discipline shows the three names, plus the upgrades available.&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;CAMOUFLAGE - INVISIBILITY - ASSIMILANCE&lt;br /&gt;&lt;br /&gt;-CAMOUFLAGE&lt;br /&gt;This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.&lt;br /&gt;&lt;br /&gt;-INVISIBILITY&lt;br /&gt;This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.&lt;br /&gt;--TUTELARY (5)&lt;br /&gt;Tutelaries are able to increase the effectiveness of their skill when hiding from an enemy by drawing the enemy's attention to a place other than that in which they are hiding. The effectiveness of this ability increases as a Kai Master rises in rank.&lt;br /&gt;--PRINCIPALIN (6)&lt;br /&gt;Principalins are able to mask any sounds made by their movements while using this skill.&lt;br /&gt;--SCION KAI(8)&lt;br /&gt;Scion-kai are able to alter their physical appearance at will in order to deceive an enemy. The duration and effectiveness of this deception increases as a Kai Master rises in rank.&lt;br /&gt;--KAI GRAND MASTER (10)&lt;br /&gt;You can hide effectively in most environments, mask any sounds made during movement, and you can cause minor alterations of your own physical appearance. Also you are able to mask your own body heat and scent.&lt;br /&gt;&lt;br /&gt;-ASSIMILANCE&lt;br /&gt;Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of a few days. They have also mastered advanced camouflage techniques that make them virtually undetectable in an open landscape.&lt;br /&gt;--KAI GRAND MASTER SUPERIOR (3)&lt;br /&gt;Kai Grand Master Superiors who possess this skill are able to create a noise and project it up to 15 yards away from their location. The noise is akin to the rumbling sound of thunder and it can be used to distract or divert an enemy's attention. This improved Discipline requires a degree of preparation and therefore it cannot be used during combat.&lt;br /&gt;--KAI GRAND GUARDIAN (5)&lt;br /&gt;Kai Grand Guardians who possess this skill are able to create a cloud of fog-like vapour within 15 yards of their location. This fog will obscure both normal and infravision. The duration of the fog increases as a Grand Master rises in rank.&lt;br /&gt;--SUN LORD (7)&lt;br /&gt;Sun Lords who possess this skill are able to cause the outline of their bodies to become blurred and indistinct. By so doing, they can greatly increase their chances of avoiding magical and/or non-magical missiles directed at them.&lt;br /&gt;--GRAND THANE (9)&lt;br /&gt;Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).&lt;br /&gt;--SUN PRINCE (11)&lt;br /&gt;Kai Sun Princes who possess this Discipline are able to create an illusory double of themselves and project this image up to a range of thirty feet. The Sun Prince must remain in visual contact with his/her image in order to maintain the illusion. Physical, magical, and psychic attacks upon the illusory image will cause no injury. The range of this ability increases substantially when a Sun Prince attains the rank of Kai Supreme Master.&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;HUNTING - HUNTMASTER - GRAND HUNTMASTERY&lt;br /&gt;&lt;br /&gt;-HUNTING&lt;br /&gt;This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. You are aware that most of Vassagonia is arid desert; should your adventure lead you into this desert, the opportunities for successful hunting may not arise. But this skill is still very useful for it also enables a Kai Lord to move with great speed and dexterity.&lt;br /&gt;&lt;br /&gt;-HUNTMASTERY&lt;br /&gt;This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.&lt;br /&gt;--PRIMATE (4)&lt;br /&gt;Primates with this skill have a greatly increased agility and be able to climb without the use of climbing aids, such as ropes, etc.&lt;br /&gt;--PRINCIPALIN (6)&lt;br /&gt;Principalins with this Magnakai Discipline are able to intensify their eyesight at will, giving them telescopic vision.&lt;br /&gt;--ARCHMASTER (9)&lt;br /&gt;Archmasters who possess this ability benefit from greatly increased senses of hearing, smell, and night vision. These senses become even more acute upon attaining the rank of Kai Grand Master.&lt;br /&gt;--KAI MASTER (10)&lt;br /&gt;You are an expert hunter of food in the wild. You possess great physical agility and a keen sense of vision (day and night). Your senses of hearing and smell are especially acute.&lt;br /&gt;&lt;br /&gt;-GRAND HUNTMASTERY&lt;br /&gt;Grand Masters are able to see in total darkness, and have greatly heightened senses of touch and taste. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.&lt;br /&gt;--KAI GRAND GUARDIAN (5)&lt;br /&gt;Kai Grand Guardians with this skill enjoy increased mobility when travelling across all types of terrain, whether on foot or on horseback. This improved ability is very useful when used to outdistance a pursuing enemy.&lt;br /&gt;--SUN LORD (7)&lt;br /&gt;Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, i.e. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.&lt;br /&gt;--SUN THANE (8)&lt;br /&gt;Kai Sun Thanes with this skill are able to protect themselves from the effects of being struck by natural electrical discharges, i.e. lightning.&lt;br /&gt;--SUN PRINCE (11)&lt;br /&gt;Grand Masters who have reached the rank of Sun Prince are able to control their direction and rate of movement when subjected to strong currents of air or water, or when venturing through non-material planes of existence, e.g. Shadow Gates.&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;SIXTH SENSE - DIVINATIOn - TELEGNOSIS&lt;br /&gt;&lt;br /&gt;-SIXTH SENSE&lt;br /&gt;This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.&lt;br /&gt;&lt;br /&gt;-DIVINATION&lt;br /&gt;This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.&lt;br /&gt;--TUTELARY (5)&lt;br /&gt;Tutelaries who possess this Magnakai Discipline are able to recognize objects or creatures with magical skills or abilities. However, this improved Discipline can be negated if the creature or object is shielded from detection.&lt;br /&gt;--MENTORA (7)&lt;br /&gt;Mentoras who possess this skill are able to detect psychic residues lingering in a place where a dramatic event, such as a battle, a murder, a ritual sacrifice or a ritual ceremony, has taken place. By meditating at the scene of the incident, a Kai Mentora is able to visualize the event, even though it may have occurred in the distant past.&lt;br /&gt;--SCION-KAI (8)&lt;br /&gt;Scion-kai are able to leave their body in a state of suspended animation and, in spirit form, explore their immediate surroundings unhindered by physical limitations. This ability is called 'spirit walking'. The length of time a Kai Master can spirit walk increases as he rises in rank. When the spirit is separated from the body in this fashion, the body remains inanimate and vulnerable to attack. If a Kai Master's body is killed whilst he is spirit walking, his spiritual self will also cease to exist, and vice versa.&lt;br /&gt;&lt;br /&gt;-TELEGNOSIS&lt;br /&gt;This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill-effects. Duration, and the protection of his inanimate body, increase as a Grand Master advances in rank.&lt;br /&gt;--SUN KNIGHT (6)&lt;br /&gt;Sun Knights who possess this Discipline are able to communicate telepathically over great distances. Initially the range of this ability is approximately 100 miles, but this distance increases as a Grand Master rises in rank.&lt;br /&gt;--SUN LORD (7)&lt;br /&gt;Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increase as a Grand Master rises in rank.&lt;br /&gt;--GRAND THANE (9)&lt;br /&gt;Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum, and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;TRACKING - PATHSMANSHIP - GRAND PATHSMANSHIP&lt;br /&gt;&lt;br /&gt;-TRACKING&lt;br /&gt;This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.&lt;br /&gt;&lt;br /&gt;-PATHSMANSHIP&lt;br /&gt;In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.&lt;br /&gt;--TUTELARY (5)&lt;br /&gt;Tutelaries with this skill can detect an enemy ambush within 500 yards of their position unless their ENDURANCE score is low due to wounds sustained or lack of food.&lt;br /&gt;--MENTORA (7)&lt;br /&gt;Mentoras who possess this Magnakai Discipline are able to cross any kind of terrain on foot without leaving any tracks, even if the ground is covered in snow.&lt;br /&gt;--SCION-KAI (8)&lt;br /&gt;Scion-kai with this ability are able to converse with any sentient creature. They are also able to make themselves invisible when subjected to any psychic or magical spells of detection.&lt;br /&gt;--KAI GRAND MASTER (10)&lt;br /&gt;You are able to understand most languages, magical symbols, and hieroglyphics. You are expert at reading footprints and tracks. You have an intuitive knowledge of the compass points and can detect the threat of an enemy ambush up to a distance of 500 yards. You possess an ability to cross terrain without leaving tracks. You can converse with sentient creatures and mask yourself from psychic spells of detection.&lt;br /&gt;&lt;br /&gt;-GRAND PATHSMANSHIP&lt;br /&gt;Grand Masters are able to resist entrapment by hostile plants, and have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.&lt;br /&gt;--KAI GRAND SENTINEL (3)&lt;br /&gt;Kai Grand Sentinels who possess this skill are able to predict the weather accurately for the forthcoming 3 hours. The range of this ability is an area 10 square miles around the Kai Grand Sentinel. Duration and range steadily increase as a Kai Grand Master rises in rank.&lt;br /&gt;--SUN KNIGHT (6)&lt;br /&gt;Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.&lt;br /&gt;--SUN THANE (8)&lt;br /&gt;Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected, and the duration of effect, both increase as a Grand Master rises in rank.&lt;br /&gt;--GRAND CROWN (10)&lt;br /&gt;Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;HEALING - CURING - DELIVERANCE&lt;br /&gt;&lt;br /&gt;-HEALING&lt;br /&gt;This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.&lt;br /&gt;&lt;br /&gt;-CURING&lt;br /&gt;The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.&lt;br /&gt;--PRIMATE (4)&lt;br /&gt;Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not be able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.&lt;br /&gt;--MENTORA (7)&lt;br /&gt;Mentoras with this skill are able to neutralize the effects of any poisons, venoms or toxins with which they come into contact.&lt;br /&gt;--ARCHMASTER (9)&lt;br /&gt;Archmasters are able to use their healing power to repair serious wounds sustained in battle. If, whilst in combat, their ENDURANCE is reduced to 6 points or less, they can use their skill to restore 20 ENDURANCE points. This ability can only be used once every 100 days.&lt;br /&gt;-KAI GRAND MASTER (10)&lt;br /&gt;You are able to restore ENDURANCE points lost as a direct result of combat. You may restore 1 ENDURANCE point for every numbered section of the book you pass through in which you are not involved in further combat. The maximum number of ENDURANCE points that can be restored in this way is limited to 10 per adventure.&lt;br /&gt;You also possess the ability to heal the wounds of others, and you can neutralize the harmful effects of most poisons, venoms, and toxins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-DELIVERANCE&lt;br /&gt;Grand Masters are able to use their healing power to repair serious battle-wounds. If, whilst in combat, their ENDURANCE is reduced to 8 points or less, they can draw upon their mastery to restore 20 ENDURANCE points. This ability can only be used once every 20 days.&lt;br /&gt;--KAI GRAND DEFENDER (4)&lt;br /&gt;Kai Grand Defenders who possess this Discipline have the ability to repair the effects of natural decay in materials such as wood, stone, cloth, metal, etc. By touching the decaying object, a Kai Grand Defender is able to reverse damage caused by rot, rust, or mould.&lt;br /&gt;--SUN KNIGHT (6)&lt;br /&gt;Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature's body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.&lt;br /&gt;--SUN THANE (8)&lt;br /&gt;Sun Thanes who possess this skill are able to conduct a Kai Exorcism. This ritual will banish any evil supernatural force that has taken possession of any goodly creature or object.&lt;br /&gt;--GRAND THANE (9)&lt;br /&gt;Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane choose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.&lt;br /&gt;--SUN PRINCE (11)&lt;br /&gt;Sun Princes with this ability are able to cause the regeneration of lost body parts, i.e. hands, feet, arms, legs, eyes, and internal organs. This improved Discipline can be used to repair a Sun Prince's own body, or that of another person or creature. The time required to effect regeneration depends on the size and relative importance of the body part affected.&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. Weaponskill - Weaponmastery - Grand Weaponmastery&lt;br /&gt;7. Mindshield - Psi-Screen - Kai Screen&lt;br /&gt;8. Mindblast - Psi-Surge - Kai-Surge&lt;br /&gt;9. Animal Kinship - Animal Control - Animal Mastery&lt;br /&gt;10. Mind over Matter - Nexus - Grand Nexus&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11. Magi-Magic (Right-Handed Magic, Old Kingdom Magic)&lt;br /&gt;12. Kai-Alchemy (Left-Handed Magic, Brotherhood Magic)&lt;br /&gt;13. Astrology&lt;br /&gt;14. Herbmastery&lt;br /&gt;15. Elementalism&lt;br /&gt;16. Bardsmanship&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7081150401088788360?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7081150401088788360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7081150401088788360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7081150401088788360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7081150401088788360'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/11/kai-lords-kai-disciplines.html' title='Kai Lords &amp; Kai Disciplines'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-8443766413724123729</id><published>2010-11-04T22:21:00.000-07:00</published><updated>2010-11-04T22:34:49.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planes Stuff'/><title type='text'>Tower Arcane</title><content type='html'>Ruled by &lt;i&gt;Helekanalaith&lt;/i&gt;, the Tower Arcane holds the recorded history of the Yugoloths, from their creation by the Baernaloths to the present day rulership by Anthraxus.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In its deepest dungeons, the contracts made by all Yugoloths are stored, written upon the skin of captured petitioners. Their pain fuels the magic of the Tower Arcane and grants it great power.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was once located on Hades, before the Blood War overran the plane. But then the previous Tower Arcane master, Larsdana Ap Neut (a Baernaloth), brought it here with the help of the Crawling City, presumably to make it safer, before abdicating to Helekanalaith.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In truth, this was a ruse by Helekanalaith and Diptherius. They joined forces to defeat Larsdana Ap Neut, shrouding it in a grand gesture of planeshifting, and installing Helekanalaith as the new ruler. The same magic that binds the Tower Arcane to Gehenna is actually powered by the capture of Larsdana Ap Neut. Were he to be free, the Tower Arcane would come crashing back to Hades.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Two very powerful epic spells, &lt;b&gt;Starburst&lt;/b&gt; and &lt;b&gt;Ultima&lt;/b&gt;, are kept here.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-8443766413724123729?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/8443766413724123729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=8443766413724123729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8443766413724123729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8443766413724123729'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/11/tower-arcane.html' title='Tower Arcane'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-1726070166207691602</id><published>2010-11-04T21:51:00.000-07:00</published><updated>2010-11-04T22:36:06.473-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planes Stuff'/><title type='text'>Gehenna</title><content type='html'>Gehenna is commonly considered the "home plane" of the Yugoloths, despite their true birth plane being Hades itself. In fact, the Wasting Tower of Khin Oin, supposed birth place of all Yugoloths, still rests in Hades.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It has four layers, which take the form of volcanic peaks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;KHALAS&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The "top" most layer, when travellers arrive at Gehenna, it is usually on this layer. Running magma and lava covers this layer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Teardrop Palace&lt;/b&gt;: A giant pagoda, the lair of the sleeping altraloth, &lt;i&gt;Xenghara&lt;/i&gt;. An eternal bazaar is always on around it, the ultimate black market of the multiverse - it is said that anything can be found here, for a price. Beware the pickpockets!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;River Styx&lt;/b&gt;: The multiversal river passes by here, heated to boiling temperatures by the lava. If you're not burned to death touching it, you've probably gotten your memories wiped.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;CHAMADA&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The second layer, white volcanic ash frequently falls upon everything on this layer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nimicri&lt;/b&gt;: Hanging in the sky is this small moon, which holds a small town. It is an established trading post of the multiverse. However, it is secretly a giant organism that mimics a town. It can duplicate visitors once their blood has fallen upon the plane, and frequently eats visitors (but replaces them with a perfect duplicate). These duplicates die if they leave Nimicri.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://foreveradventureplaneshifters.blogspot.com/2010/11/tower-arcane.html"&gt;Tower Arcane&lt;/a&gt;&lt;/b&gt;: Previously located on Hades, this tower functions as the record vault for the history of the Yugoloth race. In its deepest dungeons are all the contracts made by all Yugoloths, written upon the skin of poor petitioners. The pain of the contract petitioners is what fuels the power of the Tower Arcane.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;MUNGOTH&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This place is a dormant volcano.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Valley of the Outcast&lt;/b&gt;: This deep chasm is probably the "safest" place in Gehenna to be, if you're a petitioner. An outcast fire giant, Tatsuo, resides here - a powerful pyrokineticist, and likely to the most powerful fire psychic in all the multiverse. His eight siblings are also his disciples, and he frequently harbours travellers seeking asylum in his lair. He holds knowledge of the epic power, &lt;b&gt;Magma Storm&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;KRANGATH&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This layer is a dead volcano.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Hopelorn&lt;/b&gt;: Melif the Lich-Lord resides there. He experiments on undead, and are attempting to figure out a way to create pure undead outsiders. He's not an arcane lich - but a psionic lich. He holds knowledge of &lt;b&gt;Destruct Ray&lt;/b&gt;, an epic psionic power.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Running across the slopes of Gehenna is the &lt;b&gt;&lt;a href="http://foreveradventureplaneshifters.blogspot.com/2010/10/crawling-city.html"&gt;Crawling City&lt;/a&gt;&lt;/b&gt;, the mobile war fortress (and planar metropolis) of Anthraxus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-1726070166207691602?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/1726070166207691602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=1726070166207691602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1726070166207691602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1726070166207691602'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/11/gehenna.html' title='Gehenna'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4987914113397712915</id><published>2010-11-03T12:18:00.001-07:00</published><updated>2010-11-03T12:29:31.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yugoloths'/><title type='text'>Anthraxus</title><content type='html'>&lt;div&gt;Anthraxus the Decayed is the current General of Gehenna, and hence ruler over all the Yugoloths.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the past, Anthraxus was the Oinoloth, master of the Wasting Tower of Khin Oin. Although not the first practitioner of subpsionics, he was one of its greatest users, subjugating everyone with its power. His sole ambition was to replace Diablo as Avatar of Evil.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But unknown to him, his unrestrained usage of subpsionics resulted in his subconscious taking on a form of its own - Diptherius.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mydianchlarus, eying the title of Oinoloth, allied himself with Diptherius to take Anthraxus down. It is said that he walked to Anthraxus, whispered one secret to him which forced him to abdicate, and later Anthraxus was murdered.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In truth, Mydianchlarus learnt how to counter Anthraxus' subpsionics powers with Diptherius' help, and imprisoned him in a null subpsionics field, thus becoming the new Oinoloth - the most evolutionarily advanced of the Yugoloths.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In return, Mydianchalrus helped Diptherius overthrow the previous General of Gehenna, Taba, to become the new master of all Yugoloths - except Mydianchlarus. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Diptherius went on to "acquire" Mephistophilis from Lucifer, and also to create a pseudonatural machine that would transfer Mephistophilis' divine powers to himself, thus allowing Diptherius to become a full fledged Avatar (and hence achieve Anthraxus' dream of becoming Avatar).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But then Melissa Punk and the Forever Adventurers rescued Anthraxus and helped to defeat Diptherius, thus making Anthraxus the new General of Gehenna.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anthraxus' brother, Diablo, turned a blind eye to all these, knowing full well Anthraxus' mad ambition.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And with his return, Mydianchlarus can expect a counterattack soon...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4987914113397712915?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4987914113397712915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4987914113397712915' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4987914113397712915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4987914113397712915'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/11/anthraxus.html' title='Anthraxus'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5756635515208843791</id><published>2010-11-02T12:32:00.000-07:00</published><updated>2011-02-20T09:00:44.545-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zaphkiel'/><category scheme='http://www.blogger.com/atom/ns#' term='Matthew Flora'/><category scheme='http://www.blogger.com/atom/ns#' term='Julius Vandole'/><category scheme='http://www.blogger.com/atom/ns#' term='Mana'/><category scheme='http://www.blogger.com/atom/ns#' term='Serin'/><category scheme='http://www.blogger.com/atom/ns#' term='Daisy Flora'/><category scheme='http://www.blogger.com/atom/ns#' term='Dyluck'/><category scheme='http://www.blogger.com/atom/ns#' term='Stem Flora'/><category scheme='http://www.blogger.com/atom/ns#' term='Raziel'/><category scheme='http://www.blogger.com/atom/ns#' term='Bahamut'/><category scheme='http://www.blogger.com/atom/ns#' term='Rydia'/><category scheme='http://www.blogger.com/atom/ns#' term='Mana Warrior'/><category scheme='http://www.blogger.com/atom/ns#' term='Bogard'/><title type='text'>Matthew Flora</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;TEASER&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Loki and Glenn activate Matthew’s Truename Quest. Matthew falls asleep, and nothing happens. Loki, Glenn, and in fact, the rest of the Forever Adventurers are left wondering what exactly is Matthew’s Truename Quest. Matthew, on the other hand, has fallen fast asleep.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT ONE&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Later that night, Melissa wakes up to discover Matthew wide-awake, watching reruns of the New Forever Adventure. Matthew confesses that he suddenly woke up, and wasn’t able to go back to sleep. In fact, he might be suffering from insomnia for the first time in his life.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Kuja Super hints to Melissa that this might have something to do with his parents, since biologically, Matthew wasn’t born sleepy – it was his upbringing. True enough, &lt;b style="mso-bidi-font-weight:normal"&gt;Daisy Flora&lt;/b&gt; contacts Matthew through Sister.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Daisy Flora tells Matthew that his father, &lt;b style="mso-bidi-font-weight:normal"&gt;Stem Flora&lt;/b&gt;, is dying. Matthew immediately rushes down to the &lt;b style="mso-bidi-font-weight:normal"&gt;Grove of Dreams&lt;/b&gt;, where Stem and Daisy Flora have been staying. Stem Flora’s condition is critical.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew asks &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Garfield&lt;/st1:place&gt;&lt;/st1:city&gt; for help, and he uses &lt;i style="mso-bidi-font-style:normal"&gt;True Heal&lt;/i&gt; to stabilise Stem. But he cannot truly heal Stem’s condition, because it is not a disease, but rather a lack of something vital to life. In fact, Stem won’t die. He’ll simply cease to exist, like a dream that ends when one awakens. So saying, Stem awakens.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew introduces &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Garfield&lt;/st1:place&gt;&lt;/st1:city&gt; to his parents as someone special, and also the rest of the Forever Adventurers. He asks Stem what condition it is that has caused his health to deteriorate so quickly.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Stem Flora is dying because he has stayed awake for more than 8 consecutive hours. He is reluctant to tell Matthew why, but finally relents and tells him why. Joseph Sword came to visit Stem Flora, to ask him about Matthew. Stem Flora stayed up all night telling Joseph about his son, and accidentally exceeded his 8-hour limit. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Matthew grows angry – he’s never really liked his biological parents, and he’s never really known them either. Harle agrees with Matthew that his parents are irresponsible., as she cannot stand Kid either.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Leila Fauna is apologetic – Stem Flora was her Ranger tutor after all. She promises to, along with Matthew, find a way to save Stem’s life and prevent him from dying.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;But Stem and Daisy Flora are resigned to Stem’s fate. They are both dreams, after all, and not real people. They beseech Matthew to achieve his full potential, lamenting how he became a Druid because it seemed easier, and also talk about how he’s always been a perennial underachiever. Leila confirms it, that she knows Matthew could be a much more powerful Druid, just that he’s never really exercised his ability to.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Matthew promises he will find a cure for Stem. His parents are encouraging but doubtful – their son has always been an underachiever. There’s no real reason he’s made any real &lt;i style="mso-bidi-font-style:normal"&gt;transformation&lt;/i&gt;. Matthew’s hurt, but hugs his parents goodbye and promises to be back soon. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Privately, Matthew confesses to Melissa and Garfield that he wants to confront his biological father. Joseph Sword has never cared about his son, and now he’s practically murdered Matthew’s father in order to satisfy his curiosity. &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Garfield&lt;/st1:place&gt;&lt;/st1:city&gt; argues against it – there’ll be time to deal with Joseph Sword later. Right now, Matthew must find a way to save Stem Flora.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;st1:city st="on"&gt;&lt;span lang="EN-SG"&gt;Garfield&lt;/span&gt;&lt;/st1:city&gt;&lt;span lang="EN-SG"&gt; suggests that they go to &lt;b style="mso-bidi-font-weight:normal"&gt;Empyrea, City of &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Tempered Souls&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;/b&gt;. It is on &lt;b style="mso-bidi-font-weight:normal"&gt;Mertion, the Platinum Heaven&lt;/b&gt;, the fifth layer of the plane of &lt;b style="mso-bidi-font-weight:normal"&gt;Celestia&lt;/b&gt;. It sits on the edge of a cold, clear mountain lake, and there are many healing fountains and curative waters there that can restore withered limbs, lost speech, derangement, and even life energy, if only you can find the right fountain. It is know for its healers and hospitals. Maybe someone there can help Matthew.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;They arrive on Empyrea, where all manner of healing potions can be found. But the citizens seem to fear them, because Peach is in their midst. They gently ask her to leave, but she creates a scene. Soon, &lt;b style="mso-bidi-font-weight:normal"&gt;Raziel&lt;/b&gt;, one of the Celestial Hebdomand, a Tome Archon, arrives. A hot-tempered, righteous Tome Archon. He wields a gigantic flaming sword, the Firestar, and demands that they leave. Glenn tries to reason with him, but before that Peach attacks.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; with Royalty)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Raziel, The Crusader&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Smite Oppression&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (attack vs chaos)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Smite Tyranny&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (attack vs evil)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Judicious Wrath&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (single fire attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Inspiring Ferocity&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (boosts allies’ attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Protect the Defenseless&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (boosts allies’ defense)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Firestar’s Mandate&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (Miracle IV effect)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;The battle ends when the Firestar reacts to the Dorje of Direction, and is temporarily negated. Melissa quickly takes this chance to explain their mission in Empyrea. Raziel also recognises Glenn, and smiles nicely at him. He thinks awhile, and tells them that the only solution is to make dreams come true. For that to happen, they must instead seek Morpheus, ruler of Subcon.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Raziel does not acknowledge that he has a piece of the Rod of Seven Parts, though he does confirm that Melissa’s Dorje of Direction is, indeed, the Rod of the First Part.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;As they leave, Peach almost punches Raziel. This is when they realise that good planes affect Peach the way evil planes affect the rest of the Forever Adventurers.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew journeys to &lt;b style="mso-bidi-font-weight:normal"&gt;Subcon&lt;/b&gt;, and enters the &lt;b style="mso-bidi-font-weight:normal"&gt;Boulevard of Broken Dreams&lt;/b&gt;. There, they encounter &lt;b style="mso-bidi-font-weight:normal"&gt;Morpheus&lt;/b&gt;, formerly Elfis. Morpheus tells Matthew that for dreams to come true, they must find their own Truenames. Therefore, Stem and Daisy must embark on a Truename Quest to become truly alive. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;The only way Morpheus knows how to start a &lt;i style="mso-bidi-font-style:normal"&gt;Truename Quest&lt;/i&gt; is via the &lt;b style="mso-bidi-font-weight:normal"&gt;Knower of Names&lt;/b&gt; and the &lt;b style="mso-bidi-font-weight:normal"&gt;Keeper of Names&lt;/b&gt;. But Loki and Glenn are unable to do so – both have started a Truename Quest already, and they are unable to activate a third one. Other than casting Wish V, Miracle V, or using Reality Revision V, all of which he is unable to do, Morpheus knows no other way to gain a Truename. Perhaps someone far older and wiser might know?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT TWO&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew comes upon an idea – what about &lt;b style="mso-bidi-font-weight:normal"&gt;Bahamut&lt;/b&gt;? He is potentially the oldest being they know. He enters the Dress of Holding and rouses Bahamut. Bahamut hasn’t fully recovered from his injuries, but he knows that it is time to awaken. Matthew seeks Bahamut’s advice.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bahamut tells Matthew that very powerful magic can be used to activate a Truename Quest – magic such as &lt;i style="mso-bidi-font-style:normal"&gt;Wish V, Miracle V&lt;/i&gt;, or &lt;i style="mso-bidi-font-style:normal"&gt;Reality Revision V&lt;/i&gt;. But Bahamut himself is too weak to use such powerful magic, and there are very, very few beings in the multiverse capable of using magic of that scale. Failing that, a convergence of the magic spells Wish III, Miracle III, and &lt;i style="mso-bidi-font-style: normal"&gt;Mana Magic III&lt;/i&gt; could replicate such an effect. Or a convergence of the psionic powers Reality Revision III, &lt;i style="mso-bidi-font-style:normal"&gt;Cosmic Shaping III&lt;/i&gt;, and &lt;i style="mso-bidi-font-style:normal"&gt;Topophilia III&lt;/i&gt; could also create the effect. But magic and psionics cannot be mixed to produce the effect – their base natures are too different.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bahamut suggests that Matthew persuades Mana to unlock Mana Magic for all nature magic users. He knows that this will be a difficult quest, so he gives Matthew the &lt;i style="mso-bidi-font-style:normal"&gt;Call Bahamut&lt;/i&gt; spell. Then he departs for the &lt;st1:street st="on"&gt;&lt;st1:address st="on"&gt;Dragon Court&lt;/st1:address&gt;&lt;/st1:street&gt;, as he knows that the politics of the Dragon Gods have been thrown into chaos in his absence.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew heads for PureLand and meets &lt;b style="mso-bidi-font-weight:normal"&gt;Mana&lt;/b&gt; and the &lt;b style="mso-bidi-font-weight:normal"&gt;Mana Warrior&lt;/b&gt;. Mana introduces her to her liaison with humankind and the modern world, &lt;b style="mso-bidi-font-weight:normal"&gt;Julius Vandole, &lt;/b&gt;the adoptive son of Emperor Vandole. Julius is just like Matthew, sleepy and easygoing, but because he is the son of a villain, it is easier for him to bridge the gap between good and evil. The Forever Adventurers are suspicious, but James speaks up for Julius – just because your parent was evil doesn’t mean you will be. &lt;b style="mso-bidi-font-weight:normal"&gt;Elmyra Shinra &lt;/b&gt;isn’t evil. The Forever Adventurers accept Julius. Also, Matthew hits it off with Julius, much to &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Garfield&lt;/st1:place&gt;&lt;/st1:city&gt;’s jealousy.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew makes his request for Mana Magic. Mana is reluctant, and explains why.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Many years ago, the Vandole Empire, led by Emperor Vandole, stole the Mana Sword. Thanatos, then still a living Druid, cast Mana Magic and used the Mana Sword to create the Mana Fortress. In so doing, Thanatos turned himself into a Dark Lich.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Back then, the Gemma Knights were a proud and mighty order of Rangers and Druids and Shamans and Geomancers. They fought the Vandole Empire and only won because their leader, &lt;b style="mso-bidi-font-weight:normal"&gt;Jema&lt;/b&gt;, and his wife &lt;b style="mso-bidi-font-weight:normal"&gt;Luca&lt;/b&gt;, founders of the Gemma Knights, sacrificed themselves to recover the Mana Sword. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;In the aftermath of the war, Emperor Vandole was critically injured and went into a coma. He named his adoptive son, Julius Vandole, the new leader of the Vandole Empire. This angered Thanatos greatly, who left the Vandole Empire to join the Alliance of Evil.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Under Julius Vandole’s leadership, he has been trying to mend relations with Mana. Although she doesn’t trust the rest of the Vandole Empire very much, she is very taken by Julius, who reminds her a lot like Matthew. Julius apologises for his father’s actions.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Mana explains that she sealed away Mana Magic to prevent another Mana Fortress debacle from happening, and sent the Mana Sword away to the Mana Seedlings to bear, as majority of the Gemma Knights were killed in the war, and they still haven’t been able to recover their numbers.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Julius persuades Mana to unseal Mana Magic – after all, Matthew isn’t going to misuse it, is he? Mana says she needs the Mana Sword to do so, and Julius shows his confidence in Matthew to regain the Mana Sword – in fact, he’ll go along. Matthew is surprised, and his confidence boosted, promises to retrieve the Mana Sword from Elsa Mana.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;Matthew goes to find Elsa Mana, who refuses to turn the sword over. When Matthew gets angry and storm clouds begin to brew overhead, Elsa Mana reveals the truth – the Mana Sword has been stolen by the Koopa Troop. Bower’s new son, &lt;b style="mso-bidi-font-weight:normal"&gt;Bowser Jr&lt;/b&gt;, has stolen the Mana Sword!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;It turns out that &lt;b style="mso-bidi-font-weight:normal"&gt;Kamek the Magikoopa&lt;/b&gt; has been the one who’s been creating the Magic Wands for the Koopa Kids. Kamek is the Koopa Troop’s behind-the-scenes tactician. But sadly, he lost the Materia Orbs required to create Magic Wands. So he’s suggested stealing the Mana Sword, and he’ll reforge it into a Magic Wand for Bowser Jr.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Elsa knows that it’ll be difficult to recover the Mana Sword, and teaches Matthew &lt;i style="mso-bidi-font-style:normal"&gt;Horticulture&lt;/i&gt;. Now he can create his own garden and grow special plants to give special powers, such as:&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Super Mushroom&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – doubles hp&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Fire Flower&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – shoot fireballs that deal damage equal to HD&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Ice Flower&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – shoot iceballs that freeze enemies for a number of rounds equal to HD&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Starman&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – become invulnerable, any enemy that touches receives damage equal to HD, every round&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Propeller Mushroom&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – doubles jump distance, feather fall effect&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Penguin Suit&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – gives swim speed, can shoot iceballs, can slide at double speed and deal damage equal to HD&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Mini Mushroom&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – halves hp, but doubles speed, jump distance, and gives ability to walk on water&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Cape&lt;/span&gt;&lt;/i&gt;&lt;/st1:placetype&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt; &lt;st1:placename st="on"&gt;Feather&lt;/st1:placename&gt;&lt;/span&gt;&lt;/i&gt;&lt;/st1:place&gt;&lt;span lang="EN-SG"&gt; – gives ability to fly, and spinning attack (double HD damage)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Frog Suit&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – gives and doubles swim speed&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Hammer Suit&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – invulnerable to fire if crouching, can throw hammers that deal double HD damage&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Super Leaf&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – gives feather fall ability, fly for rounds equal to HD, tail slap for HD damage&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Tanooki Suit&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; – as Super Leaf, but can turn into invulnerable statue for rounds equal to HD&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew leads the Forever Adventurers to hunt for the Doomship. Leila uses her &lt;i style="mso-bidi-font-style:normal"&gt;Perfect Tracking&lt;/i&gt; ability and hunts down the Doomship for James. Julius encourages Matthew, and together they parachute off the Goose Leaf and lead the charge into the Doomship, as it flies over the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;Lava&lt;/b&gt;&lt;/st1:placename&gt;&lt;b style="mso-bidi-font-weight:normal"&gt; &lt;st1:placetype st="on"&gt;Seas&lt;/st1:placetype&gt;&lt;/b&gt;&lt;/st1:place&gt; of the &lt;b style="mso-bidi-font-weight:normal"&gt;Underground&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bowser Jr clings on to the wand, and &lt;b style="mso-bidi-font-weight:normal"&gt;Bowser Koopa &lt;/b&gt;orders the &lt;b style="mso-bidi-font-weight:normal"&gt;Koopa Kids&lt;/b&gt; to attack en masse to defeat the Forever Adventurers. Matthew summons Bahamut, and Bahamut attacks Bowser Koopa.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Tower Boss)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;The Koopa Kids!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Ludwig von Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (becomes invisible and hits)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Morton Koopa Jr&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (uses fire ball attacks)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Roy Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (stomps the ground, stunning everyone)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Iggy Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (summons Chain Chomps)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Lemmy Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (throws bouncing balls at them and makes floor slippery)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Wendy O. Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (immobilises with candy rings)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Larry Koopa&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (heals/revives defeated Koopa Kids)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;After the Koopa Kids are defeated, Bowser also defeats Bahamut, and charges forward. But then Artemis uses her &lt;i style="mso-bidi-font-style:normal"&gt;Steal Existence&lt;/i&gt; and recovers the Mana Sword. Matthew casts &lt;i style="mso-bidi-font-style:normal"&gt;Control Weather&lt;/i&gt; to obscure the flight, and then uses &lt;i style="mso-bidi-font-style: normal"&gt;Tree Stride &lt;/i&gt;(since the Doomship is made of wood) to return to the Gelato (which has a tree in his room).&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew returns the sword to Mana – only to find that Mana has discovered that Elsa lost the sword. She’s very angry with Matthew for keeping it a secret from her, and is about to blow her top when Julius speaks up for Matthew. Elsa also stands up for him, and says that she keeps losing the sword because she doesn’t really want it. Mana is horrified, but Matthew volunteers to be the new keeper of the Mana Sword. After all, he was a Gemma Knight before, and only a Gemma Knight or a Mana Seed can bear the sword.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Mana agrees, and Matthew takes up the Mana Sword. As it glows with power… it suddenly goes limp and flops over.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT THREE &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Mana explains that this must mean that Matthew hasn’t become a true Gemma Knight. Matthew thinks back to his days training as a Druid – he can’t remember. Without the power of the Mana Sword, Mana cannot unlock Mana Magic. Matthew goes to the base of the Gemma Knights – the &lt;b style="mso-bidi-font-weight: normal"&gt;Sanctuary of Seeds&lt;/b&gt;. She also helps to upgrade Matthew’s summon – now he can cast &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Call Neo Bahamut&lt;/i&gt;&lt;/b&gt; instead.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew’s not keen to meet the Gemma Knights. He tells Melissa and Julius about his past training with them.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew was sent to Mana to train as a Druid. She appointed &lt;b style="mso-bidi-font-weight: normal"&gt;Bogard&lt;/b&gt;, then leader of the Gemma Knights, to train him. Bogard trained three children together – Matthew, &lt;b style="mso-bidi-font-weight:normal"&gt;Serin&lt;/b&gt;, and &lt;b style="mso-bidi-font-weight:normal"&gt;Dyluck&lt;/b&gt;. Serin was hot-tempered, quick, and impulsive, while Dyluck was calm, powerful, and almost unreadable.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bogard was then Spirit General of the Gemma Knights. Serin grew to become a powerful master of Nature Magic, while Dyluck excelled at Wildshaping and physical combat. Matthew was the weakest of the three, but he was always the most positive and eager to learn. Serin used to bully Matthew, and Dyluck was always the unfriendliest.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;However, Bogard was banished from the Gemma Knights, and his three disciples were ordered to find new masters. Matthew, out of loyalty, refused to betray Bogard, and hence was similarly banished from the Gemma Knights.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;At this point, Melissa discovers that Matthew is the lowest level of the Forever Adventurers, lagging behind at level 50+ while the rest have reached level 70. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;When Matthew meets the Serin, he is predictably smug and annoying. Dyluck seems to be hiding secrets, and just stands in the corner watching. Serin has now become the Forest General, and Dyluck is now the Wild General of the Gemma Knights. Serin refuses to admit Matthew as a Gemma Knight – whatever for?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew grows angry and challenges Serin to a battle. Serin agrees, and Matthew summons Neo Bahamut. But Serin counters with the &lt;b style="mso-bidi-font-weight:normal"&gt;Magus Sisters&lt;/b&gt;, who blows them all away with &lt;i style="mso-bidi-font-style:normal"&gt;Delta Attack&lt;/i&gt;. Matthew watches helplessly as Neo Bahamut fizzles away under the attack of the Magus Sisters.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Serin laughs and banishes Matthew again, but then Dyluck speaks up. If Matthew can find a Gemma Knight to sponsor him, he can become a Gemma Knight. Any Gemma Knight will do. Matthew realises that Bogard might still be around, and asks if Bogard’s sponsorship can do so. Dyluck affirms it, much to Serin’s chagrin.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Loki uses his &lt;i style="mso-bidi-font-style:normal"&gt;Bardic Knowledge&lt;/i&gt;, and the last known location of Bogard was in &lt;b style="mso-bidi-font-weight:normal"&gt;Elysium&lt;/b&gt;, on the third layer of &lt;b style="mso-bidi-font-weight:normal"&gt;Belierin&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew travels to Belierin. Despite being a swampy layer, it is so relaxing and peaceful that nobody wants to leave. One by one, the Forever Adventurers become more and more enamoured of Elysium, and how peaceful and wonderful it is. Each of them is entrapped (including Julius), until only Matthew and Melissa are left.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;That is when &lt;b style="mso-bidi-font-weight:normal"&gt;Sheex&lt;/b&gt; and &lt;b style="mso-bidi-font-weight:normal"&gt;Fanha&lt;/b&gt; attack, confident that they can grab the Mana Sword!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; with Boss)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Fanha&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Midget Attack &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(turns enemies small)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Freeze &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(water attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Gem Missile &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(earth attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Air Blast&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (air attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Fireball &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(fire attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Sheex&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Burst &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(non-elemental attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Sleep Flower &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(puts everyone to sleep)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;As Matthew defeats Sheex and Fanha, Julius awakens. He scolds Sheex and Fanha for attacking the Forever Adventurers, and apologises on their behalf. Sheex and Fanha flee, chastised. Julius tells the Forever Adventurers that Thanatos recently rejoined the Vandole Empire – he must be up to his old tricks again.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew warns the Forever Adventurers that Elysium has an entrapping trait – that of full satisfaction. This is in contrast to Hades’ entrapping trait, which is that of total despair. Glenn confirms this about Elysium, and warns that they must constantly find fault with their surroundings, or they will succumb to apathy here in Elysium.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;They come across several luminous lighthouses that encircle a huge, barren part of the swamp. Glenn explains that long ago, a dangerous and powerful being was subdued, and then given to &lt;b style="mso-bidi-font-weight:normal"&gt;Talisid and the Five Companions&lt;/b&gt; to seal away. Talisid obtained the help of the greatest psychics of his age to fashion a prison via six &lt;b style="mso-bidi-font-weight: normal"&gt;Luminous Lighthouses&lt;/b&gt;. Each corresponds to one discipline of Psionics, and a town has sprung up around each lighthouse.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;They go to the &lt;b style="mso-bidi-font-weight:normal"&gt;Luminous Lighthouse of Psychoportation&lt;/b&gt; which holds the most appeal for Melissa. There they discover that Circe, a powerful psychic oracle, has set up residence there. She welcomes Melissa – after all, she is touted to be one of the most powerful Psions in the multiverse. Circle welcomes her to &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;Nomad&lt;/b&gt;&lt;/st1:placename&gt;&lt;b style="mso-bidi-font-weight:normal"&gt; &lt;st1:placetype st="on"&gt;Town&lt;/st1:placetype&gt;&lt;/b&gt;&lt;/st1:place&gt;. Melissa learns &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Reality Psychoport&lt;/i&gt;&lt;/b&gt; and &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Time Travel&lt;/i&gt;&lt;/b&gt; from Circe.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;To Matthew’s surprise, Bogard (a badly scarred human Druid) is there, but he has been entrapped by Elysium. Circe tells Melissa that she herself is a master of charming and enchanting, and is therefore immune to the entrapping trait of Elysium. But she enjoys this town, because she doesn’t have to work hard, and already all the citizens act as if they were enchanted.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew tries to persuade Bogard to leave, but Bogard refuses. In his trance, he reveals the crime he was banished for in the past.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bogard had found an injured, almost dying Farspawn creature. The Farspawn seemed tame and gentle, and it wasn’t going to hurt Bogard. So he rescued it and nursed it back to health. When Mana found out, she was so angry that she personally banished him from the ranks of the Gemma Knights. Therefore Bogard had to leave. The name of the Farspawn he had rescued was – Azathoth.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Franklin&lt;/st1:place&gt;&lt;/st1:city&gt; is shocked. He knew that his father owed his life to a Druid, but he didn’t realise it would be Bogard. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew asks Bogard to be his teacher again, in another way to change tactics. Bogard smiles, and says that Matthew was a joy to teach – but he was such an underachiever. Because he was good at being a Druid, he didn’t put in the effort to excel, and hence became an underachiever. If only Matthew would apply himself, he would have the capability to surpass Dyluck, Serin, and even Bogard as a Druid. Bogard is grateful that Matthew was loyal, but would be even happier if Matthew would surpass Bogard himself as a teacher. And there’s only one way to prove it.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bogard kills himself by Flame Striking his head.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Garfield True Resurrections Bogard, but fails, as Bogard doesn’t want to come back – he will return only if Matthew brings him back. Matthew is horrified – the only spell he knows is Reincarnate, and even then he doesn’t know what form Bogard will come back as. Julius tells Matthew he believes in him, and that Matthew can do it.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew casts &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;True Reincarnate&lt;/i&gt;&lt;/b&gt;, which allows Bogard to come back in a form he desires. Bogard comes back to life as a dwarf (which he always wanted), his scars all cleansed. Bogard smiles – this was the only way he knew to break the entrapment trait on Elysium. He agrees to be Matthew’s sponsor, and as a symbol of it, teaches him the third Bahamut summon – &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Call Bahamut Fury&lt;/i&gt;&lt;/b&gt;. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT FOUR&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew returns to the &lt;b style="mso-bidi-font-weight:normal"&gt;Sanctuary of Seeds&lt;/b&gt; with Bogard. However, outside they spot Dyluck and Thanatos having a suspicious conversation. Julius angrily chases Thanatos away, and Matthew confronts Dyluck. Dyluck says that Thanatos wanted to tell him something, but left before he could reveal it. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew comes before Serin with proof that he is a Gemma Knight, but Serin refuses to believe him and summons the Magus Sisters to attack. Matthew summons Bahamut Fury, who uses &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Exa Flare&lt;/i&gt;&lt;/b&gt; to defeat the Magus Sisters. Only Bogard knew how to summon Bahamut Fury, and so Serin acknowledges that Matthew is a Gemma Knight. So saying, the Mana Sword awakens and becomes Matthew’s Ultimate Weapon, the &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;Mana Spear&lt;/u&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew brings the Mana Spear before Mana, and then she uses it to unlock Mana Magic. Matthew gains the ability to cast &lt;i style="mso-bidi-font-style:normal"&gt;Mana Magic&lt;/i&gt;, and they attempt to join powers – but Matthew can only cast &lt;i style="mso-bidi-font-style:normal"&gt;Mana Magic II&lt;/i&gt;. Julius ponders it – how about using the Trees of Knowledge to allow Matthew to gain enough levels to cast Mana Magic III? But before that, Matthew reintroduces Bogard to Mana, and pleads for Bogard’s forgiveness. Mana forgives him, and Bogard is reinstated as the Spirit General of the Gemma Knights.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;They proceed to the base of &lt;b style="mso-bidi-font-weight:normal"&gt;Pure Land&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;At the base of Pure Land, &lt;b style="mso-bidi-font-weight:normal"&gt;Geshtar&lt;/b&gt; ambushes them and knocks Julius out! He attacks, attempting to steal the Mana Spear.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Battle with Boss)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Geshtar&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Speed Up&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (boosts Evade and defense)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Missile Attack &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(powerful area attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;The &lt;i style="mso-bidi-font-style:normal"&gt;Missile Attack&lt;/i&gt; is very powerful and takes out a number of Forever Adventurers. That’s when they realise that the longer they fight, the more Trees of Knowledge Geshtar touches, boosting his powers. Geshtar &lt;i style="mso-bidi-font-style:normal"&gt;Speeds Up&lt;/i&gt; enough to steal the Mana Spear, which increases his prowess. Matthew and Melissa are cornered, and he summons Bahamut Fury to counter Geshtar’s powered up &lt;i style="mso-bidi-font-style:normal"&gt;Missile Attack&lt;/i&gt;. Bahamut Fury dies in the attempt. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Julius wakes up and tells Matthew he believes in him, and Matthew’s eyes glow. He summons up his inner strength, and casts his Epic Spell &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Command Weather&lt;/i&gt;&lt;/b&gt;, an upgraded version of &lt;i style="mso-bidi-font-style:normal"&gt;Control Weather&lt;/i&gt;. He surrounds Geshtar in a hurricane, zapping him with electricity, then he uses &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Mana Magic III&lt;/i&gt;&lt;/b&gt; to blow up Geshtar. But Geshtar is protected by the Mana Spear, and he manages to escape.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew has gained enough levels to reach level 60. He realises he doesn’t need the Trees of Knowledge anymore.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius suspects that a rebellion is brewing at the Vandole Empire, led by Thanatos. But first things first – Matthew must rescue his parents!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew returns to the &lt;b style="mso-bidi-font-weight:normal"&gt;Grove of Dreams&lt;/b&gt;, where he, Garfield, and Mystina activate the Truename Quest for Stem Flora and Daisy Flora. His Truename Quest is to be reunited with his son. They puzzle over this for awhile, until Franklin figures it out. Stem Flora is a dream, therefore, he must be the dream of the person. The person must be the one that has to be reunited with his son. But who is it?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew seeks out Morpheus, who tells him that he cannot reveal who’s dream Stem Flora is. Matthew then seeks out &lt;b style="mso-bidi-font-weight:normal"&gt;Joseph Sword&lt;/b&gt;, finally. &lt;b style="mso-bidi-font-weight:normal"&gt;Kid Zeal&lt;/b&gt; and Joseph Sword meet Matthew, and reveal the truth.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Stem Flora is Joseph Sword’s dream. Daisy Flora is Kid Zeal’s dream.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Joseph Sword explains – all Kai Supreme Masters have the ability to create living dreams, but Melissa Goose was the first to pioneer and discover this ability. But when Matthew was born to Kid and Joseph, they were bonded in service to Diablo. To prevent their son from being raised in such a hostile environment, they sought Morpehus’ help to create living dreams of themselves to raise Matthew. What better way to raise a child, than the dreams of his parents? Nobody would be able to love him more.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;When a living dream is created, it will fly into the multiverse to seek out a newborn, and be born as a creature. But in order to create a set of suitably aged parents, Kid and Joseph sent their living dreams into the past, to the War of Mana, where they took the place of Stem and Daisy.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;But Stem and Daisy were horribly injured in the same battle that almost killed &lt;b style="mso-bidi-font-weight:normal"&gt;Kratos&lt;/b&gt;. So Kid and Joseph sought Morpheus’ help, who prolonged their lives by dream magic.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;But their dreams have existed for so long from Kid and Joseph, that they’ve become different entities, and unable to be reintegrated with Kid and Joseph. So when Joseph went to talk to Stem, it was to learn as much as possible, in the hopes that he could bring Stem back into himself one day. Alas, it failed. and Stem began to die, the dream magic sustaining him failing.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew finally forgives his parents for abandonment, and Stem Flora gains his Truename – Piety. His parents acknowledged the &lt;i style="mso-bidi-font-style:normal"&gt;transformation&lt;/i&gt; in Matthew, which he takes to mean his gain in levels. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;span style="mso-tab-count:1"&gt;           &lt;/span&gt;But Daisy Flora has ye to gain her Truename, and so they activate it for her. Her Truename Quest is to heal the damage done to her son. Matthew wonders – what damage? That’s when Daisy reveals a terrible scar across his body.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;When Matthew was a child, Bahamut saw great potential in him. Thus, he attempted to teach him summon magic, but injured him terribly by accident, when he used Copper Dragon Breath. Matthew was a sickly child, and was very sheltered by both Stem and Daisy, leading to him being an underachiever. This is also the source of Matthew’s many allergies – his injured Constitution. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Garfield attempts a &lt;i style="mso-bidi-font-style:normal"&gt;True Heal&lt;/i&gt;, but this is also just merely treating the symptoms and not the cause. Julius suggests that they head to &lt;b style="mso-bidi-font-weight:normal"&gt;Empyrea&lt;/b&gt;, where there might be a cure for Matthew’s draconic injury. Garfield is jealous.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT FIVE&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;They reach &lt;b style="mso-bidi-font-weight:normal"&gt;Empyrea&lt;/b&gt;, and Julius temporarily departs to gather herbs for his sick father, Vandole. He asks them to call him when they depart. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Raziel, upon detecting Melissa’s arrival in Empyrea, greets them coldly. He asks them what they are doing in Empyrea, and to hurry up and begone with their business. Matthew isn’t happy with this treatment, and stands up for himself – Raziel’s an agent of Good, isn’t he supposed to be nice? Raziel tells him that good doesn’t mean nice.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;At this point, &lt;b style="mso-bidi-font-weight:normal"&gt;Zaphkiel&lt;/b&gt;, the Watcher of the Tome Archons, intercedes. He is a bookish, holy sort, and looks meek and mild. But Raziel acknowledges Zaphkiel’s authority, and Matthew learns that he is the ruler of the Tome Archons. Zaphkiel gently points him towards a possible person who might know something of these matters, but strongly hints that they are not welcome on Celestia if they make trouble or bring evil creatures (ie Peach) into this Plane.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew follows the directions and comes upon the house of the legendary summoner, &lt;b style="mso-bidi-font-weight:normal"&gt;Rydia&lt;/b&gt;. She is said to be the &lt;b style="mso-bidi-font-weight:normal"&gt;First Summoner &lt;/b&gt;and also the first to have summoned Bahamut. Rydia acknowledges her title, and welcomes them into her house. She calls herself a Green Mage, then laughs and tells them that in the past, Red Mages, Blue Mages, White Mages, Black Mages, and Grey Mages existed. But now things have changed. She teaches Matthew the ultimate Bahamut summon – &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Call Bahamut ZERO&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Rydia is not a healer, but she knows there must be a reason why Zaphkiel sent them to her. She checks Matthew’s scars, and tells him that they have not fully healed because part of the attacker’s blood has seeped into his own. He has not accepted the blood of his attacker into his system, but if he does so, he will be fully healed. Loki deduces that this must be the reason why Mathew is Half Dragon. Part of Bahamut’s dragon DNA must have entered his system, and Matthew’s own body is rejecting it.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Garfield examines him, and finds it to be true. Ordinarily, because Bahamut’s DNA is so powerful, it would have overcome and destroyed any normal person’s body. But Matthew comes from good stock, and has been able to resist so far. But now he must let his resistance down and allow the dragon DNA to fuse with him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew does so, and gains his Super Mode, the &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;Epic Copper Wyrm&lt;/u&gt;&lt;/b&gt; form. But he loses control of himself and bursts into the air, berserk and destroying everything in his path. It takes all the Forever Adventurers to restrain him long enough for him to change back. But Zaphkiel and Raziel have had enough – they want the Forever Adventurers to leave. They attack.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Jenova Absolute)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Raziel, The Crusader&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Smite Tyranny&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (attack vs evil)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Inspiring Ferocity&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (boosts allies’ attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Protect the Defenseless&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (boosts allies’ defense)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Firestar’s Mandate&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (Miracle IV effect)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Zaphkiel, The Watcher&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Ray of Suffering &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(reminds victim of pain suffered in life)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Ray of Soothing&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (heals)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Holy Touch&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (damage evil enemies)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Golden Maelstrom&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (area attack with golden energy)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Melissa defeats them, and the battle ends when Matthew, in Epic Copper Wyrm form, arrives to blast them both with a breath attack. Matthew reveals that when he accepted the Epic Copper Wyrm DNA, he also unblocked all the levels that his body couldn’t gain because it was using that experience to fight the dragon DNA. Now Matthew is level 70, the same as the Forever Adventurers, and he’s angry with the Tome Archons for fighting the Forever Adventurers. But then the &lt;b style="mso-bidi-font-weight:normal"&gt;Hallows&lt;/b&gt; arrive to stop the battle!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;The Hallows put a stop to the battle, and Michael banishes Melissa and the Forever Adventurers from Celestia. Melissa has caused too much chaos and trouble in the Upper Planes. In a puff of magical energy, they are transported back to the &lt;b style="mso-bidi-font-weight:normal"&gt;Sanctuary of Seeds&lt;/b&gt;, much to Melissa’s anger.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Back at the Sanctuary of Seeds, Matthew tries to contact Julius, but he is uncontactable. Matthew returns to Daisy Flora, and she has gained her Truename – Filial. Together, Stem and Daisy form “Filial Piety” with their Truenames, signifiying their eternal love and bond to each other. With their powers increased, they &lt;i style="mso-bidi-font-style:normal"&gt;transform&lt;/i&gt; the animal companions of the Forever Adventurers.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Glenn’s Uni becomes &lt;b style="mso-bidi-font-weight: normal"&gt;Goldhorn&lt;/b&gt;, a &lt;b style="mso-bidi-font-weight:normal"&gt;Half Gold Dragon Unicorn&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Leila’s Nighty becomes &lt;b style="mso-bidi-font-weight: normal"&gt;Rednight&lt;/b&gt;, a &lt;b style="mso-bidi-font-weight:normal"&gt;Half Red Dragon Nightmare&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Leila’s Boco becomes a &lt;b style="mso-bidi-font-weight: normal"&gt;Golden Chocobo&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Matthew’s Wolfy becomes a &lt;b style="mso-bidi-font-weight:normal"&gt;Legendary Wolf&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Mystina’s Pichu becomes a &lt;b style="mso-bidi-font-weight:normal"&gt;Raichu&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;Melissa’s I-Don’t-Know becomes a &lt;b style="mso-bidi-font-weight:normal"&gt;Crystal Colossus&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew finally realises what his parents have been trying to teach him all this while – and &lt;i style="mso-bidi-font-style:normal"&gt;Wildshapes&lt;/i&gt; into each of the animal companions. He &lt;i style="mso-bidi-font-style:normal"&gt;Wildshapes &lt;/i&gt;into every Forever Adventurer, and then into all manner of possible creatures. Finally, he stops. He has gained his Limit Break, the &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;u&gt;72 Transformations&lt;/u&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Stem and Daisy Flora congratulate him – that is the one thing they have been trying to teach him for all the time that they have brought him up. Mystina postulates – could this be the way to ensure that Melissa, Glenn, and Loki stay alive if their originators realise that they are dreams?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius manages to make his way back after the animal upgrades, dishevelled and injured. He just managed to escape from the Tome Archons, and Matthew is very happy to see him. Julius collapses into Matthew’s arms from his injuries.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT SIX&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius explains that he set off to escape from Empyrea once he had his herbs, but he was accosted by his own troops from the Vandole Empire! He was badly beaten and injured, but managed to make his way back. The Vandole Empire is in a full-fledged rebellion, led by Thanatos. With Emperor Vandole comatose, there is no-one to oppose Thanatos except Julius. And now Thanatos has the Mana Spear – he could very well reactivate the Mana Fortress with it!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;The only way out is for Julius to take the herbs that he gathered from Empyrea, and revive Emperor Vandole with it. Matthew volunteers to go with him, and Julius thanks him. But Matthew has forgotten to thank one person before heading off into the Vandole Empire – Bahamut.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew casts &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Call Bahamut ZERO&lt;/i&gt;&lt;/b&gt;, and Bahamut appears – but a shaky, confused Bahamut. It disappears. Matthew knows Bahamut is in trouble. He’s torn – rescue Bahamut or help Julius?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius tells Matthew to help Bahamut – he can take care of the Vandole Empire himself. Matthew remembers that the sworn duty of the Gemma Knights is to protect Mana – and this is such an incident. He brings Julius back to the Sanctuary of Seeds, to find the Gemma Knights. He asks that Serin, Dyluck, and Bogard follow Julius to help revive Emperor Vandole so that the Mana Spear can be recovered. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;There is some dissension – after all, Bogard fought Vandole the first time the Mana Fortress was built. But the four of them work together and promise to recover the Mana Spear while Matthew rescues Bahamut. Once Matthew is done with his mission, he will lend his support in infiltrating the Vandole Empire.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew sets off to the Dragon Court, which is in disarray, as they discover from the dragons who live there. For a long time, the Dragon Gods had no ruler, and the Silver Dragon God, Deszeldaryndun Silverwing (aka &lt;b style="mso-bidi-font-weight: normal"&gt;Silverwing&lt;/b&gt;), took leadership of the Dragon Gods.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Then &lt;b style="mso-bidi-font-weight:normal"&gt;Bahamitt&lt;/b&gt; returned not too long ago, and took control. There was dissatisfaction, but no other Dragon God could take his place.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Then recently, Bahamut returned, the rightful ruler of the Dragon Gods. But he had not yet recovered from his injuries, and was being summoned fairly frequently, so he couldn’t oust Bahamitt. A rebellion has occurred – Bahamitt versus Bahamut. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew knows it is his fault that Bahamut has been summoned away. But as his summoner, Matthew has the right to challenge his summon’s enemies to battle. Hence, Matthew engages Bahamitt in a fight for supremacy of the Dragon Gods, and to become the &lt;b style="mso-bidi-font-weight:normal"&gt;Supreme Dragon God&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: NWN – Dragon Battle)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Bahamitt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Reverse Flare&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (powerful area attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bahamitt defeats the Forever Adventurers, and then threatens to finish off Bahamut. This triggers a dark rage within Matthew, who despite having only 1 hp left, pulls himself together and rises. His eyes glow again, and he summons the power within himself, becoming &lt;i style="mso-bidi-font-style:normal"&gt;level 80&lt;/i&gt;, to cast &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Mana Magic IV&lt;/i&gt;&lt;/b&gt; on Bahamitt. His magic tears Bahamitt apart.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bahamitt is saved only when &lt;b style="mso-bidi-font-weight:normal"&gt;Saturos&lt;/b&gt; and &lt;b style="mso-bidi-font-weight:normal"&gt;Menardi&lt;/b&gt; arrive, bringing with them the Dragon Empire. Saturos and Menardi save Bahamitt, but Bahamitt stops them. As the only person who has ever defeated him, Bahamitt teaches Matthew the &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Call Bahamitt SIN &lt;/i&gt;&lt;/b&gt;summon, which is the evil version of &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Call Bahamut ZERO&lt;/i&gt;&lt;/b&gt;, and hopes that he will use it well. Bahamit has finally found a summoner for himself.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;He explains that he took over the Dragon Court in order to utilise their resources to look for &lt;b style="mso-bidi-font-weight:normal"&gt;Legolas&lt;/b&gt; and to find a way to heal him, while Saturos and Menardi rebuilt the Dragon Empire. But now that the Dragon Empire is rebuilt, he will assume command and find Legolas. Bahamitt leaves, proud that he has finally found a summoner worthy to summon him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Bahamut thanks Matthew for his assistance, and teaches him the &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Double Summon&lt;/i&gt;&lt;/b&gt; skill. With this ability, he can cast two summon spells simultaneously. Then he plucks a whisker from his face, and gives it to Matthew. Traditionally, very powerful summoners can acquire the weapon known as the &lt;b style="mso-bidi-font-weight: normal"&gt;Dragon’s Whisker&lt;/b&gt;, which belongs to Bahamut, after all. Matthew temporarily uses the Dragon’s Whisker as his weapon.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Matthew’s about to make his way to find the Vandole Empire when he receives a call from Mana Warrior to return to Pure Land.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;At the &lt;b style="mso-bidi-font-weight:normal"&gt;Mana Sanctuary&lt;/b&gt;, Mana is frazzled. Julius, Serin, Dyluck and Bogard have all been captured.The Vandole Empire has allied with the Koopa Troop, but apparently has no plans to raise the Mana Fortress. The Mana Warrior wants to mobilise the Gemma Knights to attack, but there are not enough Gemma Knights, and there is no leader to lead them. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew volunteers, but the Mana Warrior tells him that to be a General, they must seek out the Seed Grave at the base of Pure Land, where Jema and Luca are buried. Their spirits will determine whether the Gemma Knight is worthy to be a general or not – but if he is not, then he will be slain and become a Tree of Knowledge at the base of Pure Land. Matthew agrees to risk his life to do so. The Mana Warrior commends his bravery and tells him that usually, a General has to go through much training in order to become eligible. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew heads for the base, where he finds the &lt;b style="mso-bidi-font-weight:normal"&gt;Seed Grave&lt;/b&gt; and calls upon the spirits of Jema and Luca, the first Gemma Knights and their founders. Jema and Luca appear, and Matthew asks for their blessing to be a Gemma General. Jema tells him that he must first pass a test – he must increase the ranks of the Gemma Knights tenfold, and with good quality knights as well. He has 24 hours to do so, or Luca will slay him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT SEVEN&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew takes a while to ponder this – then he asks Harle for help, to use her powers to contact the world and ask for recruits to the Gemma Knights. Harle uses her &lt;b style="mso-bidi-font-weight:normal"&gt;Lunaretic&lt;/b&gt;, and within seconds, candidates from all over the multiverse arrive to join the Gemma Knights. Matthew asks the Forever Adventurers to help him screen them suitable candidates (must be Rangers, Geomancers, Druids, or Shamans). (Music: Rikku’s Theme)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;A day later, the Gemma Knights have gone from a hundred to 999. Only one more to go! But then Thanatos arrives to prevent Matthew from completing his quest – he will not lead the Gemma Knights! &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Battle with Dark Lich)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Thanatos&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Dark Force&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (dark energy attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Hand Crush&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (paralyses one character)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Petrify Beam&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (turn into stone)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;As Thanatos is losing, he changes tactics and attempts to kill the remaining candidates. Matthew refuses to lose any troops, and his anger makes him cast &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Cyclone of Vengeance&lt;/i&gt;&lt;/b&gt;, an epic spell. Huge AOE damage spell, acid (acid rain), sonic (thunder), electricity (lightning), cold (snow), fire (heat wave), bludgeoning (hailstones), slashing (sleet), piercing (ice pellets), deafen and blind and stun. Thanatos flees.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew gains the thousandth candidate.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Matthew reports this to Jema and Luca, who praise him. He truly exhibits the traits of a leader – which is to know when to ask allies and friends for help. They prophesise that he will not just be a Gemma General, but the greatest Gemma General of all time. So saying, they bequeath upon him the highest title of all – &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;Commander General of the Gemma Knights&lt;/u&gt;&lt;/b&gt;. The Gemma Knights give a cry and pledge their allegiance to him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew goes to Mana and prepares to lead the Gemma Knights on a strike against the Vandole Empire, which has relocated to the &lt;b style="mso-bidi-font-weight:normal"&gt;Dark Land&lt;/b&gt; in Fantasia, within the &lt;b style="mso-bidi-font-weight:normal"&gt;Mushroom Kingdom&lt;/b&gt;. Mana confides in Matthew – her worst fear isn’t that the Mana Fortress will arise and drain her Mana. Rather, the problem is that if the Mana Fortress arises, an automatic defense in the form of the &lt;b style="mso-bidi-font-weight: normal"&gt;Mana Beast&lt;/b&gt; will counter it. If the Mana Beast is not contained, then the &lt;b style="mso-bidi-font-weight:normal"&gt;Emerald Weapon&lt;/b&gt;, &lt;b style="mso-bidi-font-weight:normal"&gt;Ruby Weapon&lt;/b&gt;, &lt;b style="mso-bidi-font-weight: normal"&gt;Sapphire Weapon&lt;/b&gt; and &lt;b style="mso-bidi-font-weight:normal"&gt;Diamond Weapon&lt;/b&gt; will rise next to lay waste to technology.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew leads the Gemma Knights against the Vandole Empire, and they arrive in the Dark Land, where they fight both the armies of the Koopa Troop and Vandole Empire.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Kamek Magikoopa and Bowser Koopa Jr await their arrival. Then they combine their powers, and summon &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Eden&lt;/i&gt;&lt;/b&gt; to stop the Forever Adventurers. It blasts them and crushes them and blocks their path into the Doomship, which is about to take off. Kamek and Bowser Jr escape into the Doomship.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew calls Bahamut ZERO, who is defeated, and then Bahamitt SIN, which his also defeated. On the verge of death, Matthew combines both spells with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Double Summon&lt;/i&gt;&lt;/b&gt;, but they are still defeated. Then Matthew decides to cast both spells as once spell, and gains his Limit Break – &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;u&gt;Call Bahamut ∞&lt;/u&gt;&lt;/b&gt;. Infinite Bahamuts appear, and fry Eden, unblocking the path to the Doomship. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;But Kamek and Bowser Koopa Jr block their path – they’re not getting on the Doomship! Bowser Jr gets into a Clown Car and attacks!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Castle Boss)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Kamek Magikoopa&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Polymorph Spineys &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(drops spinys on one character)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Polymorph Bob-omb&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (area attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Polymorph Vanish&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (tries to make floor disappear)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Bowser Koopa Jr&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Fire Breath&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (fire attack on one character)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Rolling Pin&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (drops rolling pin, everyone must dodge)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Kamek and Bowser Jr get thrown off the Doomship as it rises, and Matthew enters. As they enter, they notice the Doomship has changed – it is made of more metal now, and has many more armaments and weapons of mass destruction than previously. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew comes upon Serin, Dyluck, and Bogard, who are alive and well. Bogard tells Matthew that they were captured, but Thanatos let them off if they joined the Vandole Empire. Will Matthew join them?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew refuses, and Bogard apologises. They have no choice but to attack. Matthew realises that they have been brainwashed by the Vandole Empire, most likely by Thanatos! (Music: The Legendary Beast)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Serin then attacks with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Storm of Vengeance&lt;/i&gt;&lt;/b&gt;, but Matthew counters with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Cyclone of Vengeance&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Serin uses &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Control Weather&lt;/i&gt;&lt;/b&gt;, but Matthew counters with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Command Weather&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Serin finally uses &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Mana Magic III&lt;/i&gt;&lt;/b&gt;, but Matthew counters with &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Mana Magic IV&lt;/i&gt;&lt;/b&gt;, and defeats him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Dyluck sends his &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Tyrannosaurus Rex Animal Companion&lt;/i&gt;&lt;/b&gt;, but Matthew’s &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Wolfy&lt;/i&gt;&lt;/b&gt; defeats him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Dyluck attacks by using &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Dragon Wildshape&lt;/i&gt;&lt;/b&gt;, but Matthew counters with his &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Epic Copper Wyrm&lt;/i&gt;&lt;/b&gt; form.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Dyluck then uses &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Master of Many Forms&lt;/i&gt;&lt;/b&gt;, but Matthew counters with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;72 Transformations&lt;/i&gt;&lt;/b&gt;, and defeats him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span lang="EN-SG"&gt;Bogard summons &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Bahamut Fury&lt;/i&gt;&lt;/b&gt;, but Matthew counters with &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Bahamitt SIN&lt;/i&gt;&lt;/b&gt;. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bogard then attacks by summoning both Ark and Anima, but Matthew counters by &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Double Summoning Bahamut ZERO &lt;/i&gt;&lt;/b&gt;and &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Bahamitt SIN&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Bogard then summons &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;Zodiac&lt;/i&gt;&lt;/b&gt;, but Matthew summons &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Bahamut ∞&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;/i&gt;and defeats him.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Their defeat breaks the brainwashing, whereupon they express great admiration for Matthew’s Druidic abilities. He has truly surpassed them. But Julius has been captured, and they must enter the inner sanctum to save him. Before that, Dyluck tells them that the thing Thanatos told him, was that Thanatos feared Julius greatly.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;ACT EIGHT&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Melissa reaches the top, just in time to see Julius, Vandole, and Bowser Koopa in a conference. They face her, and Julius apologises. He has masterminded this from the beginning, and reveals that he has stolen the Firestar. They plan not to raise the Mana Fortress, but to create the &lt;b style="mso-bidi-font-weight:normal"&gt;Mana Fortress Mark II&lt;/b&gt;, as per his father’s wishes all this while.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;First, they will use the Mana Spear to drain the power of Mana into a vessel, which is the Doomship. They will need a tremendous source of power – the Firestar. And then, to complete the ritual, they will need a sacrifice – Melissa! Vandole stretches – it has been a while since has fought. He pulls Bowser along, and they attack Melissa!&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Final Boss - Bowser)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Bowser Koopa&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Terrorise &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(damage all plus fear)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Poison Gas &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(damage all plus poison)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Crusher &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(heavy damage one)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Bowser Crush&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (heavy damage all)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Emperor Vandole&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Drain Mana&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (drains MP/PP)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Detonate Mana&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (injures magic/psionics users)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Mana Implosion&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (heavy damage all)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;After defeating them, Bowser jumps off the Doomship – he refuses to be captured. Vandole crawls back to Julius, pleading for help. Julius watches impassionately – then stabs Vandole, and uses him as a sacrifice to complete the ritual. The Mana Fortress Mark II is being created from the Doomship.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius then calls to his father – his real father, Thanatos. Thanatos reveals that Julius was his son, and that many years ago, when they first made the Mana Fortress, it was his mother that was the sacrifice to create the Fortress, and Thanatos’ life force to power it. Thanatos never told Vandole who Julius’ birth parents were – simply that they both weren’t alive anymore. Julius mercilessly throws Vandole’s corpse off the newly built Mana Fortress.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius appeals to Matthew to join him. He tells him that though he lied about many things, he was genuine in supporting Matthew, and was the only person who ever believed in him. But Matthew is resolute. This is wrong. Julius smiles, and then orders his father to kill them. He uses the power of the Mana Spear to upgrade Thanatos, Sheex, Geshtar, and Fanha.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span lang="EN-SG"&gt;BOSS FIGHT&lt;/span&gt;&lt;/u&gt;&lt;span lang="EN-SG"&gt; (Music: Battle, Boss – Epic 3)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Thanatos&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Evil Gate&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (dark energy attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Hand Crush&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (paralyses one character)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Mech Rider&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Ultrasonics&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (mass attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Charge Attack&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (attacks one)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Aegagropilon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Burst &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt;(mass attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Wall&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (reflect on everyone)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Fanha&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Midget Attack&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (shrinks baddies)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Acid Storm&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (water attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Earth Slide&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (earth attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Thunderbolt&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (air attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;span lang="EN-SG"&gt;Lava Wave&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-SG"&gt; (fire attack)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;After defeating them, Thanatos collapses into Melissa’s arms. Did Dyluck manage to deliver his message? It is true. He fears Julius – because his intentions are not to use the power of Mana to rule Oz, but a far more sinister design. So saying, he flings himself at his son to try and take the Mana Spear back. But Julius merely laughs and throws the Mana Spear and Firestar at Thanatos, and heads to the prow of the bridge.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;At the prow, the Mana Beast arrives on the horizon. Julius turns to them and says that many years ago, Thanatos found a perfect body and transferred his essence into it. Now, Julius will do the same – except he will inhabit the body of the most powerful beast available – the Mana Beast! So saying, he transfers his essence into that of the Mana Beast. The Mana Fortress starts changing back into the Doomship – Julius has no need for the Mana Fortress anymore.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Julius, as the Mana Beast, makes one last plea to Matthew to join him. Matthew is torn – Julius doesn’t want to rule the multiverse, just simply be the most powerful. And Matthew is just as powerful – only that Julius saw it, and nobody else did. Just like how nobody thought Julius would be the most powerful being in the Vandole Empire. Matthew refuses, and engages Julius in battle. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew turns into an Epic Copper Wyrm and uses his 72 Transformations to rip apart the Mana Beast, forcing Julius to enter his mortal body again. Julius casts powerful magic – the Knights of the Round, but Matthew counters with Bahamut ∞. Finally, Matthew and Julius cast Mana Magic IV at each other, and Julius is defeated in a burst of Mana energy. Julius gives Matthew one last hug before he leaps to his death.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew gains his Truename, which is Change. The Gemma Knights cheer for Matthew as their new leader, and the three injured Gemma Generals also congratulate him. Matthew returns the Doomship to Bowser Jr, and then heads home.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;TAG&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;span style="mso-tab-count:1"&gt;            &lt;/span&gt;Matthew and Garfield play computer games. They’re still best friends. And only friends.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Super Mode: Epic Copper Wyrm&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Ultimate Weapon: Mana Spear&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Special Skills: 72 Transformations, Summon Bahamut ∞&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Title: General-Commander of the Gemma Knights&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Organisation: Gemma Knights&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Nemesis: Julius Vandole&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Truename: Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-SG"&gt;Epic Spells: Command Weather, Cyclone of Vengeance, Mana Magic IV&lt;/span&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5756635515208843791?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5756635515208843791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5756635515208843791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5756635515208843791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5756635515208843791'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/11/matthew-flora.html' title='Matthew Flora'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5425390089360667666</id><published>2010-10-27T16:36:00.001-07:00</published><updated>2010-10-27T16:39:31.339-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gehenna'/><title type='text'>The Crawling City</title><content type='html'>The Crawling City is a massive walking city that prowls Gehenna. It has the ability to planeshift and teleport, but that is dependent on the will of its master, the General of Gehenna.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The current General of Gehenna is Anthraxus, former Oinoloth and now master of the Yugoloth race. He owes a debt of gratitude to Melissa Punk for destroying his malevolent subconscious, Diptherius, and releasing him from his imprisonment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Other notable personalities include Esmeralda, the succubus, who holds a branch of her planespanning brothel ring in the Crawling City.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Obsidian Fortress is where the General of Gehenna dwells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is said that should the Crawling City ever enter the Blood War, it will come to a swift and decisive end.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5425390089360667666?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5425390089360667666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5425390089360667666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5425390089360667666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5425390089360667666'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/10/crawling-city.html' title='The Crawling City'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6246397064123680877</id><published>2010-10-24T19:32:00.001-07:00</published><updated>2010-11-03T12:43:20.302-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='http://www.blogger.com/logout.gPsionics'/><title type='text'>Subpsionics</title><content type='html'>The main article comes from &lt;a href="http://www.wizards.com/default.asp?x=dnd/pse/20021025a"&gt;here, at this link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But I'll reprise parts of it here.&lt;br /&gt;&lt;br /&gt;Subpsionics taps into the power of the subconscious mind - an unfettered, unrestrained portion of every person's personality. It is here that the deepest, darkest desires are let loose and the innermost thoughts (frequently evil but also possibly good for evil creatures) are unleashed.&lt;br /&gt;&lt;br /&gt;Thus, subpsionics is very powerful when it comes to mental effects. But it is also unfocused, and therein lies the danger. Power without control.&lt;br /&gt;&lt;br /&gt;It's very dangerous to use subpsionics, because there is a very chance of letting your subconscious overcome you, and you might 走火入魔. Your conscious mind might be taken over by your subconscious, at which point you are no longer a person but a force of raw emotion.&lt;br /&gt;&lt;br /&gt;Using subpsionics allows you to manifest Clairsentience, Telepathy, and Metacreativity powers at +1 manifester level, in addition to boosting their save DCs by +1. However, Psychometabolism, Psychoportation, and Psychokinetic effects suffer an equivalent -1 penalty.&lt;br /&gt;&lt;br /&gt;It is also more difficult to detect subpsionics if you're a psychic, and nearly impossible to detect subpsionics if you're a mage. Similarly, effects like a Null Psionics Field will not affect subpsionics (but a Null Subpsionics Field will work, but those are especially tailored to counter the subpsionics effect).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FEATS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;New feats to make use of the subpsionics are as follows.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Conjunctive Mind&lt;/span&gt;: Allows you to tap into subpsionics without fear of ability damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Insidious Mind&lt;/span&gt;: Your subpsionic powers are almost impossible to detect.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tenacious Mind&lt;/span&gt;: Your subpsionic powers are more difficult to negate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PRACTITIONERS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The psionoloths are a rare race of yugoloths who practice psionics, and also subpsionics.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Anthraxus the Decayed&lt;/span&gt;, former Oinoloth, was said to be a psionoloth. It is also said that the secret that Mydianchlarus whispered into his ear was a result of discovering a secret, by mapping and copiously researching the subpsionic powers that Anthraxus manifested over his career as Oinoloth.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Typhus the Idiot Savant&lt;/b&gt; is credited with having first discovered subpsionics, and being the creator of psionoloths. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;And now, &lt;span style="font-weight: bold;"&gt;Melissa Punk&lt;/span&gt; has also become a subpsionics practitioner.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6246397064123680877?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6246397064123680877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6246397064123680877' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6246397064123680877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6246397064123680877'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/10/subpsionics.html' title='Subpsionics'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3045233095540491274</id><published>2010-10-05T08:11:00.000-07:00</published><updated>2010-10-26T05:45:01.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Baatezu'/><title type='text'>Archdevils</title><content type='html'>The most powerful devils eventually ascend to become immortal beings that rival even the deities in power. Perhaps they are, in their own ways, Avatars themselves.&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;LORDS OF THE NINE&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;These are rulers of the nine layers of Baator, and potentially the most powerful archdevils in all the multiverse.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Asmodeus, Overlord of the Nine Hells&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He alone is the most powerful of all the archdevils, and possibly a match for their combined power. He rules the layer of Nessus in Baator.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Mephisto, the Merciless Lord of Cold&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Cania, the eight layer of Baator, and is famed for his cruelty and mastery of cold that is so evil, it chills even those made of ice.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Baalzebub, the Slug Archduke&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Maladomini, the seventh layer of Baator. He was transformed into a slug by Beelzebub, for daring to take a name so similar to the Prime Evil. As a result, he harbours a deep hatred and lust for revenge against Beelzebub.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Glasya, the Princess of Hell&lt;/b&gt;&lt;/div&gt;&lt;div&gt;She rules Malboge, the sixth layer of Baator. She is the daughter of Asmodeus and the deceased Bensozia, and she murdered the previous ruler of Malboge to gain her current position as the ruler of the Sixth.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Levistus, the Frozen Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Stygia, the fifth layer of Baator, a place of water and oceans. He murdered Bensozia in an attempt to gain rulership of Baator, but failed miserably. He has been trapped in a block of pain ice ever since.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Fierna, the Incestuous Lady&lt;/b&gt;&lt;/div&gt;&lt;div&gt;She rules Phlegethos, the fourth later of Baator, along with her father, Belial. She is fast friends with Glasya and seeks to overthrow her father one day and rule the layer all by herself. But sleeping with her father makes things a little bit difficult.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Belial, the Incestuous Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Phlegethos, the fourth layer of Baator, along with his daughter, Fierna. He has no friends and is an aged archdevil, soon to meet his maker in time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Mammon, the Lord of Avarice&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Minauros, the third layer of Baator. He is rumoured to be having a relationship with Glasya.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Dispater the Iron Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Dis, the second layer of Baator. He is asexual.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Bel, the Pretender&lt;/b&gt;&lt;/div&gt;&lt;div&gt;He rules Avernus, the first layer of Baator. However, he commands respect from no-one, and is possibly even weaker than other archdevils who are not one of the Lords of the Nine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;OTHER ARCHDEVILS&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre; "&gt; &lt;/span&gt;&lt;b&gt;Moloch, Viceroy of Vermin&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Moloch was once Baalzebub's disciple, but he eventually betrayed his master to gain his own fiefdom and power.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre; "&gt; &lt;/span&gt;&lt;b&gt;Geryon, the Wild Beast&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Geryon was the former lord of Stygia, now cursed with madness.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Baalzephon, the Lord of the North&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Baalzephon was the former lord of Dis. He remains on good terms with Dispater.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Cantrum, the Undead Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Cantrum holds dominion over undead devils and lawful evil undead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Furcas, the Lord of the South&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Furcas was the former lord of Avernus. He was exiled from Avernus, but some say he still lingers on the layer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Corin, the Lord of the East&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Corin was the former lord of Minauros. His whereabouts are currently unknown.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Dagos, the Lord of the West&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dagos was the former lord of Phelgethos. He bears great hatred towards Fierna and Belial.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Zimmimar, the Cardinal Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Zimmimar holds sway over the four Lords of the North, West, East, and South. He was once a powerful lord that ruled over two layers - Cania and Maladomini. But he was overthrown, and now gathers other overthrown lords together to attempt to retake Baator.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre; "&gt; &lt;/span&gt;&lt;b&gt;Gargauth, the Hidden Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Gargauth is said to have betrayed Asmodeus before - but the secret is that he still serves him, hidden away on an invisible layer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre; "&gt; &lt;/span&gt;&lt;b&gt;Baftis, the Silent Lady&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Baftis is the unwilling consort of Baalzebub.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Baalphegor, the Frigid Lady&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Baalphegor is the consort of Mephisto.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Pearza, the Iron Lady&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Pearza is the consort of Dispater.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Zapan, the Ostentatious Lady&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Zapan is the consort of Mammon. It is rumoured that she sees Zaebos on the side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;b&gt;Zaebos, the Shameless Lord&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Zaebos is the consort of Glasya. It is rumoured that he sees Zapan on the side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;DEAD ARCHDEVILS&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Bensozia, the Queen of Hell&lt;/b&gt;&lt;/div&gt;&lt;div&gt;She is dead, murdered by Levistus. She still commands great respect from the archdevils, and they speak her name with awed silence and revered fear. She gave birth to Glasya, who inherited much of her mother's power.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Malagarde, the Hag Countess&lt;/b&gt;&lt;/div&gt;&lt;div&gt;She is dead, murdered by Glasya. She was the former ruler of Malboge, and was a fierce rival of Glasya in life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;b&gt;Noami, the Scheming Seductress&lt;/b&gt;&lt;/div&gt;&lt;div&gt;She is dead, murdered by Asmodeus. Before her death, she was the schemer who helped her consort Belial and daughter Fierna gain the throne of Phlegethos. But her schemes were discovered by Asmodeus, who struck her down.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3045233095540491274?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3045233095540491274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3045233095540491274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3045233095540491274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3045233095540491274'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/10/archdevils.html' title='Archdevils'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-8424906397825939583</id><published>2010-10-05T08:01:00.000-07:00</published><updated>2010-11-03T12:18:27.477-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yugoloths'/><category scheme='http://www.blogger.com/atom/ns#' term='Tanar&apos;ri'/><category scheme='http://www.blogger.com/atom/ns#' term='Baatezu'/><title type='text'>The Dark Eight</title><content type='html'>The Dark Eight are the eight generals of Diablo's army of fiends.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Individually, they are amongst the most powerful fiends of the multiverse, barring the deities themselves. Their forces and resources alone could overrun the Material Plane if they so chose - but they don't, and for good reason - the Blood War.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They are:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Archdevils&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Asmodeus&lt;/b&gt;, the Overlord of the Nine Hells&lt;/div&gt;&lt;div&gt;&lt;b&gt;Glasya&lt;/b&gt;, the Princess of Hell&lt;/div&gt;&lt;div&gt;&lt;b&gt;Levistus&lt;/b&gt;, the Frozen Lord&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Demon Princes&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Demogorgon&lt;/b&gt;, the Demon King&lt;/div&gt;&lt;div&gt;&lt;b&gt;Orcus&lt;/b&gt;, Demon Prince of the Undead&lt;/div&gt;&lt;div&gt;&lt;b&gt;Graz'zt&lt;/b&gt;, the Dark Prince&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Altraloths&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mydianchlarus&lt;/b&gt;, the Oinoloth&lt;/div&gt;&lt;div&gt;&lt;b&gt;Anthraxus,&lt;/b&gt; the General of Gehenna&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-8424906397825939583?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/8424906397825939583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=8424906397825939583' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8424906397825939583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8424906397825939583'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/10/dark-eight.html' title='The Dark Eight'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7303864143219189445</id><published>2010-08-28T11:34:00.000-07:00</published><updated>2010-08-28T11:35:11.482-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ExDeath'/><category scheme='http://www.blogger.com/atom/ns#' term='Ishtar'/><category scheme='http://www.blogger.com/atom/ns#' term='Enuo'/><category scheme='http://www.blogger.com/atom/ns#' term='Forgotten Ones'/><title type='text'>Ishtar</title><content type='html'>Maybe Ishtar should be the Avatar of Entropy (instead of the horribly named Avatar of Forgetting).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ishtar, the Forgotten Avatar, the Avatar of Entropy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Worshipped by none other than ExDeath.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Herald is Enuo, who wrought great magic to cut between worlds and create the Cleft of Dimension, and in so doing draw upon a portion of power as the &lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 19px; line-height: 25px; "&gt;没&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ishtar, the Forgotten Avatar, who attempted to use her minions, the Forgotten Ones, to eradicate all of creation and rebuild it in her image with the World Stone.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ultimately, she was defeated by Melissa Goose.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BUT, she returns in the final season of the Super Forever Adventure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ishtar is back, and now wreathed in the &lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 19px; line-height: 25px; "&gt;没&lt;/span&gt;, with Enuo by her side. She watches over the Cleft of Dimension, and when the Far Realm attempts to invade via the Cleft, she fights back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But as Melissa Punk discovers to her horror... even Ishtar is not immune to the warping influence of the Far Realm. And the Farspawn, not even existing properly in this plane, are not susceptible to being forgotten by the multiverse.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And thus Ishtar is badly defeated by the Far Realm, and Melissa Punk must rescue her if she wants the Forgotten Ones on their side.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7303864143219189445?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7303864143219189445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7303864143219189445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7303864143219189445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7303864143219189445'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/08/ishtar.html' title='Ishtar'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-8343660479780835078</id><published>2010-06-27T08:01:00.001-07:00</published><updated>2010-06-27T08:02:33.431-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Typhoid Mary'/><category scheme='http://www.blogger.com/atom/ns#' term='Mephistophilis'/><title type='text'>Typhoid Mary</title><content type='html'>A disease spreading worshipper of Mephistophilis. Maybe even his Herald!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-8343660479780835078?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/8343660479780835078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=8343660479780835078' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8343660479780835078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8343660479780835078'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/06/typhoid-mary.html' title='Typhoid Mary'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>25</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4965249122161207287</id><published>2010-06-06T09:13:00.001-07:00</published><updated>2010-06-06T09:46:43.729-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trillith'/><category scheme='http://www.blogger.com/atom/ns#' term='Slaad'/><title type='text'>Trillith</title><content type='html'>Perhaps the Trillith are the progenitors of the Slaad?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Annihilation Trillith, CR 26 (WOTBS 464)&lt;/div&gt;&lt;div&gt;&lt;div&gt;Flight Trillith, CR 20 (WOTBS 497)&lt;/div&gt;&lt;div&gt;Freedom Trillith, CR 20 (WOTBS 498)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Agony Trillith, CR 17 (WOTBS 463)&lt;/div&gt;&lt;div&gt;Desire Trillith, CR 16 (WOTBS 489)&lt;/div&gt;&lt;div&gt;Victory Trillith, CR 16 (WOTBS 616)&lt;/div&gt;&lt;div&gt;Wanderer Trillith, CR 16 (WOTBS 620)&lt;/div&gt;&lt;div&gt;Deception Trillith, CR 12 (WOTBS 488)&lt;/div&gt;&lt;div&gt;Nightmare Trillith, CR 12 (WOTBS 555)&lt;/div&gt;&lt;div&gt;Vigilance Trillith, CR 12 (WOTBS 616)&lt;/div&gt;&lt;div&gt;Madness Trillith, CR 11 (WOTBS 547)&lt;/div&gt;&lt;div&gt;Metamorphosis Trillith, CR 10 (WOTBS 552)&lt;/div&gt;&lt;div&gt;Balance Trillith, CR 8 (WOTBS 469)&lt;/div&gt;&lt;div&gt;Indomitability Trillith, CR 7 (WOTBS 516)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4965249122161207287?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4965249122161207287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4965249122161207287' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4965249122161207287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4965249122161207287'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/06/trillith.html' title='Trillith'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4609119479302751323</id><published>2010-05-19T22:05:00.000-07:00</published><updated>2010-05-19T22:24:47.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='El Nino'/><category scheme='http://www.blogger.com/atom/ns#' term='La Nina'/><title type='text'>Weather Shamans</title><content type='html'>A pair of powerful shamans who are siblings, El Nino &amp;amp; La Nina.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;El Nino is a powerful Weather Shaman who can control the seas. He is characterised as a powerful, forceful, stubborn shaman.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;La Nina can also control the seas. She is characterised as a hot-tempered, vengeful, violent shaman who can control the winds.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the past, they served as generals in the War of Mana, alongside Kratos and Captain Ahab. While Kratos and Ahab are good, or at least neutral, El Nino &amp;amp; La Nina are evil. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dedicated to the cause of maintaining Oz and the Material Plane... but evil. Their weather powers are unrivalled by any mortal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Currently they reside in the Western Islands. And Melissa learns that if she wants to defeat the Far Realm, she'll need all the allies she can get.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not just because they're evil.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Because they're Black Puddings.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4609119479302751323?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4609119479302751323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4609119479302751323' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4609119479302751323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4609119479302751323'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/05/weather-shamans.html' title='Weather Shamans'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6221495420644771896</id><published>2010-05-16T19:28:00.000-07:00</published><updated>2010-05-20T07:31:13.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Harle Blue'/><category scheme='http://www.blogger.com/atom/ns#' term='Avalanche'/><category scheme='http://www.blogger.com/atom/ns#' term='Blayze'/><category scheme='http://www.blogger.com/atom/ns#' term='Gayle'/><category scheme='http://www.blogger.com/atom/ns#' term='Benders'/><category scheme='http://www.blogger.com/atom/ns#' term='Torrent'/><title type='text'>Benders</title><content type='html'>Recently, a multiversal change caused all Soulknives to become Benders, their powers altered. Soulknives unable to cope with the change joined the Thought Police.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In any case, the Bending Arts are differentiated into Fire, Water, Air, Earth, and Energy. Benders can choose to specialise in any of the four elemental Bending Arts, or learn all (but at a less specialised level) as Energybending.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Bending Masters are:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Gayle&lt;/b&gt;, the Airbender.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Avalanche&lt;/b&gt;, the Earthbender.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Blayze&lt;/b&gt;, the Firebender.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Torrent&lt;/b&gt;, the Waterbender.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In addition, the master of Energybending is &lt;b&gt;Harle&lt;/b&gt; &lt;b&gt;Blue&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Miscellaneous but famous Benders also include:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ashen Temper (Firebender)&lt;/div&gt;&lt;div&gt;Jezebel [yes, that Jezebel!] (Firebender)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:sans-serif;font-size:13px;"&gt;苏科&lt;/span&gt;, Su Ke (Firebender)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rislyn Greenstorm (Airbender)&lt;/div&gt;&lt;div&gt;Caao Salem (Airbender)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style=" line-height: 19px;  font-family:sans-serif;font-size:13px;"&gt;安昂, &lt;/span&gt;An Ang &lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;(Airbender)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tobren Rainshield (Waterbender) &lt;/div&gt;&lt;div&gt;Harper Collins (Waterbender)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:sans-serif;font-size:13px;"&gt;卡塔拉&lt;/span&gt;, Ka Ta La, (Waterbender)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lara Stonewright (Earthbender)&lt;/div&gt;&lt;div&gt;Revee Botania (Earthbender) &lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:sans-serif;font-size:13px;"&gt;北方拓芙&lt;/span&gt;, Bei Fang Tuo Fu (Earthbender)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heather Dreamwright (Energybender) &lt;/div&gt;&lt;div&gt;Brother Bombah (Energybender)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:sans-serif;font-size:13px;"&gt;索卡&lt;/span&gt;, Suo Ka, (Energybender)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 19px; font-family:sans-serif;font-size:13px;"&gt;速凯&lt;/span&gt;, Su Kai (Energybender)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6221495420644771896?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6221495420644771896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6221495420644771896' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6221495420644771896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6221495420644771896'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/05/benders.html' title='Benders'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3458963262496576279</id><published>2010-05-16T09:58:00.000-07:00</published><updated>2010-05-20T07:30:22.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jay Chou'/><category scheme='http://www.blogger.com/atom/ns#' term='Shinji Kakijima'/><category scheme='http://www.blogger.com/atom/ns#' term='Loki Blackleaf'/><category scheme='http://www.blogger.com/atom/ns#' term='Vocaloids'/><category scheme='http://www.blogger.com/atom/ns#' term='Bards'/><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Girls'/><category scheme='http://www.blogger.com/atom/ns#' term='Breastar'/><title type='text'>Bards</title><content type='html'>For my 100th post, we shall talk about... Bards! Notable and famous Bards across the Forever Adventure.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course, the greatest Bard who ever lived (and still lives) is none other than &lt;b&gt;Jay Chou&lt;/b&gt;! Possessing more levels than most Avatars, he even has his own demiplane (the Jay Chou Demiplane), which houses an interplanar school for adventurers, the Jay Chou School (JCS), and an epic level school for super powered characters, the Jay Chou University (JCU). It is rumoured that he is a level 100 Bard.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next we have &lt;b&gt;Shinji Kakijim&lt;/b&gt;a, Jay Chou's first disciple. He wrought one of the most powerful armours in the multiverse - consisting of the Shinji Gloves, Shinji Helmet, Shinji Shield, Shini Armour, Shinji Greaves, Shinji Cape.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's &lt;b&gt;Breastar&lt;/b&gt; (aka Britney Spears), not only an Avatar but founder of the greatest news network across the multiverse, the Breastar News Network (BNN).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the most popular Bard groups is the &lt;b&gt;Wonder Girls&lt;/b&gt;, which consist of five special young lasses - &lt;b&gt;Sunye, Ye-eun, Sohee, Yubin, Hye-Rim&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another up and coming Bard group is the &lt;b&gt;Vocaloids&lt;/b&gt;, led by &lt;b&gt;Rin &amp;amp; Len&lt;/b&gt;. They are robots programmed to sing, designed by Rufus Shinra.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Loki Blackleaf&lt;/b&gt; is one of the most prolific Bards as well, starring in his own band, the &lt;b&gt;Black Eyed Peas&lt;/b&gt;, and having released many of his own albums.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3458963262496576279?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3458963262496576279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3458963262496576279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3458963262496576279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3458963262496576279'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/05/bards.html' title='Bards'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2703825723096745983</id><published>2010-04-01T22:18:00.001-07:00</published><updated>2010-04-01T22:18:52.183-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zodiacmarks'/><title type='text'>Zodiacmarks</title><content type='html'>I'm adapting Eberron's Dragonmarks into Zodiacmarks. Here we go, according to personality/character traits. List of powers to come another time.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;The Mark of Detection (House Medani) - Aquarius&lt;/div&gt;&lt;div&gt;The Mark of Finding (House Tharashk) - Sagittarius&lt;/div&gt;&lt;div&gt;The Mark of Handling (House Vadalis) - Pisces&lt;/div&gt;&lt;div&gt;The Mark of Healing (House Jorasco) - Cancer&lt;/div&gt;&lt;div&gt;The Mark of Hospitality (House Ghallanda) - Virgo&lt;/div&gt;&lt;div&gt;The Mark of Making (House Cannith) - Libra&lt;/div&gt;&lt;div&gt;The Mark of Passage(House Orien) - Gemini&lt;/div&gt;&lt;div&gt;The Mark of Scribing (House Sivis) - Capricorn&lt;/div&gt;&lt;div&gt;The Mark of Sentinel (House Deneith) - Taurus&lt;/div&gt;&lt;div&gt;The Mark of Shadow (House Phiarlan and House Thuranni) - Scorpio&lt;/div&gt;&lt;div&gt;The Mark of Storm (House Lyrandar) - Aries&lt;/div&gt;&lt;div&gt;The Mark of Warding (House Kundarak) - Leo&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Mark of Death (House Vol) - Ophiucus&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2703825723096745983?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2703825723096745983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2703825723096745983' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2703825723096745983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2703825723096745983'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/04/zodiacmarks.html' title='Zodiacmarks'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2717360711203558877</id><published>2010-03-31T01:16:00.001-07:00</published><updated>2010-05-20T07:30:44.076-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Harle Blue'/><category scheme='http://www.blogger.com/atom/ns#' term='Cassandra Nova'/><title type='text'>Harle Blue</title><content type='html'>&lt;div&gt;Harle Blue also goes by the alias, Harle Zeal. She is a Half-Farspawn Elf Soulknife. She is the twin sister of Kid Zeal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;TEASER&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1)Nova appears again to Harle (her imaginary childhood friend) - and only the psychics can see her. Melissa cannot identify what Nova is, except that she looks like Harle (and thus, Kid).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ACT ONE&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2)When Kid Zeal was born, her father, Nicholas Blue, took Kid away because he was angry that Schala Zeal had accepted the Divine Empress' (Melissa Leaf) request for her to be the new Queen Joan (as Diablo had murdered the old Queen Joan, who was drained after being trapped with the Dementors for so long).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But what he didn't know was that Kid was prematurely born. Queen Joan was still pregnant with Harle, so she didn't give chase to Nicholas Blue when he escaped with Kid.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then Queen Joan discovered that she had a third child - Cassandra. Cassandra was unnaturally aggressive, and fought Harle in her womb. Harle was born via a caesarean, heavily injured, but she defeated Cassandra, and the evil foetus was expelled.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3)Harle was kept in a pocket dimension to aid in her healing. But alone, she created an imaginary friend, Nova. And honed her psionic abilities - because Cassandra was a Farspawn and Harle had been touched.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Alone, she grew withdrawn and introverted, and kept to herself. Despite being psionic, she was unable to manifest psionic powers, afraid she would kill people with them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4)When Harle was revealed to the real world, she forgot about Nova. She was raised by Amalthea in the Western Islands, at Hermione High and Guru College. She kept to herself because she doesn't want to kill people, and she's very sad that Nova never came back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her only friends as she grew up were Rachel Blade, Sirius, and Amalthea. Rachel Blade was sent to school at the Western Islands because Saba &amp;amp; Incibel wanted their daughter to learn from the Gurus and Hermione, at Guru College.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Harle was the top of her class at Guru College, excelling in Psionics - but unable to manifest powers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5)When Harle was brought back to Heaven, she met Kid for the first time - and Kid got all the praise, all the attention, while Harle was meant to stand in the shadows and watch, in case the Far Realm took notice of her again.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Harle got jealous of Kid, because even when Kid was abducted and made into a Prime Evil, Queen Joan still pined after her.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Harle begged Queen Joan to let her join the Forever Adventurers, which is how she came to join them when they went to Heaven.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ACT TWO&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;6)Janice Cat &amp;amp; Alvin Goose arrive - it appears that Saba was broken when he was wielded by Rachel Blade, and he needs to be fixed. Broken in a fight against the Far Realm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They go to Kakkol, the legendary Smith, to fix it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;7)They find Kakkol possessed by Y'Gonolac, who is using him to build conventional weapons for the Far Realm when they lead an attack on the Material Plane, chief of which is a giant Dimension Disruptor cannon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They defeat Y'Gonolac when Harle becomes a Farspawn, but he escapes with the weapons, and flees.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Kakkol cannot fix Saba, because he is too powerful, but tells them to go to the World's Core and seek the Smith Spirit, who is with the Guardian of the World's Core.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Smith Spirit has gone into self-imposed exile in Limbo, sick of people asking him for help. He resides inside the insane place known as Yondalla's Teeth, where rogues go to hone their abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;7)The Forever Adventurers journey to Pandemonium, where Melissa, Artemis and Harle enter Yondalla's Teeth to find the Smith Spirit. However, he refuses to speak to them, saying that the only people who were ever nice to him, and visited him, were Melissa Goose &amp;amp; Kid Zeal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Melissa Punk &amp;amp; Harle Blue dress up as Melissa Goose and Kid Zeal, and get Saba fixed. They accidentally reveal their identities, but promise to visit him more often if he moves back to somewhere more hospitable. They also promise not to reveal his new hiding place - back to the World's Core.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;8)When Saba awakens, he shows great fear of Harle Blue, claiming she was the one who broke him. Rachel Blade confirms they fought an Uvuudam, but the killing blow caused Saba to see it's true form - Nova.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nova reveals herself to the Forever Adventurers, and attacks. She breaks Harle's Mind Blades, but flees when she gets whacked by the Blades of Disgaea &amp;amp; Aldebaran, which in turn, break.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ACT THREE&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;9)Harle gets depressed now that she cannot use her powers, but Xavier approaches her with an option. Form the Thought Police, a psionic organisation that helps those who cannot manifest their powers. They will act as guards and protectors of psions, and the Avatars willing, they will learn to manifest powers. Harle agrees, and forms the Thought Police.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Potential psychics all over the world flock to join, and Harle becomes the Thought Commander of the Thought Police.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;10)Alvin Goose returns with good news - if Harle can learn to manifest her psionic powers, she might be able to restore her Mind Blades. But she must unlock her powers, and thus unlock herself to others.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;11)Alvin Goose &amp;amp; Melissa Punk enter Harle's mind to find these mental blocks - and discover a horrible secret.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Shub-Niggurath, Black Goat of the Woods with a Thousand Young, dumped one of his young into Queen Joan in an attempt to create a perfect host for himself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Shub-Niggurath manifested himself to Harle - but Harle and Nova fought him off. Shub wanted to possess her body, and showed her a vision where the world died because Harle did not control her psionic powers. So Harle subconsciously locked them away and it only manifested as Mind Blades and Mind Arrows.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Harle may be the perfect host.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;12)The second image is that of Kid being strung up and tortured. Harle has self control, and won't kill Kid out of jealousy - but killing Kid may be the only way to unlock her immense self-control. Harle turns into her Farspawn mode and almost kills Kid - but decides to forgive her and let her go instead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;13)Harle learns to manifest her psychic powers, and becomes a Bender - able to manifest her psionic powers into weapons, and use them as well. But she uses psionic powers on a much lower level, like Glenn and Leila's magical abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ACT FOUR&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;14)Harle now seeks revenge, and uses Janice Cat to help her broadcast an international summons for Cassandra Nova. Her Mind Blades are manifested, but broken and ragged. Sigurd suggests seeking out the Smith Spirit to reforge them - since they are weapons, he might be able to help.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;15)They return to the Smith Spirit and reforge the weapons into the evil Muramasa and the good Murasame, reflecting the chaotic dichotomy of Harle's character.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;16)Ginji arrives to tell Garfield that Harle seems to be back in Heaven - but there's something wrong with her. She seems to want to take over Heaven. They realise Cassandra Nova is now posing as Harle, and return to Heaven.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;17)They return to Heaven, where Cassandra Nova has amassed an army to attack the Forever Adventurers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ACT FIVE&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;18)They reveal the duplicity, but Cassandra Nova has brainwashed the celestial army to attack the Forever Adventurers. They fight while Melissa Punk &amp;amp; Harle Blue go after Cassandra Nova.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;19)Cassandra Nova is the perfect host for Shub-Niggurath. Nova wants to kill Harle and take over her body, because she's a disembodied Pseudonatural Atropal. Harle is a full Avatar.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Cassandra Nova is angry that Harle got all the attention, while Harle is angry that Kid got all the attention. But will Harle resort to the kind of acts that Cassandra Nova does, when she gets the chance to kill Kid?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;20)Cassandra Nova reveals her true form as a Pseudonatural Atropal. She has Queen Joan in the Celestial Chamber, where only Avatars can enter. Harle enters, as an Avatar, and challenges Cassandra Nova to a fight. Cassandra Nova is winning - until Harle manifests her Pseudonatural Demigod mode and uses her Anarchic Subconscious to defeat Cassandra Nova.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;21)Queen Joan lectures Harle on keeping her identity secret, but Harle fights back and tells her off - this is her life, and she will live it the way she wants, instead of keeping everything back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;22)But Harle realises that wanting to lead her own life does not mean succumbing to stupidity. She uses another power, Lunaretic, to force the world to forget the broadcast that Janice Cat made.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;23)Her true name is &lt;i&gt;&lt;b&gt;Self&lt;/b&gt;&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Super Mode: &lt;b&gt;Pseudonatural Demigod&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Ultimate Weapon (s): &lt;b&gt;Muramasa (evil) &amp;amp; Murasame (good)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Special Skills: &lt;b&gt;Lunaretic, Anarchic Subconscious&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Title: &lt;b&gt;Thought Commander&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Organisation: &lt;b&gt;Thought Police&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Nemesis: &lt;b&gt;Cassandra Nova&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Truename: &lt;b&gt;Self&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2717360711203558877?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2717360711203558877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2717360711203558877' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2717360711203558877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2717360711203558877'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/harle-blue.html' title='Harle Blue'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7446875023599701555</id><published>2010-03-28T23:01:00.000-07:00</published><updated>2010-03-28T23:18:42.346-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monk'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Classes'/><title type='text'>Monk Unarmed Strike Tweaks</title><content type='html'>So I think monks are cool.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And at level 20, a monk's fists should be the most powerful weapon available.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So how about this for progression as monk levels up?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1 -1d6 damage &lt;/div&gt;&lt;div&gt;2 - 19-20 threat range&lt;/div&gt;&lt;div&gt;3 - +1 bonus, +2 abilities&lt;/div&gt;&lt;div&gt;4 - 1d8 damage&lt;/div&gt;&lt;div&gt;5 - x3 critical multiplier&lt;/div&gt;&lt;div&gt;6 - +2 bonus, +4 abilities&lt;/div&gt;&lt;div&gt;7 - can be used to trip opponents&lt;/div&gt;&lt;div&gt;8 - 1d10 damage&lt;/div&gt;&lt;div&gt;9 - 18-20 threat range&lt;/div&gt;&lt;div&gt;10 -+3 bonus, +6 abilities&lt;/div&gt;&lt;div&gt;11 - gain +4 bonus to disarm opponents&lt;/div&gt;&lt;div&gt;12 - 2d6 damage&lt;/div&gt;&lt;div&gt;13 - x4 critical multiplier&lt;/div&gt;&lt;div&gt;14 - +4 bonus, +8 abilities&lt;/div&gt;&lt;div&gt;15 - deals double damage when set against a charge&lt;/div&gt;&lt;div&gt;16 - 2d8 damage&lt;/div&gt;&lt;div&gt;17 - 17-20 threat range&lt;/div&gt;&lt;div&gt;18 - +5 bonus, +10 abilities&lt;/div&gt;&lt;div&gt;19 - +5 ft to reach&lt;/div&gt;&lt;div&gt;20 - 2d10 damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7446875023599701555?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7446875023599701555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7446875023599701555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7446875023599701555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7446875023599701555'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/monk-unarmed-strike-tweaks.html' title='Monk Unarmed Strike Tweaks'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3861215283711378681</id><published>2010-03-20T09:22:00.000-07:00</published><updated>2010-03-28T08:04:03.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Far Realm'/><title type='text'>Far Realm Politics</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__4gZExtoiYk/S69vZ9oQSaI/AAAAAAAAEvY/Pp_cn5_E0yA/s1600/Piscaethces.jpg"&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;These are the 13 ancient lords of the Far Realm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;Great Old Ones&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S6f5OGpqgVI/AAAAAAAAEtw/cAw9pqt0WTU/s400/Yog+Sothoth.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599894654124370" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 300px; height: 400px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Yog-Sothoth, ruler of the Far Realm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S6f5N5bgw7I/AAAAAAAAEto/UMJpFOyKtAo/s400/Great+Cthulhu.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599891105104818" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/span&gt;&lt;div&gt;Great Cthulhu, lord of the Mind Flayers. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S6f4h5BS3LI/AAAAAAAAEtY/SqWgY6ysbR4/s400/Kyuss.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599135080897714" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 250px; height: 308px; " /&gt;&lt;/span&gt;&lt;div&gt;Kyuss, the Worm Who Walks. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S6f4hon6H3I/AAAAAAAAEtQ/qBixGzEdQPY/s400/Nodens.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599130679451506" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 207px; height: 400px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Nodens, the Hunter.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S6f4hSRvqzI/AAAAAAAAEtI/ldVh9ekOxCk/s400/Shudde+Mell.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599124680911666" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 260px; " /&gt;&lt;/span&gt;&lt;div&gt;Shudde-Mell, the Watcher. Guardian of treasure and greed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S6f4gQh4TUI/AAAAAAAAEtA/ht4YkZn-eYw/s400/Nyarlathotep.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599107031846210" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Nyarlathotep, the Crawling Chaos. Emissary of the Great Old Ones.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S6f5NAIzD1I/AAAAAAAAEtg/p7EhQKvotXI/s400/Hastur.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599875725791058" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Hastur, the King in Yellow.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;TBC&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S6f4f60iomI/AAAAAAAAEs4/EYpesE6IQI4/s400/Shub+Niggurath.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5451599101204537954" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 314px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Shub Niggurath, lord of the Beholders.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S6f3yi4jjPI/AAAAAAAAEsw/4roBpbb_Rwo/s400/Yig.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451598321684810994" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 325px; " /&gt;&lt;/span&gt;&lt;div&gt;Yig, lord of the Yuan-Ti.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S6f3yW_66_I/AAAAAAAAEso/HxZjKutxJ34/s400/Y%27Gonolac.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451598318494477298" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 268px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Y'Gonolac, the Defiler, the Rapist of Pandora&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S6f3yI3aRCI/AAAAAAAAEsg/2cgoviTxRPU/s400/Glaaki.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451598314700686370" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 291px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Glaaki, lord of the Aboleths.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S6f3xRkjaXI/AAAAAAAAEsY/wm-X4GfRet8/s400/Ithaqua.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451598299857643890" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 298px; height: 400px; " /&gt;&lt;/span&gt;&lt;div&gt;Ithaqua, the Thing That Walks In The Wind&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S6f3wg0_ZVI/AAAAAAAAEsQ/NBZmjQm67sY/s400/Tsathoggua.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451598286773249362" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 325px; " /&gt;&lt;/span&gt;&lt;div&gt;Tsathoggua, the Sleeper&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And here are their 13 counterparts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;The Kaorti &amp;amp; native Farspawn&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/__4gZExtoiYk/S69rtN4hkKI/AAAAAAAAEuQ/8f_LvcaPrhI/s1600/Azathoth.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S69rtN4hkKI/AAAAAAAAEuQ/8f_LvcaPrhI/s400/Azathoth.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453696098333986978" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 345px; " /&gt;&lt;/a&gt;&lt;div&gt;Azathoth the Ancient (Yog-Sothoth)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/__4gZExtoiYk/S69rs_-Mz-I/AAAAAAAAEuI/z2ZHG9Hh438/s1600/Ilsensine.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S69rs_-Mz-I/AAAAAAAAEuI/z2ZHG9Hh438/s400/Ilsensine.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453696094599696354" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 267px; height: 400px; " /&gt;&lt;/a&gt;&lt;div&gt;Ilsensine of the Mind Flayers (Cthulhu)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/__4gZExtoiYk/S69shC3ko-I/AAAAAAAAEuY/iU7W0B--o-I/s1600/Mordiggian.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S69shC3ko-I/AAAAAAAAEuY/iU7W0B--o-I/s400/Mordiggian.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453696988730401762" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 309px; height: 304px; " /&gt;&lt;/a&gt;&lt;div&gt;Mordiggian, the Charnel One (Kyuss)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/__4gZExtoiYk/S69rsiukX1I/AAAAAAAAEuA/nglsGtD_ebc/s1600/Chaugar+Faugn.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S69rsiukX1I/AAAAAAAAEuA/nglsGtD_ebc/s400/Chaugar+Faugn.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453696086749503314" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 302px; height: 400px; " /&gt;&lt;/a&gt;&lt;div&gt;Chaugnar Faugn, the Horror of the Hills (Nodens)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/__4gZExtoiYk/S69rr4myX6I/AAAAAAAAEt4/FI8wY0iNDKI/s1600/Cthugha.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S69rr4myX6I/AAAAAAAAEt4/FI8wY0iNDKI/s400/Cthugha.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453696075442577314" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;&lt;div&gt;Cthugha the Burning (Shudde-Mell)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/__4gZExtoiYk/S69tdlL_mhI/AAAAAAAAEvA/TjuW7H5n1y8/s1600/Nyog-Sothep.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S69tdlL_mhI/AAAAAAAAEvA/TjuW7H5n1y8/s400/Nyog-Sothep.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453698028735011346" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 250px; height: 268px; " /&gt;&lt;/a&gt;&lt;div&gt;Nyog-Sothep, the Nameless Mist (Nyarlathothep)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/__4gZExtoiYk/S69tdentAoI/AAAAAAAAEu4/KCGDCHriA3E/s1600/Daoloth.JPG"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S69tdentAoI/AAAAAAAAEu4/KCGDCHriA3E/s400/Daoloth.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5453698026972185218" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 346px; height: 349px; " /&gt;&lt;/a&gt;&lt;div&gt;Daoloth, Parter of Veils (Hastur)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/__4gZExtoiYk/S69tdHsQqwI/AAAAAAAAEuw/bo62WLMObVY/s1600/Great+Mother.png"&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S69tdHsQqwI/AAAAAAAAEuw/bo62WLMObVY/s400/Great+Mother.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5453698020817283842" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 385px; " /&gt;&lt;/a&gt;&lt;div&gt;The Great Mother of the Beholders (Shub-Niggurath)&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/__4gZExtoiYk/S69tc-IOtSI/AAAAAAAAEuo/7C8C3Mlhdl8/s1600/Merrshaulk.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S69tc-IOtSI/AAAAAAAAEuo/7C8C3Mlhdl8/s400/Merrshaulk.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453698018250241314" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 313px; height: 400px; " /&gt;&lt;/a&gt;&lt;div&gt;Merrshaulk of the Yuan-Ti (Yig)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/__4gZExtoiYk/S69tcf0WEMI/AAAAAAAAEug/UFDg0os-MlU/s1600/Eihort.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S69tcf0WEMI/AAAAAAAAEug/UFDg0os-MlU/s400/Eihort.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453698010113773762" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 240px; " /&gt;&lt;/a&gt;&lt;div&gt;Eihort, the Lost (Y'Gonolac)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/__4gZExtoiYk/S69vZ9oQSaI/AAAAAAAAEvY/Pp_cn5_E0yA/s1600/Piscaethces.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S69vZ9oQSaI/AAAAAAAAEvY/Pp_cn5_E0yA/s400/Piscaethces.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453700165599775138" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 332px; " /&gt;&lt;/a&gt;&lt;div&gt;Piscaethces of the Aboleths (Glaaki)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/__4gZExtoiYk/S69vZlmx-zI/AAAAAAAAEvQ/Trubq5Rafkw/s1600/Dagon.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/S69vZlmx-zI/AAAAAAAAEvQ/Trubq5Rafkw/s400/Dagon.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453700159151143730" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 187px; height: 271px; " /&gt;&lt;/a&gt;&lt;div&gt;Dagon, the Wet (Ithaqua)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/__4gZExtoiYk/S69vZNVNCqI/AAAAAAAAEvI/4hRKYODd-d0/s1600/Yidra.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S69vZNVNCqI/AAAAAAAAEvI/4hRKYODd-d0/s400/Yidra.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5453700152634968738" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 271px; height: 400px; " /&gt;&lt;/a&gt;&lt;div&gt;Yidra, the Dream Witch (Tsathoggua)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;Cities of the Far Realm&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Carcosa, the Centre of Madness&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aldebaran, the Yellow City&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Cykranosh, the Defiled City&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3861215283711378681?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3861215283711378681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3861215283711378681' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3861215283711378681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3861215283711378681'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/far-realm-politics.html' title='Far Realm Politics'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__4gZExtoiYk/S6f5OGpqgVI/AAAAAAAAEtw/cAw9pqt0WTU/s72-c/Yog+Sothoth.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6258097397492853969</id><published>2010-03-18T11:15:00.000-07:00</published><updated>2010-03-22T15:26:39.404-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shishio El'/><title type='text'>Shishio El</title><content type='html'>&lt;div&gt;During the first age of the Great Kingdom, a great rebel known as Shishio El, of the House of El, rose up and assisted in the separation of Zealatha from the Great Kingdom. Thereafter he died, but he remained as a Mummy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S6Jt3wPSLUI/AAAAAAAAErI/Rwiz-W22Vuc/s400/Shishio+Mummy+Form.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5450039303680961858" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 218px; height: 280px; " /&gt;&lt;/span&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Shishio El&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;Shishio El was a powerful mage and swordsman, even in undeath. But he loyally supported the family of Zeal, even if they weren't as powerful as him - for as long as a worthy mage sat upon the throne of Zeal, all was well.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__4gZExtoiYk/S6Jt4kOPpNI/AAAAAAAAErQ/o5n1uCXW_UA/s1600-h/Shishio+True+Form.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 305px;" src="http://2.bp.blogspot.com/__4gZExtoiYk/S6Jt4kOPpNI/AAAAAAAAErQ/o5n1uCXW_UA/s400/Shishio+True+Form.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5450039317635245266" /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Shishio the Demilich&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But he revolted when an apparently incompetent mage, Peach Zeal, was slated to take the throne. He revealed his true form as a Demilich - but was promptly defeated. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perhaps his true desire was to sit upon the throne of Zeal, after all.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6258097397492853969?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6258097397492853969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6258097397492853969' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6258097397492853969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6258097397492853969'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/shishio-el.html' title='Shishio El'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__4gZExtoiYk/S6Jt3wPSLUI/AAAAAAAAErI/Rwiz-W22Vuc/s72-c/Shishio+Mummy+Form.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-8640853806284580794</id><published>2010-03-10T19:29:00.000-08:00</published><updated>2010-03-10T19:51:38.847-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><title type='text'>Dungeons &amp; Dragons 3.5 Monsters</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;Magic of Incarnum&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Incarnum Golem&lt;/b&gt; (page 179)&lt;/div&gt;&lt;div&gt;- CR 10&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another psionic golem.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;Tome of Magic&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deathshead&lt;/b&gt; (page 81)&lt;/div&gt;&lt;div&gt;- CR 7&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Giant floating head.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Murder of Crows, Swarm&lt;/b&gt; (page 87)&lt;/div&gt;&lt;div&gt;- CR 2&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As the name says.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dark Creature&lt;/b&gt; (page 158)&lt;/div&gt;&lt;div&gt;- CR+1 or CR+0&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Updated Shadow Creature from Manual of the Planes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Word Archon &lt;/b&gt;(page 264)&lt;/div&gt;&lt;div&gt;- CR 9&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Archon that uses Truename magic.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Logokron Devil&lt;/b&gt; (page 265)&lt;/div&gt;&lt;div&gt;- CR 14&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And where would we be without an equivalent baatezu?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-8640853806284580794?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/8640853806284580794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=8640853806284580794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8640853806284580794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8640853806284580794'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/dungeons-dragons-35-monsters.html' title='Dungeons &amp; Dragons 3.5 Monsters'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3042068356501754487</id><published>2010-03-06T06:29:00.000-08:00</published><updated>2010-03-06T06:39:16.044-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psionics'/><title type='text'>Urban Psionics &amp; Extrinsic Psionics</title><content type='html'>I'm thinking of removing all healing powers from Psions and other intrinsic psionics users, and giving them to the extrinsic and urban psionics users.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But anyway, here are some things that Yeoman (urban psionics users) can do&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They can Society Shape (equivalent of Wild Shape) into creatures, just like Druids.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Animals - Humanoids&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Plants - Monstrous Humanoids &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fey - Giants&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Elementals - Constructs&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As for Ardents (psychic Clerics), they can channel principled and entropic energy to turn or heal Aberrations, just like how Clerics do to Undead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At higher levels, it morphs into Outsider blasting. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And Melissa Punk will unleash these psionic thingies upon the world at large.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3042068356501754487?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3042068356501754487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3042068356501754487' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3042068356501754487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3042068356501754487'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/urban-psionics-extrinsic-psionics.html' title='Urban Psionics &amp; Extrinsic Psionics'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5428249224741787084</id><published>2010-03-05T21:01:00.000-08:00</published><updated>2010-09-19T09:16:52.883-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><category scheme='http://www.blogger.com/atom/ns#' term='Classes'/><title type='text'>Class Abilities</title><content type='html'>Class Abilities &amp;amp; Features that I wish to stuff into my homebrew d20 system. Ah, smell the goodness of homecooked brew?&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size:x-large;"&gt;&lt;u&gt;1)Book of 9 Swords&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steely Resolve&lt;/b&gt; (Crusader 1) - Delay damage taken for one round and store it in a pool. Used with Furious Counterstrike. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Furious Counterstrike&lt;/b&gt; (Crusader 1) - Gain bonus on attack &amp;amp; damage, depending on Steely Resolve damage pool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Sense Magic &lt;/b&gt;(Swordsage 7) - Sense properties of magical weapons &amp;amp; armour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dual Boost &lt;/b&gt;(Swordsage 20) - Use 2 boost maneuvers at the same time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Weapon Aptitude&lt;/b&gt; (Warblade 1) - Change designated weapon for feats that specialise in one weapon (eg Weapon Focus, Improved Critical, etc...).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Stance Mastery&lt;/b&gt; (Warblade 20) - Use 2 stance maneuvers at the same time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size:x-large;"&gt;&lt;u&gt;2)Magic of Incarnum&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Meld Shape&lt;/b&gt; - Gain a pool of points, spend them anywhere on item slots to boost different abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;DR, damage, initiative, ranged attack rolls, melee attack rolls, skill checks, opposed skill checks, bonus hp, saves, caster level &amp;amp; spell DCs, miss chance, ability damage, reach, dispel/negate, ranged attack, impede movement, increase movement, AC, spell/power damage, lowlight/darkvision, create light, increase threat range, increase critical multiplier, spell resistance/power resistance (5 +4/pt), energy resistance, energy damage on attacks, heal 5 hp/pt, mass versions at half effect, life draining field, speak languages, telepathy, ability damage resistance&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;3)Tome of Magic&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mysteries &amp;amp; Paths&lt;/b&gt; (Shadowcaster) - 1st to 3rd lvl spells become spell like abilities when you can cast 4th level spells, 1st to 3rd levl spells become supernatural abilities when you can cast 7th level spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Capture Magic's Shadow&lt;/b&gt; (Noctumancer 1) - Dispel spell, gain half of the level of dispelled spell as bonus on caster level to next spell cast.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Innate Counterspell&lt;/b&gt; (Noctumancer 2) - Counterspell as long as you give up spell of equal level. Retain half of the level of dispelled spell to regain expended spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Eldritch Vortex&lt;/b&gt; (Noctumancer 10) - -4 penalty to caster level in area around you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Shadow's Persistence &lt;/b&gt;(Noctumancer 10) - Gain immunity to spells just dispelled or counterspellled.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Shadowcraft&lt;/b&gt; (Shadowsmith 3) - Create shadow objects, including magic arms and armour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Say My Name and I Am There&lt;/b&gt; (Truenamer 20) - Allies can summon you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;4)Complete Psionic&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mantles &lt;/b&gt;(Ardent 1) - Psionic versions of domains, going to beef up psionic powers and rejig the whole mantle system.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Psychic Aura &lt;/b&gt;(Divine Mind 1) - Additional abilities that follow the mantles grouping.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Lurk Augment&lt;/b&gt; (Lurk 1) - Horrible name, but spend power points to bolster attacks with special powers. Sort of what I intend to do to Psychic Warriors.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dire Augment&lt;/b&gt; (Ebon Saint 1) - More Lurk Augment abilities&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mind Arrow&lt;/b&gt; (Soulbow 1) - Mind Blade, but ranged attack&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mind Arrow Enhancements &lt;/b&gt;(Soulbow 2) - Enhancements for Mind Arrow&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;5)Complete Divine&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Sense Elements &lt;/b&gt;(Shugenja 1) - Sense elemental sources.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Exorcism&lt;/b&gt; (Spirit Shaman 13) - Force possessing spirit out of body.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Spirit Who Walks&lt;/b&gt; (Spirit Shaman 20) - Fey apotheosis.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Implacable Hunt&lt;/b&gt; (Consecrated Harrier 8) - Always know where your target is.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Faultless Hunt&lt;/b&gt; (Consecrated Harrier 10) - As Implacable Hunt, but across planes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mystic Union&lt;/b&gt; (Contemplative 10) - Native outsider apotheosis.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Entropic Field&lt;/b&gt; (Entropomancer 10) - Negate healing and cause more damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Great Orator&lt;/b&gt; (Evangelist 1) - More bard songs.&lt;/div&gt;&lt;div&gt;- Inspire Dread: Penalty to Will saves.&lt;/div&gt;&lt;div&gt;- Inspire Hope: Bonus to Will saves.&lt;/div&gt;&lt;div&gt;- Inflame the Righteous: &lt;i&gt;Fire Shield&lt;/i&gt; on all allies.&lt;/div&gt;&lt;div&gt;- Convert the Unfaithful: Charm creatures.&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ley Lines&lt;/b&gt; (Geomancer 2) - Increase caster level in certain terrain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Remove Fatigue&lt;/b&gt; (Holy Liberator 2) - As the ability says.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;Break Enchantment&lt;/b&gt;&lt;/i&gt; (Holy Liberator 4) - As the spell.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Positive Energy Burst&lt;/b&gt; (Radiant Servant of Pelor 10) - 10d6 damage to all undead in 100 ft.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Empower Healing, Maximise Healing, Supreme Healing&lt;/b&gt; (Radiant Servant of Pelor 2, 6, 10) - Powerful healing abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Siphon Spell Power&lt;/b&gt; (Ur-Priest 6) - Combine lower level spell slots into 75% of higher spell slot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Spell-Like Ability&lt;/b&gt; (Ur-Priest 10) - Steal spell-like ability from creatures, ala Blue Mage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Sense Void&lt;/b&gt; (Void Disciple 1) - Enhanced, widened senses.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Moment of Clarity&lt;/b&gt; (Void Disciple 4) - Grant skills or feats to ally, temporarily.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Void Release&lt;/b&gt; (Void Disciple 10) - Use higher ability modifier for different ability.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Void Suppression&lt;/b&gt; (Void Disciple 12) - Force lower ability modifier for different ability.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Implacable Foe&lt;/b&gt; (Warpriest 10) - Cause allies to fight even at negative hp.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;6)Complete Warrior&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Hexblade's Curse&lt;/b&gt; (Hexblade 1) - Penalty to saves, attacks, ability checks, skill checks, and weapon damage rolls for 1 hour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Aura of Unluck&lt;/b&gt; (Hexblade 12) - 20% miss chance against you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Kiai Smite&lt;/b&gt; (Samurai 3) - Gain attack/damage bonus equal to Charisma.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Staredown, Mass Staredown, Improved Staredown, Frightful Presence&lt;/b&gt; (Samurai 6, Samurai 10, Samurai 14, Samurai 20) - Intimidate foes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Insightful Strike&lt;/b&gt; (Swashbuckler 3) - Gain Int bonus to damage with finesse weapons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acrobatic Charge&lt;/b&gt; (Swashbuckler 7) - Charge over difficult terrain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Improved Flanking&lt;/b&gt; (Swashbuckler 8) - +4 flanking bonus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Lucky&lt;/b&gt; (Swashbuckler 11) - Reroll one roll.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Weakening Critical&lt;/b&gt; (Swashbuckler 14) - Deal Str damage with critical hit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wounding Critical&lt;/b&gt; (Swashbuckler 19) - Deal Con damage with critical hit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Bear Form&lt;/b&gt; (Bear Warrior 1) - Gain huge bonuses to Str, Dex, Con when Raging.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deadly Charge, Unstoppable Charge&lt;/b&gt; (Cavalier 2, 10) - Deal 3x or 4x or 5x damage when mounted.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Enhanced Darkvision&lt;/b&gt; (Dark Hunter 2) - Increased darkvision range.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dodge Critical&lt;/b&gt; (Darkwood Stalker 8) - Turn critical hit into normal hit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dervish Dance &lt;/b&gt;(Dervish 1) - Move full speed and full attack, move 5 ft between attacks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;A Thousand Cuts&lt;/b&gt; (Dervish 10) - Double number of melee attacks with full attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Stagger&lt;/b&gt; (Drunken Master 2) - Charge doesn't require straight line.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Exotic Weapon Stunt&lt;/b&gt; (Exotic Weapon Master 1) - Special uses of exotic weapons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Frenzy &lt;/b&gt;(Frenzied Berserker 1) - Powerful Rage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deathless Frenzy&lt;/b&gt; (Frenzied Berserker 4) - Cannot die while in Frenzy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inspire Frenzy&lt;/b&gt; (Frenzied Berserker 6) - Allow others to Frenzy too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Improved Power Attack, Supreme Power Attack &lt;/b&gt;(Frenzied Berserker 5, 10) - x1.5 or 2x Str damage with Power Attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Unbroken Charge&lt;/b&gt; (Halfling Outrider 3) - Charge through difficult terrain or occupied squares.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Stand On Mount &lt;/b&gt;(Halfling Outrider 4) - No penalty for ranged attacks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Leap from the Saddle&lt;/b&gt; (Halfling Outrider 5) - Dismount as free action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Full Mounted Attack&lt;/b&gt; (Halfling Outrider 8) - Full attack when mount moves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Really Throw Anything&lt;/b&gt; (Hulking Hurler 1) - Throw anything as weapon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Two-Handed Hurl Trick&lt;/b&gt; (Hulking Hurler 2) - Special uses of ranged thrown weapons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;True Death&lt;/b&gt; (Hunter of the Dead 5) - Slain undead stay dead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Positive Energy Burst&lt;/b&gt; (Hunter of the Dead 8) - 1d6/level damage to all undead in radius.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Power Surge &lt;/b&gt;(Kensai 2) - Increase Strength via Concentration check.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Defensive Stance&lt;/b&gt; (Knight Protector 1) - Transfer AC to ally.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Supreme Cleave&lt;/b&gt; (Knight Protector 3) - Move 5 ft between Cleaves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Retributive Attack&lt;/b&gt; (Knight Protector 10) - Gain bonus against enemy that kills your ally.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Thrown Weapon Trick &lt;/b&gt;(Master Thrower 1) - More special ranged attacks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nature's Armament&lt;/b&gt; (Nature's Warrior 1) - Special Nature-based abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Vicious Strike&lt;/b&gt; (Occult Slayer 2) - Readied action to disrupt spell deals double damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Close Combat Shot &lt;/b&gt;(Order of the Bow Initiate 2) - Attack with ranged weapon in threatened square without provoking attack of opportunity.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Spell Rage&lt;/b&gt; (Rage Mage 1) - Cast spells with increased DC while in rage, but cannot focus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Banzai Charge&lt;/b&gt; (Ronin) - Transfer AC to damage when charging.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ignore Spell Failure&lt;/b&gt; (Spellsword 1) - Ignore up to 50% spell failure from armour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Channel Spell &lt;/b&gt;(Spellsword 4) - Cast spells and deliver them via sword.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Tattoo &lt;/b&gt;(Tattooed Monk 1) - More monk abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inspire Toughness&lt;/b&gt; (War Chanter 1) - Temporary hp.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inspire Recklessness&lt;/b&gt; (War Chanter 3) - Cause allies to transfer AC to attack bonus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Combine Songs &lt;/b&gt;(War Chanter 5) - Sing two songs at once.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inspire Awe &lt;/b&gt;(War Chanter 7) - Scare foes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inspire Legion &lt;/b&gt;(War Chanter 10) - Everyone uses best BAB in the group to attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Morphic Reach&lt;/b&gt; (Warshaper 3) - Increase reach by 5 ft.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flashmorph&lt;/b&gt; (Warshaper 10) - Change shape as free action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Multimorph&lt;/b&gt; (Warshaper 10) - Keep changing shape during duration of &lt;i&gt;shapechange&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;7)Complete Adventurer&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ki Power&lt;/b&gt; (Ninja 1) - Use ki abilities to fuel powers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ghost Step&lt;/b&gt; (Ninja 2) - Quickly become invisible or ethereal for one round.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Great Leap&lt;/b&gt; (Ninja 4) - Make long jumps without running.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ki Dodge&lt;/b&gt; (Ninja 6) - Gain concealment for one round.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acrobatics&lt;/b&gt; (Ninja 6) - Gain bonuses to Climb, Jump, and Tumble.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Speed Climb&lt;/b&gt; (Ninja 7) - Climb at normal speed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ghost Strike&lt;/b&gt; (Ninja 8) - Hit incorporeal or ethereal foes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Improved Poison Use&lt;/b&gt; (Ninja 9) - Apply poison as move action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ghost Mind&lt;/b&gt; (Ninja 14) - Defense against scrying.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ghost Sight&lt;/b&gt; (Ninja 16) - See invisible and ethereal creatures.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ghost Walk&lt;/b&gt; (Ninja 20) - Enter Ethereal Plane.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Skirmish&lt;/b&gt; (Scout 1) - Deal extra damage and gain AC bonus when you move and attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flawless Stride&lt;/b&gt; (Scout 6) - Walk through difficult terrain normally.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Free Movement&lt;/b&gt; (Scout 18) - Always under &lt;i&gt;freedom of movement &lt;/i&gt;effect.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Spell &lt;/b&gt;(Spellthief 1) - Steal spells with sneak attack to use or power own spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Spellgrace&lt;/b&gt; (Spellthief 2) - Bonus to saves against spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Spell Effect&lt;/b&gt; (Spellthief 2) - Steal beneficial status effects fromenemies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Energy Resistance&lt;/b&gt; (Spellthief 3) - As the name.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Spell-Like Ability&lt;/b&gt; (Spellthief 5) - As the name.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Absorb Spell&lt;/b&gt; (Spellthief 7) - Spells that affect Spellthief get converted into energy to cast other spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Discover Spells&lt;/b&gt; (Spellthief 13) - Learn all spells a target has.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steal Spell Resistance&lt;/b&gt; (Spellthief 15) - As the name.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Animal Totems&lt;/b&gt; (Animal Lord 1) - Gain bonuses to certain skills, detect animals within the same group, feats, summon them, ability score bonuses, and telepathically talk to them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wild Aspect&lt;/b&gt; (Animal Lord 3) - Gain physical advantages depending on animal totem.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Extra Animal Companion&lt;/b&gt; (Beastmaster 4) - Gain more animal companions, but weaker.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mark&lt;/b&gt; (Bloodhound 1) - Gain bonuses when tracking specific being.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Swift Tracker &lt;/b&gt;(Bloodhound 1) - Move at normal speed when tracking.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Track the Trackless&lt;/b&gt; (Bloodhound 5) - Track being under &lt;i&gt;pass without trace&lt;/i&gt; effect, with penalty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Invocation of the Knife&lt;/b&gt; (Daggerspell Mage 2) - Turn half of spell damage into magic slashing damage when cast through dagger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Arcane Infusion&lt;/b&gt; (Daggerspell Mage 7) - Lose spell slot to give weapon elemental damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Daggercast&lt;/b&gt; (Daggerspell Shaper 1) - Cast spells with daggers in hand.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dagger Claws&lt;/b&gt; (Daggerspell Shaper 2) - Wild Shape form gains properties of magic daggers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fast Wild Shape&lt;/b&gt; (Daggerspell Shaper 7) - Wild Shape as move action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Enhanced Wild Shape&lt;/b&gt; (Daggerspell Shaper 8) - Retain equipment bonus to physical stats in Wild Shape form.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acrobatic Charge&lt;/b&gt; (Dread Pirate 4) - Charge over difficult terrain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Steady Stance&lt;/b&gt; (Dread Pirate 4) - Not flat footed when climbing or balancing, gain bonuses to Climb and Balance when forced to save against damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Pirate King&lt;/b&gt; (Dread Pirate 10) - Gain Leadership feat equivalent, only for followers, no cohorts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Lend Artistry&lt;/b&gt; (Exemplar 2) - Grant skill bonuses to allies, equal to half the penalty taken on own skill bonus.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Frightful Attack&lt;/b&gt; (Ghost-Faced Killer 3) - Sneak attack is instant kill, or scares target, and scares opponents.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Quick Crafting&lt;/b&gt; (Maester 1) - Craft magic items at half the needed time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Identification&lt;/b&gt; (Maester 3) - Identify by Spellcraft check.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Shifter's Speech&lt;/b&gt; (Master of Many Forms 1) - Can talk normally, and to creatures of the same kind, while in Wild Shape.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Improved Wild Shape&lt;/b&gt; (Master of Many Forms 1) - Wild Shape into giant, monstrous humanoid, fey, vermin, aberration, plant, ooze, elemental, and dragon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Extraordinary Wild Shape&lt;/b&gt; (Master of Many Forms 7) - Gain (Ex) abilities when Wild Shaped.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Evershifting Form&lt;/b&gt; (Master of Many Forms 10) - Immune to transmutation effects.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Agility Training&lt;/b&gt; (Nightsong Enforcer 2) - Reduce armour check penalty on armour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flanking Teamwork&lt;/b&gt; (Nightsong Enforcer 5) - All allies gain attack bonus if enemy is flanked by you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Teamwork Trap Sense&lt;/b&gt; (Nightsong Infiltrator 1) - Allies gain Trap Sense.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Break Away&lt;/b&gt; (Nightsong Infiltrator 3) - Gain AC bonus if you don't attack but only move.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;Inspire Resilience&lt;/b&gt;&lt;/i&gt; (Ollam) - Like bard song, grant Con and Fort bonus, plus damage reduction.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Read Thoughts &lt;/b&gt;(Shadowmind 1) - Manifest Read Thoughts with 1 PP discount.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Cover Identity&lt;/b&gt; (Spymaster 1) - Gain Disguise, Bluff, and Gather Information checks when in cover identity.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Stand Tough&lt;/b&gt; (Streetfighter 2) - Fort save to convert lethal damage into half amount of nonlethal damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ambidexterity&lt;/b&gt; (Tempest 2) - Two Weapon Fighting penalties are lessened.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Two Weapon Versatility&lt;/b&gt; (Tempest 3) - Feats for one weapon can be used for the other.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Two Weapon Spring Attack&lt;/b&gt; (Tempest 5) - Spring attack with two attacks, one from each weapon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fast Acrobatics&lt;/b&gt; (Thief Acrobat 1) - Balance and Climb quickly without penalty, Tumble long distance without penalty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Kick Up&lt;/b&gt; (Thief Acrobat 1) - Get up from prone as free action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Smite the Guilty&lt;/b&gt; (Vigilante 2) - Smite criminal within home city.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Quick Search &lt;/b&gt;(Vigilante 3) - Search as move action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Virtuoso Performance&lt;/b&gt; (Virtuoso 1) - More bard songs.&lt;/div&gt;&lt;div&gt;- Persuasive Song: Use Perform to make Diplomacy check.&lt;/div&gt;&lt;div&gt;- Sustaining Song: Stabilise dying allies or give +1 hp to dying allies.&lt;/div&gt;&lt;div&gt;- Jarring Song: Inhibit spellcasting.&lt;/div&gt;&lt;div&gt;- Song of Fury: Give Rage to allies.&lt;/div&gt;&lt;div&gt;- Mindbending Melody: Dominate fascinated creatures.&lt;/div&gt;&lt;div&gt;- Revealing Melody: True Seeing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wild Plains Swiftness &lt;/b&gt;(Wild Plains Outrider 1) - Increase mount speed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wild Plains Offensive&lt;/b&gt; (Wild Plains Outrider 2) - Full attack if mount moves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;8)Complete Scoundrel&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Rapid Intimidation&lt;/b&gt; (Avenging Executioner 2) - Intimidate as free action, gain favoured enemy bonus on Intimidate checks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dread Blade&lt;/b&gt; (Avenging Executioner 4) - Scared creatures are vulnerable to sneak attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Enchanting Dance&lt;/b&gt; (Cloaked Dancer 1) - More bard songs.&lt;/div&gt;&lt;div&gt;- Beguiling Dance: Daze enemies.&lt;/div&gt;&lt;div&gt;- Wearying Dance: Fatigue enemies.&lt;/div&gt;&lt;div&gt;- Frightful Dance: Scare enemies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Surprise Strike&lt;/b&gt; (Cloaked Dancer 2) - Sneak attack + sing bard song in same round.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Combat Trapping&lt;/b&gt; (Combat Trapsmith 1) - Set traps as full round action, lasts for 1 hour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Expert Trapsetter&lt;/b&gt; (Combat Trapsmith 5) - Set traps as standard action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deceptive Summons&lt;/b&gt; (Malconvoker 1) - Double duration of summon spells; summoned monsters gain bonus damage and hp; summoned monsters gain bonuses to Will saves and dispelling resistance.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fiendish Legion&lt;/b&gt; (Malconvoker 5) - Double number of summoned monsters.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deceitful Bargaining&lt;/b&gt; (Malconvoker 6) - Bluff called monsters into serving you more easily.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Improved Calling&lt;/b&gt; (Malconvoker 8) - HD limit for call spells increase.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Safe Summoning&lt;/b&gt; (Malconvoker 9) - Dismiss summoned monsters as immediate action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Persona Masks&lt;/b&gt; (Master of Masks 1) - Variety of special powers depending on which mask you utilise, like jack-of-all-trades abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Spellwarp&lt;/b&gt; (Spellwarp Sniper 1) - Area spells become ray spells.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would like the following classes&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Divine&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;1)Full preparation, focused on Turning and healing (Cleric)&lt;/div&gt;&lt;div&gt;2)Full spontaneous, focused on Domains, Outsider/Avatar apotheosis (Prophet)&lt;/div&gt;&lt;div&gt;3)Half preparation, alignment based (Paladin)&lt;/div&gt;&lt;div&gt;4)Half spontaneous, ????&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Arcane&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Full preparation, accumulation of spells (Wizard)&lt;/div&gt;&lt;div&gt;2)Full spontaneous, focused on raw magic ala spellfire, Eldritch Blast like Warlock, and Dragon apotheosis (Sorcerer)&lt;/div&gt;&lt;div&gt;3)Half spontaneous, focused on buffs/auras/songs, Teamwork feats (Bard)&lt;/div&gt;&lt;div&gt;4)Half preparation, burns spells slots for bonuses, Mystic Knight Sword abilities (Swashbuckler)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nature&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Full preparation, summon focused (Druid)&lt;/div&gt;&lt;div&gt;2)Full spontaneous, wildshape focused (Shaman)&lt;/div&gt;&lt;div&gt;3)Full preparation, monster focused (Ranger)&lt;/div&gt;&lt;div&gt;4)Full spontaneous, Planes/environment focused (Geomancer)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Martial&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Feat monster, changes feats everyday/on the fly, pure damage output (Fighter)&lt;/div&gt;&lt;div&gt;2)Boosted attacks ala Rage (Barbarian)&lt;/div&gt;&lt;div&gt;3)Sneak attack, thief, Skill Tricks (Rogue)&lt;/div&gt;&lt;div&gt;4)Agile fighter, dexerity-based (Duelist) &lt;/div&gt;&lt;div&gt;5)Jump attacks (Dragoon)&lt;/div&gt;&lt;div&gt;6)Mimic other classes' abilities ala Factotum/Chameleon (Cosplayer)&lt;/div&gt;&lt;div&gt;7)Use monster's SLA's, use other people's spells ala Blue Mage (Mimic)&lt;/div&gt;&lt;div&gt;8)Build magic items, psionic items, traps, crafting, overclocks them (Artificer)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Intrinsic&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Full, knowledge-based, focused on learning powers (Erudite)&lt;/div&gt;&lt;div&gt;2)Full, PP-based, focused on overclocking system (Psion)&lt;/div&gt;&lt;div&gt;3)Half, knowledge-based, adept at psionic focus (Empath)&lt;/div&gt;&lt;div&gt;4)Half, PP-based, uses Incarnum as floating bonus (Meditant)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Extrinsic&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Full, knowledge-based, focused on Mantles and buffing/debuffing (Ardent)&lt;/div&gt;&lt;div&gt;2)Full, PP-based, focused on Turning and alternate uses of Turning (Fervent)&lt;/div&gt;&lt;div&gt;3)Half, knowledge-based, martial artist (Monk)&lt;/div&gt;&lt;div&gt;4)Half, PP-based, creates own psionic energy weapons, elemental-based (Bender)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Urban&lt;/b&gt;&lt;/div&gt;&lt;div&gt;1)Full, knowledge-based, focused on travelling (Yeoman)&lt;/div&gt;&lt;div&gt;2)Full, PP-based, focused on social skills, Nobles, contacts, Diplomacy, money (Mentalist)&lt;/div&gt;&lt;div&gt;3)Half, knowledge-based, grants temporary feats and abilities to others (Technologist)&lt;/div&gt;&lt;div&gt;4)Half, PP-based, Luck feats, can reroll almost anything, lucky (Numerologist)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5428249224741787084?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5428249224741787084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5428249224741787084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5428249224741787084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5428249224741787084'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/class-abilities.html' title='Class Abilities'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2600160723517793988</id><published>2010-03-05T05:10:00.000-08:00</published><updated>2010-03-05T06:41:39.119-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psionics'/><title type='text'>Psionic Power - Adjustments to Existing Powers</title><content type='html'>With the advent of augmentation, some powers can just be deleted and folded into weaker powers, via augmentation. This does mean that psychics are far more powerful than before, but I am biased towards the psi end of the scale. They need all the help they can get.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And they're renamed too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Astral Traveler - includes Astral Caravan&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Astral Caravan - folded into Astral Traveler&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Banishment - folded into Dismissal&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Baleful Teleport - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Charm - includes Dominate, Suggestion&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Contingency (Sixth Sense)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Conceal Thoughts - includes Mind Blank, Personal Mind Blank&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Darkvision - folded into Elfsight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Daze&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Destiny Dissonance - includes Recall Agony, Recall Death&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Dimension Door - folded into Dimension Swap&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Dimension Slide - folded into Dimension Swap&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dimension Swap (Dimensional Displacement) - includes Dimension Slide &amp;amp; Dimension Door&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Divert Teleport - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Disintegrate (Annihilation)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dismissal - includes Banishment&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dispel Psionics (Negate Psionics)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Divination (Clairsentience)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Domination - folded into Charm&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ectoplasmic Cocoon - includes Mass Ectoplasmic Cocoon&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Ectoplasmic Cocoon, Mass - folded into Ectoplasmic Cocoon&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Elfsight (Ultra Vision) - includes Darkvision and Ubiquituous Vision, Touchsight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Empathy - folded into Read Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Empathic Transfer - includes Hostile Empathic Transfer&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Empathic Transfer, Hostile - folded into Empathic Transfer&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ethereal Jaunt - includes Etherealness&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Etherealness - folded into Ethereal Jaunt&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fabricate - includes Greater Fabricate&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Fabricate, Greater - folded into Fabricate&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*False Sensory Input - folded into Sense Link&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Fly - folded into Levitate&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Freedom of Movement (Unfettered Mind)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Genesis - folded into Minor Creation&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Grease (Ectoplasmic Sheen)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Identify - folded into Object Reading&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Iron Body&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Keen Edge (Psycholethality) - includes Blunt Force&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Knock - &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Levitation (Transvection) - includes Fly, Overland Flight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Major Creation - folded into Minor Creation&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Metamorphosis - includes Greater Metamorphosis&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Metamorphosis, Greater - folded into Metamorphosis&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mind Blank, Personal - folded into Conceal Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mind Blank - folded into Conceal Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mind Probe - folded into Read Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mind Seed - folded into Sense Link&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mind Switch - includes True Mind Switch&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mind Switch, True - folded into Mind Switch&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mindlink - includes Thieving Mindlink&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Mindlink, Thieving - folded into Mindlink&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Minor Creation (Create) - includes Major Creation&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Missive - folded into Read Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Missive, Mass - folded into Read Thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Modify Memory - folded into Sense Link&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Moment of Prescience - folded into Prescience, Offensive&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Object Reading - includes Identify&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Overland Flight - folded into Levitate&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Phase Door (Ethereal Door)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Plane Shift (Reality Cross)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Precognition - includes Offensive Precognition, Defensive Precognition, Greater Precognition&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Precogntion, Defensive - folded into Precognition&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Precogntion, Greater - folded into Precognition&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Precogntion, Offensive - folded into Precognition&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Prescience, Offensive (Prescience) - includes Moment of Prescience&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psionic Repair Damage (Fix Damage)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psionic Lion's Charge (Lion's Charge)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Read Thoughts - include Missive, Mind Probe, Mass Missive, Empathy&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Restoration (Crystal Healing)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Recall Agony - folded into Destiny Dissonance&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Recall Death - folded into Destiny Dissonance&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sense Link - includes Forced Sense Link, Modify Memory, Mind Seed, False Sensory Input&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Sense Link, Forced - folded into Sense Link&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sequester&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Share Pain - includes Forced Share Pain&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Share Pain, Forced - folded into Share Pain&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Suggestion - folded into Charm&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Telekinetic Force - folded into Telekinetic Maneuver&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Telekinetic Maneuver - includes Telekinetic Thrust, Telekinetic Force, Telekinetic Sphere&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Telekinetic Sphere - folded into Telekinetic Maneuver&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Telekinetic Thrust - folded into Telekinetic Maneuver&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Teleport (Psychoport) - includes Greater Teleport, Teleportation Circle, Teleport Trigger, Trace Teleport, Divert Teleport, Baleful Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Teleport, Greater - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Teleportation Circle - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Teleport Trigger - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Temporal Acceleration - folded into Time Hop&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Trace Teleport - folded into Teleport&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Time Hop - includes Mass Time Hop, Temporal Acceleration, Time Regression&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Time Hop, Mass - folded into Time Hop&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Time Regression - folded into Time Hop&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Touchsight - folded into Elfsight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tongues (Languages)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*True Creation - folded into Minor Creation&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;True Seeing (See Afterimage)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;*Ubiquituous Vision - folded into Elfsight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2600160723517793988?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2600160723517793988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2600160723517793988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2600160723517793988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2600160723517793988'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/psionic-power-adjustments-to-existing.html' title='Psionic Power - Adjustments to Existing Powers'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5959345803018697944</id><published>2010-03-03T06:11:00.000-08:00</published><updated>2010-03-05T06:42:05.195-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><title type='text'>Summon Magic</title><content type='html'>Summon Spells. As Nature spells, they are cast one level lower than as Arcane spells. Needless to say, they are the grand providence of Druids.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Summon Spells&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;1st-Level Summons&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Chocobo &lt;/b&gt;- Chocobo Kick, small damage, Fat Chocobo, big damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Sylph &lt;/b&gt;- Whispering Wind, drain hp&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Valefor&lt;/b&gt; - Energy Blast, damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;2nd-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Golem&lt;/b&gt; - Earth Wall, protect against physical attacks&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Carbuncle&lt;/b&gt; - Ruby Light, protect against magic&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Fenrir&lt;/b&gt; - Moon Song, multiple image&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;3rd-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Call Shiva &lt;/b&gt;- Diamond Dust, ice damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Ifrit&lt;/b&gt; - Hellfire, fire damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Ramuh &lt;/b&gt;- Judgement Bolt, electricity damage&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;4th-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Siren&lt;/b&gt; - Hope Song, sonic damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Titan&lt;/b&gt; - Anger of the Land, acid damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Typhoo&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;img src="http://www.blogger.com/img/blank.gif" alt="Bold" border="0" class="gl_bold" /&gt;&lt;b&gt;n&lt;/b&gt; - Tornado Zone, damage&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;5th-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Alexander&lt;/b&gt; - Holy Judgement, holy damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Hades &lt;/b&gt;- Black Cauldron, unholy damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Tritoch&lt;/b&gt; - Tri-Dazer, triple elemental attack&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;6th-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Catoblepas&lt;/b&gt; - Demon Eye, petrify&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Odin&lt;/b&gt; - Atom Edge, save or die&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Maduin&lt;/b&gt; - Chaos Wing, non-elemental damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;7th-Level Summons&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Mist Dragon&lt;/b&gt; - Mist Breath, non-elemental damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Call Diablos &lt;/b&gt;- Dark Messenger, percentage hp damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Cactuar&lt;/b&gt; - 1,000 Needles, unstoppable damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;8th-Level Summons&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Palidor&lt;/b&gt; - Sonic Dive, non-elemental damage and party disappears&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Atomos&lt;/b&gt; - G-Force 199, damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Gilgamesh&lt;/b&gt; - Zantetsuken (save or die, all), Excalipoor (1 damage, all), Excalibur (damage, all), Masamune (heavy damage, all)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;9th-Level Summons&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Phoenix&lt;/b&gt; - Flames of Rebirth, fire damage and revive everyone&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Doom Train &lt;/b&gt;- Runaway Train, status effects and damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Raiden&lt;/b&gt; - True Edge, save or die&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;10th-Level&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call King Leviathan&lt;/b&gt; - Tsunami&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Queen Asura&lt;/b&gt; - Asura&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Only Druids can cast Epic Summon Spells&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Epic Summon Spells&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;11 - Call Bahamut - Mega Flare&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;12 - Call Magus Sisters - Delta Attack&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;13 - Call Ark - Eternal Darkness&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;14 - Call Crusader - Purifier&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;15 - Call Neo Bahamut - Giga Flare&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;16 - Call Anima - Oblivion&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;17 - Call Zodiac - Final Eclipse&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;18 - Call Knights of the Round - Ultimate End&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;19 - Call Eden - Eternal Breath&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;20 - Call Bahamut ZERO - Terra Flare&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5959345803018697944?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5959345803018697944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5959345803018697944' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5959345803018697944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5959345803018697944'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/summon-magic.html' title='Summon Magic'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6943578440090577720</id><published>2010-03-02T06:30:00.001-08:00</published><updated>2010-03-05T06:44:04.396-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>Psionics-Magic Equivalency</title><content type='html'>&lt;div&gt;Psionics - Magic (noun)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psionic - Magic (verb)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Intrinsic - Arcane&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Extrinsic - Divine&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Urban - Nature&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Negate - Dispel&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Negate Psionics - Dispel Magic&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Null Psionics Field - Antimagic Field&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psi-like Abilities - Spell-like Abilities&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Manifester Level - Caster Level&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Components - Displays&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Scribe Tattoo - Brew Potion&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Craft Psionic Arms and Armour - Craft Magic Arms and Armour&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Craft Dorje - Craft Wand&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Imprint Stone - Scribe Scroll&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Craft Psicrown - Craft Staff&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Craft Universal Item - Craft Wondrous Item&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Craft Psionic Construct - Craft Magic Construct&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Universal Item - Wondrous Item&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psicrown - Staff&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dorje - Wand&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Power Stone - Spell Scroll&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Tattoo - Potion&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psychic - Spellcasters&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Liquefy - Petrify&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Flesh to Ectoplasm - Flesh to Stone&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ectoplasm to Flesh - Stone to Flesh&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Inertial Armour - Mage Armour&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psionic Lock - Arcane Lock&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Incarnate - Permanency&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Correspond - Message&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6943578440090577720?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6943578440090577720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6943578440090577720' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6943578440090577720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6943578440090577720'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/psionics-magic-equivalency.html' title='Psionics-Magic Equivalency'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5201724543640706416</id><published>2010-03-02T06:28:00.000-08:00</published><updated>2010-03-05T04:15:30.516-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psionics'/><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>Psionic Thingamajigs</title><content type='html'>Here are some juicy psionic thingies I came up with.&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Blunt Force&lt;/span&gt; (Power 3, Metacreativity) - Keen Edge for blunt and natural weapons&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Traumatic Impact&lt;/span&gt; (Power 3, Metacreativity) - Doubles critical multiplier for weapons (so x2 becomes x4, x3 becomes x6, and x4 becomes x8).&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Flesh to Ectoplasm&lt;/span&gt; (Power 6, Psychometabolism) - Turns a creature into ectoplasmic statue - breaks with a touch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Ectoplasm to Flesh&lt;/span&gt; (Power 6, Psychometabolism) - Cure for ectoplasmic statues.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Mental Bolt&lt;/span&gt; (Power 1, Psychokinesis) - All-purpose non typed damage power&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Metabolic Healing&lt;/span&gt; (Power 1, Psychometabolism) - Heal 1d8 +1 damage, 2 pp for extra 1d8+1 healing, 8 pp for mass version.&lt;/div&gt;&lt;div style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Detox Metabolism&lt;/span&gt; (Power 1, Psychometabolism) - Removes fear, +2 delay poison or remove paralysis, +4 remove disease, paralysis, blindness/deafness, +6 neutralise poison, +8 mass version&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Restart Metabolism&lt;/span&gt; (Power 5, Psychometabolism) - Raise Dead, Resurrection, or True Resurrection&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Faith Healing&lt;/b&gt; (Power 6, Psychometabolism) - Heal 5 hp/pp spent, +8 pp for mass version, as per &lt;i&gt;heal&lt;/i&gt; spell&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Automatic Writing&lt;/b&gt; = Divination, Psionic&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Afterimage&lt;/b&gt; = Psionic version of Displacement&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;See Afterimage&lt;/b&gt; = True Seeing, Psionic&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prismatic Flare&lt;/b&gt; (Power 6, Psychokinesis) - Hit a single target with concentrated Prismatic power and Flare energies&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Forer Effect&lt;/b&gt; (Power 4, Telepathy) = Psionic version of Prayer&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Death Warning&lt;/b&gt; = Moment of Prescience, Psionic&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Seance&lt;/b&gt; = Psionic version of Speak with Dead&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dowse&lt;/b&gt; (Power 2, Clairsentience) - Find treasure&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Blunt&lt;/span&gt; (Weapon Quality) - Increases threat range for blunt and natural weapons&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Impact&lt;/span&gt; (Weapon Quality) - Increases critical multiplier for weapons&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Force&lt;/span&gt; (Weapon Quality) - Weapon deals extra 1d4 damage&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Force Burst&lt;/span&gt; (Weapon Quality) - Weapon deals 1d6 extra damage on critical hit (+1d6 for every x1 above x2)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Unbalancing&lt;/span&gt; (Weapon Quality) - Weapon shifts foe 5 ft in any direction on hit&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Unbalancing Motion&lt;/span&gt; (Weapon Quality) - Weapon shifts foe a distance equal to speed, in any direction, on critical hit; flat foots opponent&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Wheelchair of the Bald Psychic&lt;/span&gt; (Minor Artifact) - Increases manifester level of psychic&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5201724543640706416?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5201724543640706416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5201724543640706416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5201724543640706416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5201724543640706416'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/psionic-powers.html' title='Psionic Thingamajigs'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4950624432009918196</id><published>2010-03-02T05:32:00.000-08:00</published><updated>2010-03-02T05:51:40.586-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='Druid'/><category scheme='http://www.blogger.com/atom/ns#' term='Nature'/><title type='text'>Command Weather</title><content type='html'>&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Command Weather&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Transmutation&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Level: Nature 10&lt;/div&gt;&lt;div&gt;Casting Time: 1 round&lt;/div&gt;&lt;div&gt;Range: 1 mile/level&lt;/div&gt;&lt;div&gt;Area: 1 mile'level radius, centered on you&lt;/div&gt;&lt;div&gt;Duration: 1 hour/level&lt;/div&gt;&lt;div&gt;Saving Throw: None&lt;/div&gt;&lt;div&gt;Spell Resistance: No&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As &lt;i&gt;control weather&lt;/i&gt;, except as noted.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It takes 1 round to cast the spell, and 1 round for the effects to manifest. You can call forth any type of weather, regardless of the climate and season of the area you are in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can concentrate to control specific applications of the weather - where lighting strikes or the exact path of a tornado, for example. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When you select a weather condition to occur, the weather assumes that condition 1 round later, changing abruptly. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which manifests itself 1 round later).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Contradictory conditions (sunlight and snow) are possible simultaneously.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can also duplicate (using this spell's range and effects, if better) the effects of &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;i&gt;- call lightning storm&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- obscuring mist&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- fog cloud&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- gust of wind&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- sleet storm&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- wind wall&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- ice storm&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- control winds&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- whirlwind&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;- storm of vengeance&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can also, with a standard action, use the weather to deal 1d6/level damage (max 30d6) to one/level targets within the spell's area. You can deal electricity (via lighting), cold (via snow), fire (via a heat wave), or acid (via acid rain) damage, but only one energy type at a time.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4950624432009918196?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4950624432009918196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4950624432009918196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4950624432009918196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4950624432009918196'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/03/command-weather.html' title='Command Weather'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7093875491838710872</id><published>2010-02-27T20:46:00.000-08:00</published><updated>2010-05-30T04:18:42.240-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psionics'/><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>10th Level Powers</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th-Level Urban Powers&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Town Portal&lt;/b&gt; - Teleport to any town at will, for 24 hours, even across interplanar distances.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Topophilia&lt;/b&gt; - Reality Revision but cannot create anything natural&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Urban Epicentre&lt;/b&gt; - Rebuilds a city or a castle, or builds a castle (minus people)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Planetary Relocation&lt;/b&gt; - Shifts the position of a city&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Zeitgeist&lt;/b&gt; - Make everyone in a city obey your commands&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th-Level Extrinsic Psionics&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Cosmic Shaping&lt;/b&gt; - Reality Revision equivalent&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Hot Reading&lt;/b&gt; - All actions or opposed rolls against target gain a bonus equal to pp spent, costs 1 pp per use&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Cold Reading&lt;/b&gt; - All actions or opposed rolls that the target makes against you, gain a penalty equal to pp spent, costs 1 pp per use&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Bilocation&lt;/b&gt; - Be in two places at once, but draw upon the same pp pool, a better version of &lt;i&gt;fission&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Psychometry&lt;/b&gt; - Learn everything about object and keep track of it forever&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Meltdown&lt;/b&gt; - Damage target and lower his AC and saves&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th-Level Intrinsic Powers&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Freeze Prism&lt;/b&gt; - Terrible cold damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Froth Spiral&lt;/b&gt; - Terrible sonic damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Grand Gaia&lt;/b&gt; - Terrible acid damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Magma Storm&lt;/b&gt; - Terrible fire damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Spark Plasma&lt;/b&gt; - Terrible electricity damage&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Super Nova&lt;/b&gt; - Terrible damage&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Reality Revision&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Omnipathy&lt;/b&gt; (Telepathy) - Read Minds on everyone in large radius, can concentrate and Mind Probe someone relevant&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Psychosomathic Paradigm &lt;/b&gt;(Psychometabolism) - Damage dealt goes to pp instead of hp; or use hp instead of pp to manifest powers&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Greater Apopsi&lt;/b&gt; (Metacreativity) - Delete spells known, feats, and class abilities from a creature.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Prismatic Ultima&lt;/b&gt; (Psychokinesis) - Blast foe with all the effects of a Prismatic Spray and Ultima&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Transvection&lt;/b&gt; (Psychoportation) - Speed increases to 5 ft./1 pp spent, can move in 3 dimensions as if it were 2 dimensions, can stay in one spot without effort.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Retrocognition&lt;/b&gt; (Clairsentience) - Learn specific information about a target, and use it to nullify a number of d20 rolls equal to 1/2 pp spent&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Psychometabolism (Egoist Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Astral Blast &lt;/b&gt;- Drain mental ability scores - drain 1 score of 1 creature (level x2), 3 scores of 1 creatre (level), 1 score of multiple creatures (level), or 3 scores of multiple creatures (level/2)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Destruct Ray&lt;/b&gt; - Drain physical ability scores - drain 1 score of 1 creature (level x2), 3 scores of 1 creatre (level), 1 score of multiple creatures (level), or 3 scores of multiple creatures (level/2)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Psychokinesis (Kineticist Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Flare Storm&lt;/b&gt; - Create damaging storm of pain, with bursts every now and then&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flare Wall&lt;/b&gt; - Create damaging wall of pain that moves each round&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Psychoportation (Nomad Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Planar Teleport&lt;/b&gt; - Go anywhere with anyone, accurately.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Time Travel&lt;/b&gt; - Go anytime, with anyone, accurately, for a few rounds.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Metacreativity (Shaper Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Annihilation&lt;/b&gt; - Destroy a creature and its soul, only wish and the like can revive it&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Reality Maelstrom (Spell Compendium)&lt;/b&gt; - Tear a hole in reality and try not to get sucked in&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Clairsentience (Seer Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mind Meld&lt;/b&gt; - Perfect telepathic communication across 1/level creature, can swap bodies at will, can cast spells through each other, works across planes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Foretell Future&lt;/b&gt; - Gain half manifester level as bonus on all rolls for 1 round/2 pp spent&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-style: italic;"&gt;&lt;b&gt;Telepathy (Telepath Only)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Enslave&lt;/b&gt; - Completely control a creature&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Programmed Amnesia (Spell Compendium)&lt;/b&gt; - Rewrite memories&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7093875491838710872?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7093875491838710872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7093875491838710872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7093875491838710872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7093875491838710872'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/10th-level-powers.html' title='10th Level Powers'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-299663482633295437</id><published>2010-02-27T10:02:00.001-08:00</published><updated>2010-03-05T02:12:43.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>10th Level Spells &amp; Rainbow Magic</title><content type='html'>&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th Level Arcane Spells&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Evocation  &lt;/span&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Ultima&lt;/b&gt; - Nuclear explosion, 10/level damage with three saves for half damage to area, or 15/level damage to single enemy with no save&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Armaggedon&lt;/b&gt; - Blow up large area, 20d10 damage&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Conjuration &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Starburst &lt;/b&gt;- 1 meteor/level falls for 10d6 damage on area&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Call Creature&lt;/b&gt; - Summons any creature as long as you know who it is&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Transmutation &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;br /&gt;Day of the Gods&lt;/b&gt; - +1/2 levels bonus to all ability scores&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Mass Distortion &lt;/b&gt;- Does 50% +1%/level damage to creature's hp&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Necromancy &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Souldrinker&lt;/b&gt; - Deals 20d6 damage to all and heals back the damage dealt to all allies&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Pain Reflection &lt;/b&gt;- Enemy takes damage dealt&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Enchantment &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;br /&gt;Mass Geas/Quest &lt;/b&gt;- As geas/quest, 1 person/level&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;b&gt;&lt;br /&gt;Osmose &lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;- Drain spell slots from enemy spell caster to refill own spell slots&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Abjuration &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Day of Protection &lt;/b&gt;- Energy resistance 1/level to all types, damage resistance 1/level to all types, pool of 10/level damage to prevent damage&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Instant Refuge&lt;/b&gt; - Teleport to designated safe place, group, upon contingent situation or at will&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Illusion &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Imperceptibility &lt;/b&gt;- Become undetectable by all senses, magic, psionics, or forms, counters &lt;span style="font-style: italic;"&gt;metafaculty&lt;/span&gt;&lt;b&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;and&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;elucidate&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Imaginary Senses&lt;/b&gt; - Blanket the target with so many illusions that they gain a penalty to all d20 rolls, equal to half caster level, for 1 round/2 levels&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Divination &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Elucidate&lt;/b&gt; - Find anything and cast spells as per Eye of Power (Spell Compendium)&lt;b&gt;&lt;br /&gt;&lt;br /&gt;Spell Matrix &lt;/b&gt;- Cast any level 8 spell or combination of spells that equal 8 levels&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Universal&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Wish&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th Level Divine Spells&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Hour of Power&lt;/b&gt; - Super Buff&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Divine Intervention&lt;/b&gt; - Heal everything, ages caster 10 years&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Divine Rejuvenation&lt;/b&gt; - Heals unnatural aging and all status effects (positive or negative)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Undeath's Eternal Foe&lt;/b&gt; - Protection against undead powers and attacks&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Visage of the Avatar&lt;/b&gt; - Become mini-version of the Avatar you worship&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Miracle&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;10th Level Nature Spells&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call King Leviathan &lt;/b&gt;- Summons the King of the Summoned Monsters, King Leviathan&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call Queen Asura&lt;/b&gt; - Summons the Queen of the Summoned Monsters, Queen Asura&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Command Weather&lt;/b&gt; - Completely control weather at will, 1d6/level damage. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Elemental Maelstorm&lt;/b&gt; - Blast with four energy types, 1d8/level damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dinosaur Stampede&lt;/b&gt;: Summons 20 HD versions of each dinosaur to attack.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mana&lt;/b&gt;: Natural equivalent of wish or miracle, does not work in urban settings.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Rainbow Magic&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;9 - Prismatic Sphere&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;8 - Prismatic Wall&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;7 - Prismatic Spray&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;6 - Prismatic Eye (Spell Compendium, originally level 7)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5 - Prismatic Ray (Spell Compendium)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4 - Rainbow Pattern&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3 - Rainbow Blast (Spell Compendium)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2 - Rainbow Beam (Spell Compendium)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1 - Colour Spray&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-299663482633295437?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/299663482633295437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=299663482633295437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/299663482633295437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/299663482633295437'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/10th-level-spells-rainbow-magic.html' title='10th Level Spells &amp; Rainbow Magic'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2859967904156945292</id><published>2010-02-27T07:22:00.001-08:00</published><updated>2010-03-02T03:27:17.993-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><title type='text'>Weapons of the Super Forever Adventurers</title><content type='html'>&lt;div&gt;Melissa Punk - Chicken Knife, a sickle &amp;amp; Brave Sword, a falchion&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Loki Blackleaf - Valiant Knife, a rapier&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Glenn Lionheart - Atma Weapon, a greatsword&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mystina Serill - &lt;b&gt;Elder Wand&lt;/b&gt;, a magic wand&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sigurd Shadow - &lt;b&gt;Mjolnir&lt;/b&gt;, a war hammer&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Artemis Pipur - &lt;b&gt;Icingdeath&lt;/b&gt;, a short sword &amp;amp; Twinkle, a dagger&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Garfield Donk - &lt;b&gt;Moon Mace&lt;/b&gt;, a mace&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Leila Fauna - &lt;b&gt;Heaven Sword&lt;/b&gt;, a longsword (&lt;b&gt;Heaven Longbow&lt;/b&gt;, a longbow), &amp;amp; &lt;b&gt;Dragon Sabre&lt;/b&gt;, a scimitar (&lt;b&gt;Mighty Dragon Bow&lt;/b&gt;, a mighty bow)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Matthew Flora - Mana Spear, a spear&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Peach Zeal - Save-The-Queen, a whip&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Meepo Dragonkeeper - &lt;b&gt;Adamantium Claws&lt;/b&gt;, claws&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;James Kerrigan - Champion's Belt, a belt&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Harle Zeal - Murasame, a good bastard sword &amp;amp; Murasama, an evil bastard sword&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Franklin Brainiac - Prism Specs, rainbow spectacles&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2859967904156945292?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2859967904156945292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2859967904156945292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2859967904156945292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2859967904156945292'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/weapons-of-super-forever-adventurers.html' title='Weapons of the Super Forever Adventurers'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7849530139102816124</id><published>2010-02-27T03:19:00.000-08:00</published><updated>2010-03-28T08:54:51.305-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Peach Zeal'/><category scheme='http://www.blogger.com/atom/ns#' term='Jore Zeal'/><category scheme='http://www.blogger.com/atom/ns#' term='Lara Zeal'/><category scheme='http://www.blogger.com/atom/ns#' term='Shishio El'/><category scheme='http://www.blogger.com/atom/ns#' term='Jezebel'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple Zeal'/><title type='text'>Peach Zeal</title><content type='html'>Peach Zeal is a &lt;b&gt;Woodling&lt;/b&gt; (Monster Manual III) &lt;b&gt;Elf Blackguard of Diablo&lt;/b&gt;. She is the daughter of Jore Zeal &amp;amp; Lara Zeal. She is this generation's most powerful Blackguard, capable of killing with a touch and corrupting others with her very presence.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Super Mode is a&lt;b&gt; Treant Demilich&lt;/b&gt; - a powerful undead plant. She gained it because her evil self was so powerful, Lara Zeal had to steal a Mana Peach to lock it away in. And even that wasn't enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Ultimate Weapon is the &lt;b&gt;Save-The-Queen&lt;/b&gt;, a whip which does unholy damage. All damage dealt heals anyone from the Zeal lineage, starting with the wielder, the the closest female, then the closest male, then the second-closest female, and so on.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Special Skills are the &lt;b&gt;Apocalypse Glare&lt;/b&gt;, which kills creatures and raises them as undead loyal to her and can affect anything she sees, and the &lt;b&gt;Smite of Armageddon&lt;/b&gt;, where her attack forces a creature to become evil or take a smite and be the target of a targetted Armaggedon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;She eventually becomes the new &lt;b&gt;Queen Zeal&lt;/b&gt;, and has the &lt;b&gt;Kingdom of Zeal&lt;/b&gt; at her disposal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her nemesis is the demilich, &lt;b&gt;Shishio&lt;/b&gt;, who wants to usurp the Zeal throne (since Peach is not a powerful spellcaster).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her true name is &lt;b&gt;&lt;i&gt;loyalty&lt;/i&gt;&lt;/b&gt;, because that is more important than evil.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1)Peach is offered a seat on the Council of Evil of the Alliance of Evil, and she takes it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2)Meanwhile, the International Halfling Network contacts Artemis for a sabotage job - does she agree to take it? She does.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3)The job is sabotaging Zeal's mythal. Of course Artemis refuses, but Bela Talbot (leader of the IHN) does it herself. Artemis steals the leadership position from Bela Talbot, and orders the halflings to stand down.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4)They track the job to Shishio, a demilich from Zeal. Shishio leads a splinter faction of Zeal, who thinks that Peach Zeal isn't fit to be the next Queen Zeal because she's not a spellcaster. Also admits to the sabotage - to test if Peach Zeal is powerful enough to create a mythal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5)Explain what a mythal is. Peach returns. No way she can create a mythal, it takes professional training.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;6)Could a psionic mythal exist? After all, the Great Kingdom was part psionic in nature.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;7)Peach tells her backstory - her parents wanted her to be a great sorceress, like Schala Zeal, but she wanted to be a Blackguard instead, because evil was more fun than magic.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;8)Peach wants to visit her old mentor, Jezebel, and ask her whether she should take up the position on the Alliance of Evil. It involves some secret task that Peach isn't ready to do yet.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;9)Jezebel tells her that her greatest strength comes from being evil.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;10)Peach is summoned by her parents, who reveal that part of Zeal is planning to break off and form a rebellion. They also regret how Peach has gone soft - she used to be so evil they needed a Mana Peach to contain her evil, but now she can't even do anything nasty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;11)Sephiroth contacts her - it is time to perform the deed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;12)The Forever Adventurers are trapped - it turns out that the Alliance of Evil and the Zeal royalty are in cahoots. They want Peach to kill her friends and prove her evilnness, so as to assuage the Zeal citizens that their new ruler, who might not be magically adept, but is ruthless enough to do what it takes to save the kingdom. Public execution, and they blame the Forever Adventurers for the attempted mythal sabotage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;13)Peach saves her friends.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;14)Jezebel arrives and praises Peach - loyalty and friendship is more important, and transcends alignment. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;15)Queen Zeal agrees, and gives Peach the Save-The-Queen whip - but that might not be enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;16)Shishio begins the coup, since the citizens have lost their faith in Peach.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;17)As Shishio attacks, Peach summons a horde of undead to stop them. Peach becomes a treant and uses vines to entangle them all. She reveals she doesn't use her super mode because it interferes with her undead powers. True enough, the undead revolt.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;18)Peach uses her Apocalypse Glare to raise an army of undead plants to defeat the Zealians. Shishio leaves them to die, he's evil!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;19)Shishio makes short work of King &amp;amp; Queen Zeal, and attacks Peach&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;20)Peach turns into a Treant Demilich, and reveals Shishio's true form as a skull.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;21)Peach uses her Armaggedon Smite and blasts Shishio to hell.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;22)The Kingdom of Zeal hails Peach as their queen when they see her perform Armageddon and raising a legion of undead.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Super Mode: &lt;b&gt;Treant Demilich&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Ultimate Weapon: &lt;b&gt;Save-The-Queen&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Special Skills: &lt;b&gt;Apocalypse Glare, Armageddon Smite&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Title: &lt;b&gt;Queen Zeal&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Organisation: &lt;b&gt;The Magic Kingdom of Zeal&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Nemesis: &lt;b&gt;Shishio El&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Truename: &lt;b&gt;Loyalty&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7849530139102816124?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7849530139102816124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7849530139102816124' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7849530139102816124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7849530139102816124'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/peach-zeal.html' title='Peach Zeal'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3761597006412411917</id><published>2010-02-25T09:26:00.000-08:00</published><updated>2010-02-27T09:08:41.733-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure Campaign Setting'/><title type='text'>Trading Dependencies</title><content type='html'>This being the real world (haha), some countries are rich in certain resources, and some countries are heavily dependent on certain resources.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are 6 main types of resources and raw materials, not including gold.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wood, Ore - the basic types of resources for building foundation structures. A requirement greater than 40 is counted as a dependency.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Crystal, Gems, Sulphur, Mercury - the resources required for building special magic or psionics based buildings. A requirement greater than 40 is counted as dependency.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Leaf&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Gems&lt;/div&gt;&lt;div&gt;Dependency 2: Everything else&lt;/div&gt;&lt;div&gt;Supplies: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Relations: Zeal (special), everyone else (very good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Zeal&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Gems&lt;/div&gt;&lt;div&gt;Dependency 2: Crystal&lt;/div&gt;&lt;div&gt;Dependency 3: Everything else&lt;/div&gt;&lt;div&gt;Supplies: Gems&lt;/div&gt;&lt;div&gt;Relations: Fantasia (nice), everyone else (good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fantasia&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Crystal&lt;/div&gt;&lt;div&gt;Dependency 2: Gems&lt;/div&gt;&lt;div&gt;Supplies: Crystal&lt;/div&gt;&lt;div&gt;Relations: Zeal (nice), everyone else (very good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Tresaw&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Dependency 2: Sulphur&lt;/div&gt;&lt;div&gt;Supplies: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Relations: Wegardfradt (nice), Leaf (very good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wegarfradt&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Sulphur&lt;/div&gt;&lt;div&gt;Dependency 2: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Dependency 3: Gems&lt;/div&gt;&lt;div&gt;Supplies: Sulphur&lt;/div&gt;&lt;div&gt;Relations: Leaf (very good), Zeal (very good), Babil &amp;amp; Nevah &amp;amp; Tresaw (good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Babil&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Mercury&lt;/div&gt;&lt;div&gt;Dependency 2: Crystal&lt;/div&gt;&lt;div&gt;Dependency 3: Gems&lt;/div&gt;&lt;div&gt;Supplies: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Relations: Daiesthai (special), Zeal (very good), Fantasia (good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nevah&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Dependency 2: Crystal&lt;/div&gt;&lt;div&gt;Supplies: Wood &amp;amp; Ore&lt;/div&gt;&lt;div&gt;Relations: Fantasia (special)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Daiesthai&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Dependency 1: Mercury&lt;/div&gt;&lt;div&gt;Dependency 2: Sulphur&lt;/div&gt;&lt;div&gt;Supplies: Mercury&lt;/div&gt;&lt;div&gt;Relations: Wegarfradt (very good)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3761597006412411917?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3761597006412411917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3761597006412411917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3761597006412411917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3761597006412411917'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/trading-dependencies.html' title='Trading Dependencies'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6704324275824145638</id><published>2010-02-25T08:07:00.000-08:00</published><updated>2010-02-27T09:08:41.737-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure Campaign Setting'/><title type='text'>Timeline</title><content type='html'>&lt;div&gt;- 10, 000: The Age of the Ancients&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- 10: War of the Ancients begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;0: The War of the Ancients ends, and time is restarted. Everything that existed prior goes into the Tesseract. Land of the Ancients exists outside of time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;100: Tower of Babil is built&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;200: Recorded history begins with the Halfling dominion&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;250: Korrok founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;300: War of the Halflings begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;310: Fantasia founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;320: Dwarf Kingdom founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;330: Western Continent founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;690: Great Kingdom founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;700: Silver Millennium begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1600: Zeal gains independence from the Great Kingdom&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1700: Silver Millennium ends&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1710: Western Islands gains stability and renamed&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1800: Leaf founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1900: The Forever Adventure begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1920: Demon Land founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1930: Land of the Misfits founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1940: Babil founded&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1950: The New Forever Adventure begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1975: The Epic Forever Adventure &amp;amp; the Evil Forever Adventure begins&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2000: The Super Forever Adventure begins &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2050: Forever Adventure: Planeshifters begins (?)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6704324275824145638?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6704324275824145638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6704324275824145638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6704324275824145638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6704324275824145638'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/timeline.html' title='Timeline'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2683267276563834011</id><published>2010-02-24T10:22:00.000-08:00</published><updated>2010-02-27T09:08:29.196-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure Campaign Setting'/><title type='text'>Secret of Mana Bad Guys</title><content type='html'>Sheex transforms into Aegragropilon&lt;div&gt;&lt;br /&gt;Fanha transforms into Hexas&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Geshtar transforms into Mech Rider&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanatos transforms into Dark Lich&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2683267276563834011?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2683267276563834011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2683267276563834011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2683267276563834011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2683267276563834011'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/secret-of-mana-bad-guys.html' title='Secret of Mana Bad Guys'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-238989413307911247</id><published>2010-02-21T09:25:00.001-08:00</published><updated>2010-02-27T09:49:24.346-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>Psychic Words/Names</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Intrinsic Psionics&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preparation, Full - Psion (Crafter)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Full -Empath (Wilder, Wild Surge)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preparation, Half - Erudite (Incarnum powers as ectoplasm)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Half - Mentalist (Psychic Warrior, Psionic Focus)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Extrinsic Psionics&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preparation, Full - Fervent (Auras)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Full - Ardent (Mantles)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preparation, Half - Meditant (Soulknife)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Half - Monk&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Urban Psionics&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Preparation, Full - Yeoman (Urban Druid, based in a city)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Full - Oppidan (Urban Druid, traveller)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preparation, Half - Artificer (Alters Psionic Items well)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spontaneous, Half - Technologist (Uses Psionic Items well)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Psion (1)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Erudite (2)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mentalist (3)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Ardent (4)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fervent (5)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Yeoman (still OK for urban psionics) (6)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Empath (7)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Monk (they're made psionic by me) (8)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Technologist (9)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Acolyte (maybe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Factotum (maybe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psychometrist (maybe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Psychologist (maybe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psychiatrist (maybe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Meditant (maybe)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wilder (meh)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soulknife (meh)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Psychic Warrior (ick)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-238989413307911247?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/238989413307911247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=238989413307911247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/238989413307911247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/238989413307911247'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/psychic-wordsnames.html' title='Psychic Words/Names'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-941828235761206679</id><published>2010-02-21T08:49:00.000-08:00</published><updated>2010-03-01T09:40:36.733-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure Campaign Setting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rulers'/><category scheme='http://www.blogger.com/atom/ns#' term='History'/><title type='text'>Rulers of Oz</title><content type='html'>After the Super Forever Adventure, the rulers of the various kingdoms became:&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Leaf&lt;/b&gt;: Jeanne d'Arc, the greatest psychic of her time, (later revealed to be Jeanne Dark, a monstrous slug with a pimple that was both demon and devil at the same time), and her foul sisters - Sharlene, Gracy, Cerine, Dilear, Sesilia. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Resurrectra &amp;amp; Crag Hack &amp;amp; Sir Canegham &amp;amp; Robert the Wise, then Varuna Goose &amp;amp; Welkin Punk. &lt;/div&gt;&lt;div&gt;&lt;i&gt;After&lt;/i&gt;: Jaime Goose. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Zeal&lt;/b&gt;: Kerrityx Zeal, the most powerful mage of her time, and her ineffective husband, Holdem. &lt;i&gt;Before&lt;/i&gt;: Lara Zeal &amp;amp; Jore Zeal, then Peach Zeal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fantasia&lt;/b&gt;: Ka-Ile Goose, the greatest archer of his time, and his harem of the Thirteen Orphans. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Time Feather, Alvin Goose &amp;amp; Rachel Blade&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Tresaw&lt;/b&gt;: Pearlyn, Wenlyn, and Yuenlyn (later revealed as the traitor, Samantha). They were a hag coven, and also known as the most powerful druids of their time. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Sam, Man &amp;amp; Tha, then the Magical Cai (Halfling Druid) &amp;amp; the Mighty Cheow (Dwarf Ranger).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Daiesthai&lt;/b&gt;: Chri Skang, the most powerful warrior of the era, and also a Diablospawn. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Kastore &amp;amp; Dark Shade &amp;amp; Maximus &amp;amp; Tolberti, then Duke Duriel &amp;amp; Duchess Andariel. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Babil&lt;/b&gt;: Simoneus Water, son of Kainazzo Water &amp;amp; Valvalis Air. He was the greatest Cleric of the Maker of their era. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Kainazzo &amp;amp; Valvalis &amp;amp; Milon &amp;amp; Rubicant, then Dr. Lugae.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wegarfradt&lt;/b&gt;: Ken Earth, son of Milon Earth and the daughter of Sigurd Shadow &amp;amp; Artemis Pipur. He was the mightiest user of extrinsic psionics of his time, a faithful worshipper of the pantheon of Avatars. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Sigmund Shadow &amp;amp; Luca Giott, then Sigurd Shadow &amp;amp; Artemis Pipur.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nevah&lt;/b&gt;: Nyx-Yi &amp;amp; Nyx-Yae, the twin daughters of Meepo Dragonkeeper &amp;amp; Melissa Punk (?). They were the most powerful wielders of urban psionics of their time, thanks to the rapid expansion of Nevah. &lt;/div&gt;&lt;div&gt;&lt;i&gt;Before&lt;/i&gt;: Isair &amp;amp; Madae, then Meepo Dragonkeeper &amp;amp; (forced) Melissa Punk.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Alliance of Evil&lt;/b&gt;: Adelle Sea, created from the combined essences of the Council of Evil: Sephiroth, ExDeath, Kefka, Thanatos, Zeromus, Angela Ash, and Ultimecia, as none of them wanted the other's offspring to lead the Alliance.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Order of the Kai&lt;/b&gt;: Jitamy Ning, the first Kai Supreme Master that was not a Forever Adventurer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-941828235761206679?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/941828235761206679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=941828235761206679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/941828235761206679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/941828235761206679'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/rulers-of-oz.html' title='Rulers of Oz'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-1335441090120224076</id><published>2010-02-20T10:51:00.000-08:00</published><updated>2010-02-21T08:49:37.592-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Forever Adventure Campaign Setting'/><category scheme='http://www.blogger.com/atom/ns#' term='History'/><title type='text'>Recorded History of Oz</title><content type='html'>In the beginning, there were only two lands - Tresaw (now known as the Western Islands) and Korrok. Both were massive continents. Scattered landmasses, all deserts, lay between these lands.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Korrok saw the birth of elves, the occasional drow, orcs, humans.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tresaw saw the birth of gnomes and halflings.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Before Recorded History&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Lunarians built the Tower of Babil, in the hopes that one day it would summon the Moon and cause the Moon Crash. In an alternate reality, it did.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Avatar of Evil was defeated by the other Avatars, and sealed on a nameless island.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Halfling Reign&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All races walked on all fours. But the first race to learn to stand was the Halflings. And thus they were the tallest, and brutally enslaved all the other races.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But one Drow slave, Drizz't Do-urden, learnt to stand up, and overcame his oppressor, Artemis the Foolish. And so the remaining races, the Free Peoples, gathered as one army to battle the Halflings.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Halflings created the Dragon Golem, that expanded in size whenever it killed something. But the Free Peoples brought the Dragon Golem down, killing millions in the process. The Dragon Golem crashed, and became the land we now know as Fantasia.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The crash also caused the many islands to either sink, or coalesce into one continent - later to be known as the Great Kingdom.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Rise of the Great Kingdom&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The various races split up, and made contact with Wegardfradt, the Dwarf Kingdom. Back then, it was small, and tiny. Several dwarves migrated to Fantasia, where they developed a tolerance for water over time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Dwarf Kingdom, unopposed by any other power in the Underground, slowly conquered 90% of it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Meanwhile, humans had migrated to the Central Continent, as it came to be known. Wielding great and terrible magics, they forced the continent to fly - creating the Great Kingdom.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All other kingdoms - Tresaw, Korrok, Fantasia, Wegardfradt, were forced to sign a peace treaty. This began the great age of peace known as the Silver Millennium.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Silver Millennium&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One quarter of the Great Kingdom broke off due to magical disputes, and floated over Korrok, blocking the sun. It became known as Zeal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Avatar of Evil was released. It was revealed that the reason why the Great Kingdom had so much magical energy to float was because of the presence of the sealed Avatar of Evil. Without his presence, the Great Kingdom was slowly losing altitude.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Avatar of Evil waged war upon the Great Kingdom, and destroyed it. The resulting defeat caused Tresaw to fragment into thousands of islands, Agart to be sealed away, and a leaf to fall from the Mana Tree.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Dark Ages&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Zeal floated over Korrok, and enslaved the Orcs there. They also exiled Elven prisoners to Korrok, and they mingled with the Drow to create a full fledged Drow population. Zeal prospered, at the expense of the Orcs &amp;amp; Drow. They even took to calling Korrok, Earth Zeal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But the other nations were unable to assist.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tresaw, fragmented into thousands of islands, saw many warlords jockeying to gain control of the islands. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fantasia was rebuilding, as it had lent most of its forces towards defeating the Avatar of Evil. A cunningly negotiated treaty forced Fantasia to sell huge amounts of Mana to Zeal, further hurtings its economy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wegardfradt had also spent much of its forces battling the Avatar of Evil. Many Dwarves migrated to Fantasia, as they were unable to find transport home after Agart was sealed in the battle. They were not heard of again for many years.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And the leaf that fell from the Mana Tree absorbed much of the ambient psionic energy that was left behind. It started growing to huge proportions, and was colonised by refugees from the Great Kingdom, who were refused sanctuary in other lands. The Kingdom of Leaf was born.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;The Modern Age&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Agart was unsealed due to the efforts of the Forever Adventurers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Wegardfradt restored trade with the other Upperland kingdoms.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The interplanar barrier holding Diablo back from the Material Plane was shattered, also due to the Forever Adventurers. He enacted a new plan, and founded Daiesthai, the Demon Land.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A spaceship crashed into the Underground, and established a small settlement that welcomed all. Many disgruntled monsters and non-humanoid races flocked there, especially the Orcs and Drow of Earth Zeal. Evil creatures who were not explicitly Diablo worshippers flocked there as well. Nevah, the Land of the Misfits, gained independence.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sentient undead were unwelcome in both Daiesthai and Nevah. They flocked to the now abandoned Tower of Babil, and the Kingdom of Babil was born as well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However, the three evil nations of the Underground occupied only 1% of the land. Wegarfradt had grown to massive proportions, and its military strength was unrivalled. 90% of the Underground belonged to Wegarfradt, and they kept the evil nations in check.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And so the eight great kingdoms - Leaf, Fantasia, Zeal, Tresaw, Wegarfradt, Babil, Daiesthai, Nevah - came to be.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-1335441090120224076?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/1335441090120224076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=1335441090120224076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1335441090120224076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1335441090120224076'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/recorded-history-of-oz.html' title='Recorded History of Oz'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4880842976552951004</id><published>2010-02-19T11:18:00.000-08:00</published><updated>2010-02-27T09:53:32.431-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Myst Pipur'/><category scheme='http://www.blogger.com/atom/ns#' term='Artemis Pipur'/><category scheme='http://www.blogger.com/atom/ns#' term='Noin Pipur'/><title type='text'>Artemis Pipur</title><content type='html'>&lt;b&gt;Artemis Pipur &lt;/b&gt;is a Half-Diablospawn Halfling Rogue. She is the greatest thief in the world, bar none. She is also the greatest Diablospawn, and the most worthy to succeed Diablo as Avatar of Evil. In fact, she could possibly be more adept at being the Avatar of Evil, than Diablo.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her parents are &lt;b&gt;Noin Pipur &amp;amp; Myst Pipur&lt;/b&gt;. They are both Halfling racists, and the leaders of the Halfing Templars, an organisation dedicated to restoring Halflings as the rulers of Oz.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her nemesis, &lt;b&gt;Bela Talbot&lt;/b&gt;, is her greatest rival, be it thief or Diablospawn. But their competition of thievery resulted in Artemis establishing her supremacy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Super Mode is a &lt;b&gt;Diablospawn Avatar&lt;/b&gt; - able to wield the power of an Avatar.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her weapons are the long sword &lt;b&gt;Twinkle &lt;/b&gt;and the short sword &lt;b&gt;Icingdeath&lt;/b&gt;. Twinkle exudes holy energy, that counters her Diablospawn blood; while Icingdeath exudes cold, which counters her fury and fire. They allow her to consciously become a Diablospawn and fully utilise all her abilities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her special abilities are: &lt;b&gt;Undetectable Aura&lt;/b&gt; - which allows her and everyone near her to be undetectable, &lt;b&gt;Steal Existence&lt;/b&gt; - which allows her to steal anything in existence, and &lt;b&gt;Sneak Assassinate&lt;/b&gt; - as if Assassinate wasn't painful enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Super Mode: &lt;b&gt;Diablospawn Avatar&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Ultimate Weapon (s): &lt;b&gt;Twinkle &amp;amp; Icingdeath&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Special Skills: &lt;b&gt;Undetectable Aura, Steal Existence, Sneak Assassinate&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Title: &lt;b&gt;Paragon Soul of the Halflings&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Organisation: &lt;b&gt;The International Halfling Network&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Nemesis: &lt;b&gt;Bela Talbot&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Truename: &lt;b&gt;The Wise&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4880842976552951004?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4880842976552951004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4880842976552951004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4880842976552951004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4880842976552951004'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/02/artemis-pipur.html' title='Artemis Pipur'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-6446908060518618182</id><published>2010-01-22T10:48:00.000-08:00</published><updated>2010-01-22T11:36:11.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Outsiders'/><title type='text'>Outsider Musings</title><content type='html'>&lt;div&gt;What if: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Aasimon - Guardinals&lt;div&gt;Seraphim (Nerra) - Archons&lt;/div&gt;&lt;div&gt;Cherubim (Abeils?) - Eladrin&lt;br /&gt;&lt;div&gt;Inevitables - Modrons&lt;/div&gt;&lt;div&gt;Formians - Rilmani&lt;/div&gt;&lt;div&gt;Vaati (Abishai) - Slaad&lt;/div&gt;&lt;div&gt;Obyriths - Tanari&lt;/div&gt;&lt;div&gt;Demodands - Ba'atezu&lt;/div&gt;&lt;div&gt;Baernaloths (Loumara) - Yugoloths&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-6446908060518618182?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/6446908060518618182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=6446908060518618182' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6446908060518618182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/6446908060518618182'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/01/outsider-musings.html' title='Outsider Musings'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3688563350979617021</id><published>2010-01-09T10:08:00.000-08:00</published><updated>2010-02-20T10:50:06.919-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gentlehands Fauna'/><category scheme='http://www.blogger.com/atom/ns#' term='Leila Fauna'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiercebite Fauna'/><title type='text'>Leila Fauna</title><content type='html'>&lt;div&gt;&lt;b&gt;Leila Fauna&lt;/b&gt; is a Half-Green Dragon Half-Orc Ranger. She has managed to specialise in both Two-Weapon Fighting &amp;amp; Multishot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her parents were &lt;b&gt;Fiercebite Fauna&lt;/b&gt; (Bangfist Fauna's brother), and &lt;b&gt;Gentlehands Fauna&lt;/b&gt; (a Cleric of Pigstar). They were murdered by Lady Vengeance.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Lady Vengeance&lt;/b&gt; was originally a Spirit of Vengeance that took physical form in order to weld adamantium to her teeth, nails, hair and bones. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Her Super Mode is due to the fact that she was horribly bitten by a Green Dragon when she was young, and the venom caused her to mutate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The &lt;b&gt;Heaven Sword &amp;amp; Dragon Sabre&lt;/b&gt; are artifacts said to represent the peace treaty between the Orcs &amp;amp; Drow. They were originally one weapon - the Black Blade. But then it was melted down, and the Orcs forged the Dragon Sabre, while the Drow forged the Heaven Sword. They swapped weapons as a sign of peace.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Leila can transform her weapons into ranged weapons - the Heaven Longbow &amp;amp; Dragon Sabre. Using her Two-Weapon Fighting skills, she can Multishot simultaneously with both weapons - leading to her special skill, &lt;b&gt;Hurricane Shot&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Leila can also track across time and space, resulting in her &lt;b&gt;Perfect Tracking&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Super Mode: &lt;/b&gt;Epic Green Wyrm&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ultimate Weapon(s):&lt;/b&gt; Heaven Sword (Heaven Longbow) &amp;amp; Dragon Sabre (Mighty Dragon Bow)&lt;/div&gt;&lt;div&gt;&lt;b&gt;Special Skills: &lt;/b&gt;Perfect Tracking, Hurricane Shot&lt;/div&gt;&lt;div&gt;&lt;b&gt;Title:&lt;/b&gt; Chief of New Korrok Tribe&lt;/div&gt;&lt;div&gt;&lt;b&gt;Organisation:&lt;/b&gt; New Korrok Tribe&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nemesis:&lt;/b&gt; Lady Vengeance&lt;/div&gt;&lt;div&gt;&lt;b&gt;Truename:&lt;/b&gt; Seeker&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3688563350979617021?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3688563350979617021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3688563350979617021' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3688563350979617021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3688563350979617021'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/01/leila-fauna.html' title='Leila Fauna'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-5454899161067917245</id><published>2010-01-04T04:05:00.000-08:00</published><updated>2010-01-04T04:30:18.189-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Santa Claus'/><category scheme='http://www.blogger.com/atom/ns#' term='Frosty the Snowman'/><category scheme='http://www.blogger.com/atom/ns#' term='Farmer Rupert'/><category scheme='http://www.blogger.com/atom/ns#' term='Rudolph the Red-Nose Reindeer'/><category scheme='http://www.blogger.com/atom/ns#' term='Mary Claus'/><title type='text'>Christmas Characters</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ7FBsN3I/AAAAAAAAEjM/jRRFiPUUp0k/s1600-h/Santa+Claus.jpg"&gt;&lt;/a&gt;Here are the characters who appear every year for the annual Christmas special. Christmas is on December 25th, although I'm not sure what it celebrates in the context of the Forever Adventure.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nevertheless, the Keeper of Days for December 25th is one of the most powerful Keeper of Days, if not the most powerful. Powerful enough that his power could possibly rival a minor deity's.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ7FBsN3I/AAAAAAAAEjM/jRRFiPUUp0k/s1600-h/Santa+Claus.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ7FBsN3I/AAAAAAAAEjM/jRRFiPUUp0k/s400/Santa+Claus.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422855035315566450" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 265px; height: 400px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Santa Claus&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Santa Claus is a Saint, and a powerful Ranger. He has a magical sack that holds anything, and possesses the ability to travel at speeds of light in order to cover the Multiverse in one day.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;His evil younger twin brother is Krampus van der Wilde Mann. They have different surnames - the way Rita Repulsa &amp;amp; Rito Revolto have different surnames. Oh well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Santa Claus is probably a Druid.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__4gZExtoiYk/S0HZ6yavJRI/AAAAAAAAEjE/wAdPqI9QVjQ/s1600-h/Rudolph+the+Red-Nosed+Reindeer.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S0HZ6yavJRI/AAAAAAAAEjE/wAdPqI9QVjQ/s400/Rudolph+the+Red-Nosed+Reindeer.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422855030320342290" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 260px; height: 310px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;Rudolph the Red-Nosed Reindeer&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rudolph is the mightiest of Santa's reindeer. His glowing red nose creates a light that can pierce any darkness. He commands the other reindeer, and they can travel at the speed of light.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He's probably a Ranger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__4gZExtoiYk/S0HZ6cHu0fI/AAAAAAAAEi8/kmptjG3QkQg/s1600-h/Mary+Claus.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/__4gZExtoiYk/S0HZ6cHu0fI/AAAAAAAAEi8/kmptjG3QkQg/s400/Mary+Claus.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422855024335049202" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 325px; height: 325px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;Mary Claus&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;More commonly known as Mrs. Claus, Mary Claus is the independent wife of Santa that handles his Christmas Elves and the production of presents. Santa's the one who's making a list and checking it twice.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__4gZExtoiYk/S0HZ6O4SKZI/AAAAAAAAEi0/bzFfNM9xSXA/s1600-h/Frosty+the+Snowman.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/__4gZExtoiYk/S0HZ6O4SKZI/AAAAAAAAEi0/bzFfNM9xSXA/s400/Frosty+the+Snowman.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422855020780595602" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 336px; height: 398px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;Frosty the Snowman&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Frosty is Santa's right-hand man when it comes to doing Christmas every year. After Peter the Coalman was sacked, Santa decided to turn to the element of ice in order to pick a new helper - since ice/water is nurturing, after all.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So Frosty turned up after the Christmas Elves accidentally used the Powder of Life on a snowman they made. Ta da! Frosty the Snowman.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ576VT1I/AAAAAAAAEis/Pjj38n1VV_w/s1600-h/Farmer+Rupert.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ576VT1I/AAAAAAAAEis/Pjj38n1VV_w/s400/Farmer+Rupert.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422855015688916818" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 254px; height: 400px; " /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-style: italic; "&gt;Farmer Rupert&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Farmer Ruper is the new guy on the block. He faithfully believed in Christmas every year, and got a present every year. He virtually worshipped Santa Claus, and looked up to all his qualities and virtues.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So when he died, Santa raised him as his helper.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-5454899161067917245?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/5454899161067917245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=5454899161067917245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5454899161067917245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/5454899161067917245'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/01/here-are-characters-who-appear-every.html' title='Christmas Characters'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__4gZExtoiYk/S0HZ7FBsN3I/AAAAAAAAEjM/jRRFiPUUp0k/s72-c/Santa+Claus.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3515231513079799006</id><published>2010-01-04T01:39:00.000-08:00</published><updated>2010-01-04T01:41:45.264-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Doomsday'/><title type='text'>Doomsday</title><content type='html'>&lt;div style="text-align: left;"&gt;He's cameoed once before, as the guardian of the 99, 999 Steps of Pain. But never really as an invincible villain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/S0G3pHtUBwI/AAAAAAAAEic/Uq11C-GYWYU/s400/garcialopez_doomsday1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5422817343402411778" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 273px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;I'd like to see him return. If only to cause more problems for the Forever Adventurers. Hee hee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3515231513079799006?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3515231513079799006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3515231513079799006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3515231513079799006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3515231513079799006'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2010/01/doomsday.html' title='Doomsday'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__4gZExtoiYk/S0G3pHtUBwI/AAAAAAAAEic/Uq11C-GYWYU/s72-c/garcialopez_doomsday1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4322496790761400597</id><published>2009-12-24T08:43:00.000-08:00</published><updated>2009-12-24T09:07:49.081-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Black Peter the Coalman'/><category scheme='http://www.blogger.com/atom/ns#' term='Belsnickel'/><category scheme='http://www.blogger.com/atom/ns#' term='Hans Trapp'/><category scheme='http://www.blogger.com/atom/ns#' term='Krampus van der Wilde Mann'/><category scheme='http://www.blogger.com/atom/ns#' term='Perchta van der Wildemann'/><title type='text'>Christmas Bad Guys</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/SzObJLn-T7I/AAAAAAAAEiU/2t6uBgbfERI/s1600-h/Krampus.png"&gt;&lt;/a&gt;Today we talk about the evil counterpart to Christmas - that was inadvertently unsealed when Melissa decided to return a present that was meant for someone else. Bad Melissa!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Krampus&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/SzObJLn-T7I/AAAAAAAAEiU/2t6uBgbfERI/s400/Krampus.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5418845358698418098" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 371px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Krampus van der Wilde Mann, Santa Claus' evil twin brother&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Krampus is Santa Claus' twin brother. He wants to give evil presents to everyone so as to spread misery and sadness, thus creating the most miserable day in the year (as opposed to the happiest day in the year).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He carries a magic basket where he can dish out evil presents (as opposed to Santa's sack), or where he can store people to eat later.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Perchta&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__4gZExtoiYk/SzObI3GY8_I/AAAAAAAAEiM/hhB3w8r1CkU/s1600-h/Perchta.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/SzObI3GY8_I/AAAAAAAAEiM/hhB3w8r1CkU/s400/Perchta.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5418845353188848626" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 267px; height: 400px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Perchta van der Wilde Mann, an ugly bitc&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;h&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perchta, or Mrs van der Wilde Mann, is Krampus' unfortunate wife. She demands that everyone has a Christmas dinner of gruel and straw.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If they dare to eat anything else, she will come upon them at night and slit their bellies open, remove their stomach, and fill it with straw and gruel. That's while Krampus is giving nasty presents to people.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Black Peter&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/SzObIUEFr7I/AAAAAAAAEiE/bWJ9AX_f12w/s1600-h/Black+Peter.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/SzObIUEFr7I/AAAAAAAAEiE/bWJ9AX_f12w/s400/Black+Peter.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5418845343783956402" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 300px; height: 400px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Black Peter the Coalman's on the left&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Before Frosty the Snowman was Peter the Coalman, who served Santa. But Peter always burnt people, because he was so hot as a coalman. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then Santa found out he was doing it on purpose, and banished Peter. That's when he became known as Black Peter the Coalman. Black Peter was also spoiling food and wilting plants when he burned people, and gladly embraced Krampus' ideals and qualities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Belsnickel&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__4gZExtoiYk/SzObIDCX4EI/AAAAAAAAEh8/gEkEtEeilHk/s1600-h/Belsnickel.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/__4gZExtoiYk/SzObIDCX4EI/AAAAAAAAEh8/gEkEtEeilHk/s400/Belsnickel.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5418845339213357122" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 224px; height: 282px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Belsnickel the Demon Wolf&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Belsnickel is the leader of the Wolves that ferry Krampus around in his vehicle. He whined that he wanted to be a man, so Krampus cursed Belsnickel and made him a demon. Now Belsnickel can change forms between wolf and demon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Hans Trapp&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__4gZExtoiYk/SzObHWUpIkI/AAAAAAAAEh0/Nk-olxuK2hk/s1600-h/Hans+Trapp.jpeg"&gt;&lt;img src="http://4.bp.blogspot.com/__4gZExtoiYk/SzObHWUpIkI/AAAAAAAAEh0/Nk-olxuK2hk/s400/Hans+Trapp.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5418845327210390082" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 281px; height: 400px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: small; "&gt;Hans Trapp&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One day, Krampus thought that he should get an accomplice that was as nice as Farmer Rupert, and so he got Hans Trapp the Torturer. He wields a nasty chain-whip.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And so these five evil sons of bitches were sealed away in a can after Krampus made a bet with Santa that giving nice presents wouldn't pay, one day someone would return the present ungratefully. Santa took the bet... and Krampus has been inside ever since.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until... today.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4322496790761400597?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/4322496790761400597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=4322496790761400597' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4322496790761400597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/4322496790761400597'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/12/christmas-bad-guys.html' title='Christmas Bad Guys'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__4gZExtoiYk/SzObJLn-T7I/AAAAAAAAEiU/2t6uBgbfERI/s72-c/Krampus.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-2261917789822802810</id><published>2009-12-10T08:17:00.000-08:00</published><updated>2010-03-09T09:13:11.284-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='In Progress'/><title type='text'>Magic Spells from Chrono Cross</title><content type='html'>Here are a list of spells that have been taken from Chrono Cross and converted into D&amp;amp;D spells. Gotta love them. :)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;[Acid] Descriptor Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Bush Whacker&lt;/b&gt;: &lt;i&gt;Arcane 2, Nature 1&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 acid damage per caster level and imposes a -1 penalty to all attack rolls, against a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 5d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Aero Saucer [Air]:&lt;/b&gt; &lt;i&gt;Arcane 4, Nature 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 acid damage per caster level and imposes a -1 penalty to all attack rolls, to all enemies in a 10 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 10d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Bush Basher&lt;/b&gt;: &lt;i&gt;Arcane 6, Nature 5&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 acid damage per caster level and imposes a -2 penalty to all attack rolls, to a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 15d8 max damage.&lt;/div&gt;&lt;div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Aero Blaster [Air]: &lt;/b&gt;&lt;i&gt;Arcane 8, Nature 7&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 acid damage per caster level and imposes a -2 penalty to all attack rolls, to all enemies in a 20 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 20d10 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Carnivore: &lt;/b&gt;&lt;i&gt;Arcane 10, Nature 9&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 10 acid damage per caster level and imposes a -2 penalty to all attack rolls, to all enemies in a 40 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 250 max damage. Affected enemies cannot use abilities that deal cold damage for 1 round/2 caster levels.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;i&gt;XP Cost: 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Tornado [Air]: &lt;/b&gt;&lt;i&gt;Nature 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 12 acid damage per caster level to an area, and imposes a -1/4 caster levels to all attack rolls, to all enemies in a 100 ft. radius. Affected enemies cannot use abilities that deal electricity damage for 1 round/caster level.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;br /&gt;&lt;div&gt;&lt;i&gt;XP Cost: 100&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;[Cold] Descriptor Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Aqua Beam [Water]&lt;/b&gt;: &lt;i&gt;Arcane 2, Nature 1&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 cold damage per caster level and imposes a -1 penalty to AC, against a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 5d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ice Lance:&lt;/b&gt; &lt;i&gt;Arcane 4, Nature 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 cold damage per caster level and imposes a -1 penalty to AC, to all enemies in a 10 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 10d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Aqua Ball [Water]&lt;/b&gt;: &lt;i&gt;Arcane 6, Nature 5&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 cold damage per caster level and imposes a -2 penalty to AC, to a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 15d8 max damage.&lt;/div&gt;&lt;div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ice Blast: &lt;/b&gt;&lt;i&gt;Arcane 8, Nature 7&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 cold damage per caster level and imposes a -2 penalty to AC, to all enemies in a 20 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 20d10 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Deluge [Water]: &lt;/b&gt;&lt;i&gt;Arcane 10, Nature 9&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 10 cold damage per caster level and imposes a -2 penalty to AC, to all enemies in a 40 ft. radius. Affected enemies cannot use abilities that deal fire damage for 1 round/2 caster levels.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 250 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;i&gt;XP Cost: 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Iceberg: &lt;/b&gt;&lt;i&gt;Nature 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 12 cold damage per caster level to an area, and imposes a -1/4 caster levels to AC, to all enemies in a 100 ft. radius. Affected enemies cannot use abilities that deal cold damage for 1 round/caster level.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;br /&gt;&lt;div&gt;&lt;i&gt;XP Cost: 100&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;[Electricity] Descriptor Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Uplift [Earth]&lt;/b&gt;: &lt;i&gt;Arcane 2, Nature 1&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 electricity damage per caster level and imposes a -1 penalty to all saves, against a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 5d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Electro Jolt:&lt;/b&gt; &lt;i&gt;Arcane 4, Nature 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 electricity damage per caster level and imposes a -1 penalty to all saves, to all enemies in a 10 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 10d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Upheaval [Earth]&lt;/b&gt;: &lt;i&gt;Arcane 6, Nature 5&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 electricity damage per caster level and imposes a -2 penalty to all saves, to a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 15d8 max damage.&lt;/div&gt;&lt;div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Electro Bolt: &lt;/b&gt;&lt;i&gt;Arcane 8, Nature 7&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 electricity damage per caster level and imposes a -2 penalty to all saves, to all enemies in a 20 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 20d10 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Earthquake [Earth]: &lt;/b&gt;&lt;i&gt;Arcane 10, Nature 9&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 10 electricity damage per caster level and imposes a -2 penalty to all saves, to all enemies in a 40 ft. radius. Affected enemies cannot use abilities that deal acid damage for 1 round/2 caster levels.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 250 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;i&gt;XP Cost: 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Thunder Storm: &lt;/b&gt;&lt;i&gt;Nature 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 12 electricity damage per caster level to an area, and imposes a -1/4 caster levels to all saves, to all enemies in a 100 ft. radius. Affected enemies cannot use abilities that deal acid damage for 1 round/caster level.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;br /&gt;&lt;div&gt;&lt;i&gt;XP Cost: 100&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;[Fire] Descriptor Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flame Ball&lt;/b&gt;: &lt;i&gt;Arcane 2, Nature 1&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 fire damage per caster level and imposes a -2 penalty to all damage rolls, against a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 5d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Magma Bomb:&lt;/b&gt; &lt;i&gt;Arcane 4, Nature 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 fire damage per caster level and imposes a -2 penalty to all damage rolls, to all enemies in a 10 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 10d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Flame Pillar&lt;/b&gt;: &lt;i&gt;Arcane 6, Nature 5&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 fire damage per caster level and imposes a -4 penalty to all damage rolls, to a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 15d8 max damage.&lt;/div&gt;&lt;div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Magma Burst: &lt;/b&gt;&lt;i&gt;Arcane 8, Nature 7&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 fire damage per caster level and imposes a -4 penalty to all damage rolls, to all enemies in a 20 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 20d10 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inferno: &lt;/b&gt;&lt;i&gt;Arcane 10, Nature 9&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 10 fire damage per caster level and imposes a -4 penalty to all damage rolls, to all enemies in a 40 ft. radius. Affected enemies cannot use abilities that deal cold damage for 1 round/2 caster levels.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 250 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;i&gt;XP Cost: 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Volcano: &lt;/b&gt;&lt;i&gt;Nature 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 12 fire damage per caster level to an area, and imposes a -1/2 caster levels to all damage rolls, to all enemies in a 100 ft. radius. Affected enemies cannot use abilities that deal cold damage for 1 round/caster level.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;br /&gt;&lt;div&gt;&lt;i&gt;XP Cost: 100&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;[Good] Descriptor Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Photon Ray [Light]&lt;/b&gt;: &lt;i&gt;Arcane 2, Nature 1&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 damage per caster level and imposes a -xx penalty to xx, against a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 5d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Meteorite [Force]:&lt;/b&gt; &lt;i&gt;Arcane 4, Nature 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d6 force damage per caster level and imposes a -xx penalty to xxs, to all enemies in a 10 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 10d6 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Photon Beam [Light]&lt;/b&gt;: &lt;i&gt;Arcane 6, Nature 5&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 damage per caster level and imposes a -4 penalty to all damage rolls, to a single target.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 15d8 max damage.&lt;/div&gt;&lt;div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Meteor Shower [Force]: &lt;/b&gt;&lt;i&gt;Arcane 8, Nature 7&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 1d8 force damage per caster level and imposes a -4 penalty to all damage rolls, to all enemies in a 20 ft. radius.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 20d10 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Holy Light [Light]: &lt;/b&gt;&lt;i&gt;Arcane 10, Nature 9&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 10 damage per caster level and imposes a -4 penalty to all damage rolls, to all enemies in a 40 ft. radius. Affected enemies cannot use abilities that deal cold damage for 1 round/2 caster levels.&lt;/div&gt;&lt;div&gt;As an Arcane spell, it does 250 max damage.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;/div&gt;&lt;div&gt;&lt;i&gt;XP Cost: 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ultra Nova [Force]: &lt;/b&gt;&lt;i&gt;Nature 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Does 12 force damage per caster level to an area, and imposes a -1/2 caster levels to all damage rolls, to all enemies in a 100 ft. radius. Affected enemies cannot use abilities that deal cold damage for 1 round/caster level.&lt;/div&gt;&lt;div&gt;As a Nature spell, there is no maximum damage it can deal.&lt;br /&gt;&lt;div&gt;&lt;i&gt;XP Cost: 100&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-2261917789822802810?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/2261917789822802810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=2261917789822802810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2261917789822802810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/2261917789822802810'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/12/magic-spells-from-chrono-cross.html' title='Magic Spells from Chrono Cross'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-7971308705756444232</id><published>2009-11-24T08:03:00.000-08:00</published><updated>2010-01-04T05:23:57.186-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bela Talbot'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiora Lilt'/><category scheme='http://www.blogger.com/atom/ns#' term='Hiku Seijuro'/><title type='text'>Even More Archenemies</title><content type='html'>&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Fiora Lilt &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A deadly Nymph Barbarian who uses a powerful version of Two Weapon Fighting when she rages. Instead of raging, she flurries into a mini whirlwind of sharp metal - her trademarked Flower Fighting. She wields the Pollenblade and the Petalrazor. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;She was a mercenary for hire, an escapee from the land of Nevah, and possibly one of its most deadly assassins. But after being hired and betrayed by General Grievous, and having her brain fried by being in the radius of a Thought Bomb, she went bonkers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then she was defeated by Meepo.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now she really hates Meepo. And they're possibly equally insane.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Bela Talbot&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bela Talbot is an Elf Rogue. She's a sexy, classy thief extraordinaire, who speaks in a very attractive British accent. She's Artemis' nemesis, mainly because they compete every year for the title of the World's Greatest Thief.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bela Talbot stole Shinra Corporation's entire arsenal of Thought Bombs once.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unknown to Artemis, Bela Talbot is also a Diablospawn, and she has a Diablospawn Aspect - the Stealth Aspect. With that power, she is able to steal anything. And Diablo knows that, and he trains her to be one more of his Prime Evils, with the hope of ascending her one day.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So Bela's current endeavour is to steal, from Diablo.... herself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And guess who she's going to leave in return? Artemis.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Hiko Seijuro&lt;/span&gt;&lt;/b&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hiko Seijuro is one of the last few practicing masters of the Flying Dragon Technique (known in old Elvish as the Hiten Mitsurugi Ryu), a swordfighting technique that Sigurd uses - with a hammer. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And since Sigurd has the strength to swing a hammer through people the way a sword cuts through flesh, it's a terribly deadly technique.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hiko lives at the bottom of a lava ocean, in a cave, where lava does not flow.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-7971308705756444232?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/7971308705756444232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=7971308705756444232' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7971308705756444232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/7971308705756444232'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/11/even-more-archenemies.html' title='Even More Archenemies'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-8867255949302783069</id><published>2009-11-07T04:20:00.001-08:00</published><updated>2010-03-10T19:31:19.555-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rilmani'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><title type='text'>Rilmani</title><content type='html'>Rilmani are completely neutral outsiders that serve any and all deities, but defer to the Divine Empress in times of conflict. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They are hated by many other outsiders, because they thwart both good and evil, law and chaos. In truth, they espouse Neutrality.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They follow a metal theme.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Their progenitors are the mirrory Nerra.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Rilmani Traits&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Darkvision 60 ft.&lt;/div&gt;&lt;div&gt;- Immunity to poison&lt;/div&gt;&lt;div&gt;- Immunity to electricity&lt;/div&gt;&lt;div&gt;- Acid resistance 20&lt;/div&gt;&lt;div&gt;- Sonic resistance 20&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;b&gt;Spell-Like Abilities:&lt;/b&gt;&lt;/i&gt; At will - comprehend languages, detect chaos, detect evil, detect good, detect law, detect magic, detect thoughts, feather fall, sanctuary, tongues; 3/day - polymorph self&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Summon Rilmani (Sp): &lt;/i&gt;&lt;/b&gt;Rilmani can summon others of their kind as though casting a&lt;i&gt;summon monster&lt;/i&gt; spell, but they have only a limited chance of success. Roll d% and compare the result to the die range given in the Rilmani's specific description. On a failure, no Rilmani answer the summons. Summoned creatures remain for 1 hour, then return to their home. A Rilmani that is itself summoned cannot use its own &lt;i&gt;summon Rilmani&lt;/i&gt; ability for 1 hour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ferrumach, CR 9 (Fiend Folio 143)&lt;/div&gt;&lt;div&gt;Cuprilach, CR 12 (Fiend Folio 142)&lt;/div&gt;&lt;div&gt;Aurumach, CR 17 (Fiend Folio 141)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.wikipedia.org/wiki/Rilmani"&gt;Rilmani at Wikipedia&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-8867255949302783069?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/8867255949302783069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=8867255949302783069' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8867255949302783069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/8867255949302783069'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/11/rilmani.html' title='Rilmani'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-3947162951436130731</id><published>2009-11-07T04:06:00.000-08:00</published><updated>2010-03-10T19:31:19.559-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nerra'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><title type='text'>Nerra</title><content type='html'>Nerra are mysterious creatures that predate the Rilmani. They watch, observe, and then watch again. They are creatures of mirrors, hidden in the dimension of everything reflective. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They come from the Plane of Mirrors... an enigma to all.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is said all the progenitor races - the Obyriths, the Demodands, the Aasimon, the Inevitables, the Baernaloths, and so on - are ruled by the Nerra. As such, they are the most feared of the progenitor races.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A colloquial name for the Nerra are the "mirrored".&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Their spawn are the Rilmani.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Nerra Traits&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Darkvision 60 ft&lt;/div&gt;&lt;div&gt;- Sonic vulnerability&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mirror Jump (Su): &lt;/b&gt;Nerras can move through mirrored and reflective surfaces at will. This effect is similar to &lt;i&gt;shadow walk&lt;/i&gt;, but the Nerra travels along the Plane of Mirrors. As a standard action, the Nerra must touch a mirror or other highly reflective surface. The Nerra then exits from another mirror that is no farther than 1 mile away.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If a Nerra touches a regular mirror, the mirror jump happens automatically. A Nerra can also touch a highly reflective surface, such as a polished metal shield or armour. This surface must be clear glass, a still pool of water, or shiny metal. There is a 30% chance that the surface is reflective enough for the Nerra to make the mirror jump. However, a Nerra can only a nonmirrored surface - it can return only through a normal mirror.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If another mirror is not within range of the mirror jump, the Nerra must wander the Plane of Mirrors and exit through another random mirror portal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Reflective Spell Resistance (Sp):&lt;/i&gt;&lt;/b&gt; A Nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate. In addition, Nerra are immune to gaze attacks, and such an effect is reflected back to its origin.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Shard Weapon Specialty:&lt;/b&gt; All Nerra are proficient with shard weapons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Varoot, CR 1 (Fiend Folio 130)&lt;/div&gt;&lt;div&gt;Kalareem, CR 3 (Fiend Folio 128)&lt;/div&gt;&lt;div&gt;Sillit, CR 6 (Fiend Folio 129)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-3947162951436130731?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/3947162951436130731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=3947162951436130731' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3947162951436130731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/3947162951436130731'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/11/nerra.html' title='Nerra'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-1584701709916766378</id><published>2009-11-07T03:45:00.000-08:00</published><updated>2010-03-10T19:31:19.562-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Inevitable'/><category scheme='http://www.blogger.com/atom/ns#' term='Tweak'/><title type='text'>Inevitables</title><content type='html'>Inevitables are one of the few progenitor races who do not want to destroy their spawn, nor do they love them. They just don't care. They are lawful outsiders.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Inevitables are all themed after punishing a certain transgression promise that was broken.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Their spawn are the Modrons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Inevitable Traits&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Darkvision 60 ft&lt;/div&gt;&lt;div&gt;- Immune to mind-affecting effects&lt;/div&gt;&lt;div&gt;- Immune to poison&lt;/div&gt;&lt;div&gt;- Immune to&lt;i&gt; sleep&lt;/i&gt;&lt;/div&gt;&lt;div&gt;- Immune to paralysis&lt;/div&gt;&lt;div&gt;- Immune to stunning&lt;/div&gt;&lt;div&gt;- Immune to disease&lt;/div&gt;&lt;div&gt;- Immune to death effects and necromantic effects&lt;/div&gt;&lt;div&gt;- Immune to effects that require a Fortitude save, unless it also works on objects&lt;/div&gt;&lt;div&gt;- Immune to critical hits&lt;/div&gt;&lt;div&gt;- Immune to nonlethal damage&lt;/div&gt;&lt;div&gt;- Immune to ability damage, ability drain, energy drain, death from massive damage&lt;/div&gt;&lt;div&gt;- Can be healed normally by &lt;i&gt;repair&lt;/i&gt; and &lt;i&gt;cure&lt;/i&gt; spells&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Fast Healing (Ex): &lt;/b&gt;An Inevitable heals a certain amount of damage each round (specified in each variety's description) as long as it has at least 1 hit point. However, damage dealt by chaotic weapons heals at the normal rate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Construct Blooded (Ex):&lt;/b&gt; If subject to an effect that affects outsiders or constructs, the Inevitable is treated as the creature type that would be most beneficial to it. So if a harmful effect affects outsiders but not constructs, the Inevitable is not affected. If a beneficial effect affects constructs but not outsiders, the Inevitable gains all benefits.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Zelekhut (punishment), CR 9 (Monster Manual 160)&lt;/div&gt;&lt;div&gt;Kolyarut (bargains and oaths, CR 12 (Monster Manual 159)&lt;/div&gt;&lt;div&gt;Marut (death), CR 15 (Monster Manual 159)&lt;/div&gt;&lt;div&gt;Quarut (time and space), CR 17 (Fiend Folio 102)&lt;/div&gt;&lt;div&gt;Varakhut (deities), CR 19 (Fiend Folio 103)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-1584701709916766378?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://foreveradventureplaneshifters.blogspot.com/feeds/1584701709916766378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32785789&amp;postID=1584701709916766378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1584701709916766378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32785789/posts/default/1584701709916766378'/><link rel='alternate' type='text/html' href='http://foreveradventureplaneshifters.blogspot.com/2009/11/inevitables.html' title='Inevitables'/><author><name>Marcus Goh</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32785789.post-4163313029739671950</id><published>2009-11-07T03:27:00.000-08:00</published><updated>2010-03-10T19:31:19.566-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demodand'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Tweak'/><title type='text'>Demodands</title><content type='html'>Demodands are the progenitors of the Baatezu, their spawn. Hidden behind stricture and shadow, these lawful evil outsiders have lingered under the name "Ancient Baatorians"... until now.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Their spawn are the Baatezu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Demodand Traits&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Darkvision &lt;/div&gt;&lt;div&gt;- Immunity to poison&lt;/div&gt;&lt;div&gt;- Continuous &lt;i&gt;freedom of movement effect&lt;/i&gt; (caster level 10)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Summon Demodand (Sp): &lt;/i&gt;&lt;/b&gt;Demodands can summon others of their kind as though casting a &lt;i&gt;summon monster&lt;/i&gt; spell, but they have only a limited chance of success. Roll d% and compare the result to the die range given in the Demodand's specific description. On a failure, no Demodands answer the summons. Summoned creatures remain for 1 hour, then return to their home. A Demodand that is itself summoned cannot use its own &lt;i&gt;summon Demodands&lt;/i&gt; ability for 1 hour.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Farastu, CR 11 (Fiend Folio 42)&lt;/div&gt;&lt;div&gt;Kelubar, CR 13 (Fiend Folio 44)&lt;/div&gt;&lt;div&gt;Shator, CR 16 (Fiend Folio 45)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Demodand"&gt;Demodands at Wikipedia&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32785789-4163313029739671950?l=foreveradventureplaneshifters.blogspot.com' alt='' /&gt;&lt
